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* * minor: documentation in SceneObjectPart.Inventory.cs. Refactor ↵Justin Clarke Casey2008-07-062-29/+46
| | | | AddInventoryItem methods to reduce code duplication
* * minor: remove unnecessary locking from SOP.GetInventoryItem()Justin Clarke Casey2008-07-061-20/+7
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* * minor: Stop spurious 'item not found' messages when placing things into a ↵Justin Clarke Casey2008-07-062-15/+28
| | | | prim's inventory
* * Moves sending items to inventory via a delete into a seperate thread (this ↵Adam Frisby2008-07-061-92/+172
| | | | | | | | thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned. * This should remove the "lag" caused by deleting many objects. * Patch brought to you by Joshua Nightshade's bitching at me to fix it.
* * extend archiving asset analysis to clothingJustin Clarke Casey2008-07-041-9/+9
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* * On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey2008-07-041-1/+20
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* * refactor: break out archiver's combined sync-async asset request routine ↵Justin Clarke Casey2008-07-041-25/+37
| | | | ready for analysis of inventory item types other than objects
* mini-warnings-safari, plus cleanup of IUserServices method naming.Dr Scofield2008-07-041-1/+1
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* * On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey2008-07-033-4/+16
| | | | | | | | | instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
* Mantis#1463. Thank you, Melanie for a patch that addresses:Charles Krinke2008-07-031-2/+47
| | | | | | sometimes, incorrect sit rotation is sent to other clients
* *.Raw files should now be loadable using "terrain load-tile" functionalitymingchen2008-07-031-2/+61
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* Mantis#1658. Thank you, Melanie for a patch that:Charles Krinke2008-07-032-0/+138
| | | | | Adds IEmailModule and a module skelaton
* add a couple of LL conversion properties to SOP. I'll wait to cleanSean Dague2008-07-031-0/+28
| | | | | | | | | | up the sit target usage until the sit target fix patch goes in, but it should be cleaned. Get prims table mappings to the point where nhibernate likes them enough to start. Remove field from asset mapping so it will start
* *Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual ↵mingchen2008-07-031-1/+2
| | | | creation/reclaim/sale date.
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-022-18/+14
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* * Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2008-07-022-1/+36
| | | | information right now.
* property encapsulation for SOPSean Dague2008-07-022-101/+245
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* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-022-45/+45
| | | | | | * Reintroducing asset type but this time in a long form, and with _ rather than .
* * Drop InvType from the assets table since it is no longer usedJustin Clarke Casey2008-07-021-3/+0
| | | | | | | | * Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
* merge rotational and angular velocitySean Dague2008-07-011-22/+13
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* Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW2008-07-015-4/+47
| | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
* Mantis#1641. Thank you, Lulurun for a patch that addresses:Charles Krinke2008-07-011-2/+2
| | | | | | | | The 1st "GetAvatarAppearance" *always* fails and returns default avatarappearance. Avatarappearance seems to be working well because the 2nd "GetAvatarAppearance" gets the right appearance.
* Mantis#1639. Thank you, Melanie for a patch that:Charles Krinke2008-07-011-4/+4
| | | | | | Reads estate_settings.xml and populates the database from it. If there is no record, just passes the defaults to the application.
* attempt to expire out old dynamic textures, so they don't grow forever.Sean Dague2008-06-301-2/+7
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* Mantis#1637. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-301-0/+8
| | | | | | Make each region load it's settings from the database on startup. No user functionality yet.
* properly explaining each #pragma warning disableDr Scofield2008-06-302-6/+11
| | | | | | massaging OSHttpRequestPump to not abort on exceptions...
* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
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* * Save terrain information in archiveJustin Clarke Casey2008-06-293-3/+32
| | | | | | | * Not yet reloading * Terrain saving will be optional a little further down the line
* * Allow terrains to be loaded and saved from streams as well as directly to ↵Justin Clarke Casey2008-06-2912-44/+264
| | | | | | | | and from files * Should be making use of this in the next revisions
* added patch 1633, thanks Melanie. MW2008-06-291-5/+14
| | | | | Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
* patch from mantis #1632, thanks MelanieMW2008-06-291-6/+15
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* patch and files from mantis #1630, Thanks MelanieMW2008-06-291-1/+2
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* * Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.Teravus Ovares2008-06-292-230/+254
| | | | | * This should resolve creating content, taking it, and being able to rez it again.
* Extracted the Avatar appearance functions out of the IUserService interface ↵MW2008-06-281-2/+2
| | | | | | | and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-2811-164/+164
| | | | | not break trunk.
* plumbing for multiple inventory servers. Mostly done on the region server side. MW2008-06-281-0/+1
| | | | | | TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
* * Various documentation to some black magic parts of LLClientView Teravus Ovares2008-06-281-0/+4
| | | | | * Added IClientAPI.SendTexture stub.
* tart the property wrapping in SOP. This will be a long processSean Dague2008-06-271-9/+20
| | | | | | will do more next week.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-277-25/+29
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* more warnings to go.Dr Scofield2008-06-275-23/+35
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* * Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey2008-06-273-32/+69
| | | | | | | | extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-278-25/+31
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* run NArrange on SOP to stack together the attributes,Sean Dague2008-06-271-1919/+1866
| | | | | | properties, private methods, public methods, etc.
* Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2008-06-271-1/+1
| | | | | | causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
* dr scofield's continuing warnings safari:Dr Scofield2008-06-272-2/+3
| | | | | | | * code caught lingering around with no real purpose other than causing warnings will be taken down.
* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-272-11/+18
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-274-9/+43
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* * refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdateJustin Clarke Casey2008-06-272-3/+8
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* * Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2008-06-272-3/+4
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* * refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey2008-06-272-5/+24
| | | | repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()