Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Converted the last of the events to the private delegate instance method ↵ | Teravus Ovares | 2008-02-22 | 1 | -18/+32 |
| | | | | to avoid race conditions. | ||||
* | * Downgrade texture exception to a warning. | Justin Clarke Casey | 2008-02-22 | 1 | -4/+5 |
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* | * Moved all events except gridcomms and regioncomms over to Event Delegate ↵ | Teravus Ovares | 2008-02-22 | 5 | -9/+21 |
| | | | | instances to prevent event race conditions | ||||
* | * Moved the EventManager over to delegate instances to prevent race conditions. | Teravus Ovares | 2008-02-22 | 1 | -49/+104 |
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* | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 2008-02-21 | 4 | -2/+13 |
| | | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. | ||||
* | Remove a couple compiler warnings. | Jeff Ames | 2008-02-21 | 2 | -5/+5 |
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* | * Properly guard against the possibility that CopyInventoryItem doesn't get ↵ | Justin Clarke Casey | 2008-02-20 | 1 | -5/+16 |
| | | | | an asset back from the cache | ||||
* | * Eliminate AssetCache.CopyAsset() | Justin Clarke Casey | 2008-02-20 | 1 | -32/+26 |
| | | | | | | | * Resolve a bad logic bug in AssetCache.GetAsset() * This may make some asset related things work better (possibly getting main map images will now be improved). | ||||
* | * Only count download requests for assets which are not already waiting for ↵ | Justin Clarke Casey | 2008-02-20 | 4 | -15/+16 |
| | | | | | | | | | data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report | ||||
* | * Found the land bug, yay | Teravus Ovares | 2008-02-20 | 1 | -1/+1 |
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* | Minor cleanup. | Jeff Ames | 2008-02-20 | 46 | -66/+52 |
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* | * Report 'asset not found' situations back to UserTextureDownloadService | Justin Clarke Casey | 2008-02-20 | 3 | -7/+26 |
| | | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets | ||||
* | * re-enabled AssetNotFound code | lbsa71 | 2008-02-20 | 1 | -77/+80 |
| | | | | | | * turned script asset fetching asynchronous | ||||
* | Fixed big bug in AgentAssetTransactions, now don't seem to be getting any ↵ | MW | 2008-02-20 | 1 | -4/+4 |
| | | | | AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.) | ||||
* | some changes to the initialising of AgentAssetTransactionModule to see if ↵ | MW | 2008-02-20 | 1 | -9/+23 |
| | | | | they help with the xfer/grey avatar problems. | ||||
* | small change | MW | 2008-02-20 | 1 | -0/+11 |
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* | * Added a few more packets to ClientView. Added tendons to the Skeletal ↵ | Teravus Ovares | 2008-02-20 | 1 | -3/+220 |
| | | | | Groups Module, made it shared to save on threads. | ||||
* | * Fixed xml loading bug (the xml was scheduled for update before added to a ↵ | lbsa71 | 2008-02-20 | 3 | -5/+3 |
| | | | | | | | | scene) * Fixed ClickAction situation on the same note (properties shouldn't cause big changes) * Added some more debug output to AssetCache | ||||
* | * Cleanup of some memory consuming items on ScenePresence.Close(). | Teravus Ovares | 2008-02-20 | 4 | -9/+77 |
| | | | | | | * Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory. | ||||
* | * Made a quickupdate method to run through only entities that have scheduled ↵ | Teravus Ovares | 2008-02-20 | 4 | -1/+55 |
| | | | | | | | | | themselves for updates looking for changes. This runs 10 times a second. * Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second. This method runs through *all* of the entities can calls the virtual update(). * Documented some of the code in the scene.Update method. | ||||
* | Doc correction | Justin Clarke Casey | 2008-02-19 | 1 | -1/+1 |
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* | * Add documentation | Justin Clarke Casey | 2008-02-19 | 3 | -16/+112 |
| | | | | | | | | * The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak. | ||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-02-19 | 6 | -147/+458 |
| | | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586. | ||||
* | Playing "Name that thread". Adding names and isbackground=true to all ↵ | Tedd Hansen | 2008-02-19 | 2 | -3/+19 |
