| Commit message (Collapse) | Author | Age | Files | Lines |
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* Allow a grid mode region simulator to properly shutdown even if the grid service is offline
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condition that was the reason for mantis #2218.
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follows show the text "Home position set.". Changed the message accordingly.
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appear to break script saves in prims for some.
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notecard go read-only, but changes are saved.
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* Might break something.. hard to say.. 0.o
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* Recognize the proper cap message for rez_avatar/rez in the response cap.
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in your 'region domain' in OGP.
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* you'd think from all this that I was one of those fanatically tidy people. I can assure you from looking around my bedroom/study that this is not the case :)
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startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen.
* A similar change will follow for grid mode sometime soon
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in the cache for the user
* More OGP tweaks to make it play nice in an error condition.
* Still Experimental.
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outgoing requests.
* Monitors / for getting the seed cap for rez_avatar/request on application/llsd+xml && application/xml+llsd && !application/xml
* Experimental, this might break LibOMV temporarily.
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- Add necessary dummy Dispose-methods where they are missing
- Implement the SQLite Dispose-methods
(currently only used for unit tests, in the next commit)
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MySQL version does for the table, prims.
* If this causes any unit tests to fail, the tests need to be updated.
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functionality via the console command "delete-region" and also via
RemoteAdminPlugin.
minor typo fix.
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Correct a condition where a prim is linked before it has been persisted
for the first time and is then persisted through it's former SOG with
a bad offset position.
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Thank you, nlin, for a patch that prevents physical prims from being
created twice when rezzed from a script.
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XEngine fixes: prevent queue overruns, prevent spamming when no key
is down. Release controls when conflicting permissions are requested
or permissions are refused later. Release when prim or script are deleted.
Fixes Scene script instance deletion semantics.
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this locally rather than letting it propogate up the stack
* This will allow other scene objects to persist and stop the exception taking down the whole region server
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New patch (terrainedit2.patch) is attached that passes unit tests (
and in fact supplies the new unit test to pass..:) The previous
failure was due to the change of the brush size to be linear instead
of exponential, and the fact that the test parameters were assuming
the exponentional brush size.
This patch also removes dependency on 'duration' argument for
adjustment step size. This should address the widely differing reports
of instability with terrain editing.
Note: 'doing this right' implies ultimately reading the parameters
from the ini file, which this patch does not do.
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UpdateUserProfile
* the methods were identical except that the Properties one did a check for the user profile beforehand. However, every caller was doing this already anyway.
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fixes the terrain spikes, and is the result of mostly a tuning
operation on the smooth and flatten tools. I dug in and found that the
spikes apparently result from smooth's overly aggressive iteration
steps toward the average curvature, which leads to an instability that
blows up the heights. I introduced a scaling factor to dampen the
'duration' parameter which tames progress and seems to keep things
stable.
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SeedCap response not being SSL
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makes it possible to run a HTTPS server on the region. It also has a junk Certification authority for test purposes.
* There are still a lot of things that are hard coded to use http. They need to be fixed.
* Also includes directions
* A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
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Moved intialization of appearance from the SendInitialData
event handler into CompleteMovement handler. That ensures
that m_appearance is initialized before the inventory is
retrieved (so there is a place to check on attachments).
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Remove some old dead code.
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I decided to make ParentPosition a public property in ScenePresence, because
that's exactly what happens (the parent position changes on prim move).
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from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
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display root and child agents (mantis #2171).
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* Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even
when the profile cache has not been built.
* This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126.
* Thanks cmickeyb
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* Force ClickAction persistence even if other object properties are not edited
* Thanks nlin!
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* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
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to the parts rather than after each individual part
* From looking at the code there shouldn't be any difference, and this appears to speed up prim loading and make a certain failure case (where prims seem to be going out of
bounds on startup) less of a problem.
* However, if I've been bad please revert this patch
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prim is failing a border crossing
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of the OGP protocol. (Assuming I understood it correctly)
* This also removes the host--> ip pre-resolve workaround.
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Fix unreachable code due to typo in llDetectedGroup.
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couple of debug statements for null items while we
diagnose our interrmittent inventory issues. I looked
at this and it seems helpful to others. We can back it
later if desired.
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Make CHANGED constants consistent with LSL, and consistent across the
code base
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* Please don't break the build. *fingers crossed*
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