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* * Fixes: 0001554: r5106 update fails to load on some regions with NullRef err...Teravus Ovares2008-06-141-0/+20
* * Enables maptile display in grid mode for simulators that are not on the sam...Teravus Ovares2008-06-142-5/+80
* Update svn properties, clean up formatting, refactor out duplicate hard-coded...Jeff Ames2008-06-135-59/+30
* * Split the World Map code into a module.Teravus Ovares2008-06-123-3/+243
* * minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2008-06-121-1/+3
* * refactor: For new objects, move attach to backup to occur when adding to a ...Justin Clarke Casey2008-06-126-55/+43
* * refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2008-06-122-5/+12
* * Insulate maptile volume draw routine against TextureEntry oddities.Teravus Ovares2008-06-121-14/+28
* * Added Prim drawing to the mainmap tile generation.. you can see blocks re...Teravus Ovares2008-06-121-1/+143
* For people receiving: Exception: System.ArgumentException: Value of -21474836...Teravus Ovares2008-06-111-8/+41
* *Parcel Prim Count Maximums moved to their own functions so modules can overr...mingchen2008-06-116-4/+81
* * Fix the string substitutions in the last commitJustin Clarke Casey2008-06-111-1/+1
* * From inspecting OSGrid WP logs, it appears one particular client is failing...Justin Clarke Casey2008-06-111-3/+14
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-103-46/+23
* * This completes ObjectDuplicateOnRay.Teravus Ovares2008-06-103-50/+76
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-091-1/+2
* * Fixed it so you can do a lot more llDetected* methods in many additional si...Teravus Ovares2008-06-081-106/+193
* Added a "if(entity != null)" before the call to Charles Krinke2008-06-081-1/+3
* Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object refe...mingchen2008-06-072-4/+9
* *Fixing another object counting bugmingchen2008-06-072-4/+4
* *Made Object Counting correct with linked objects and turned the previously p...mingchen2008-06-062-14/+18
* * Added Light control from script in LLSetPrimitiveParams.Teravus Ovares2008-06-061-0/+16
* revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague2008-06-061-21/+8
* experimental IRC changes, because it's friday, and I'm curious if thisSean Dague2008-06-061-8/+21
* * How tall are you? Certainly not 127 meters!Teravus Ovares2008-06-061-2/+9
* * true and not true or - not true and not true and.Teravus Ovares2008-06-061-1/+1
* * This limits avatar to the heightfield height if they teleport or cross a bo...Teravus Ovares2008-06-061-1/+6
* * This wraps the autopilot request to the client's sit response. An interes...Teravus Ovares2008-06-065-27/+129
* Fixes scale property with regards to the physics engine.Teravus Ovares2008-06-061-0/+12
* Minor formatting cleanup.Jeff Ames2008-06-061-1/+1
* Mantis#1460. Thank you, CMickeyb for a patch that addresses:Charles Krinke2008-06-051-10/+23
* * This sends collision events to the script engine. Teravus Ovares2008-06-052-13/+211
* * Don't create ghost prim when rezzing objects from inventoryTeravus Ovares2008-06-051-1/+2
* Update svn properties.Jeff Ames2008-06-051-25/+25
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
* Update svn properties.Jeff Ames2008-06-041-129/+129
* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-042-17/+132
* Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke2008-06-041-0/+22
* Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-044-1/+53
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-0412-126/+126
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-033-6/+5
* * minor: Attempted method documentation clarifications related to last two co...Justin Clarke Casey2008-06-031-3/+3
* * Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey2008-06-031-8/+1
* * Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey2008-06-031-9/+3
* * This should fix presence issues.Teravus Ovares2008-06-031-2/+7
* * experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey2008-06-021-1/+13