| | | | | threads so it will be easier to debug. | ||||
* | * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ↵ | Teravus Ovares | 2008-02-18 | 1 | -3/+9 |
| | | | | was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\ | ||||
* | * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val)) | Teravus Ovares | 2008-02-18 | 2 | -9/+65 |
| | | | | | * Trapped a few more into little self contained boxes with padlocks on them. | ||||
* | a new attempt at converting to the right types | Sean Dague | 2008-02-18 | 1 | -1/+1 |
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* | Attempt to fix casting issue introduced by RegionSize constant. I think this | Sean Dague | 2008-02-18 | 1 | -1/+1 |
| | | | | | | should actually all be uints, but this will hopefully let people log in again. | ||||
* | Patch from Michael Osias IBM (jimbo2120) | Justin Clarke Casey | 2008-02-18 | 4 | -0/+43 |
| | | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that. | ||||
* | Small change to the IAgentAssetTransactions file that Chi11ken added for me ↵ | MW | 2008-02-18 | 1 | -2/+2 |
| | | | | | | | (thanks Chi11ken). when I forgot to commit it on saturday. [The ComsmsManager will die] | ||||
* | * Thanks to Ahzz, more verbose error messages on the console and possibly a ↵ | Teravus Ovares | 2008-02-18 | 1 | -1/+8 |
| | | | | fix to the b*stard Sakai issue. | ||||
* | Thank you very much Ahzzmandius for adding the support | Charles Krinke | 2008-02-18 | 2 | -0/+47 |
| | | | | | | to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch. | ||||
* | Thank you very much, Hashbox for: | Charles Krinke | 2008-02-18 | 1 | -1/+6 |
| | | | | | | | | | | Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true | ||||
* | ODE: Tired of floating above the ground after crossing a border? Boy have I ↵ | Teravus Ovares | 2008-02-18 | 1 | -1/+1 |
| | | | | got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! | ||||
* | Thank you Hashbox for adding the | Charles Krinke | 2008-02-17 | 1 | -2/+2 |
| | | | | | osConsoleCommand Feature to ll-functions. | ||||
* | * Located and destroyed the weird velocity and rotation transfers. It ↵ | Teravus Ovares | 2008-02-17 | 1 | -4/+16 |
| | | | | | | | | turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either. | ||||
* | Added copyright notices. | Jeff Ames | 2008-02-17 | 3 | -5/+87 |
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* | Added dummy IAgentAssetTransactions to fix compile failure. | Jeff Ames | 2008-02-17 | 1 | -0/+45 |
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* | Renamed AgentAgentTransactionModule to the correct name of ↵ | MW | 2008-02-16 | 1 | -1/+1 |
| | | | | AgentAssetTransactionModule | ||||
* | Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵ | MW | 2008-02-16 | 6 | -53/+688 |
| | | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager! | ||||
* | Some changes to remove some of the direct calls to CommsManager from Scene, ↵ | MW | 2008-02-16 | 3 | -8/+48 |
| | | | | so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!) | ||||
* | * ODE Stability update 4 :D | Teravus Ovares | 2008-02-15 | 3 | -23/+40 |
| | | | | | | * Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixes | ||||
* | Resolve mantis #572 - terrain help printed multiple times when change-region ↵ | Justin Clarke Casey | 2008-02-15 | 1 | -0/+6 |
| | | | | has not been invoked | ||||
* | be smarter about the size of dynamic textures that we pull in | Sean Dague | 2008-02-15 | 1 | -1/+29 |
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* | allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch | Sean Dague | 2008-02-15 | 1 | -2/+2 |
| | | | | | | to do smarter resize coming this afternoon. | ||||
* | Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵ | MW | 2008-02-15 | 2 | -27/+29 |
| | | | | being persisted. | ||||
* | Update svn properties. | Jeff Ames | 2008-02-15 | 3 | -387/+387 |
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* | make dynamic textures temporary to try to stop filling up the | Sean Dague | 2008-02-14 | 1 | -1/+1 |
| | | | | | | asset db. | ||||
* | More work on trying to get AvatarFactoryModule to play nicely with multiple ↵ | MW | 2008-02-14 | 1 | -63/+80 |
| | | | | threads | ||||
* | * Fixed accessibility problem on ITerrainChannel | Adam Frisby | 2008-02-14 | 1 | -1/+1 |
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