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* Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz2008-11-081-143/+239
* Small bugfix for RemoveNeighbourRegionHomer Horwitz2008-11-081-1/+1
* Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker2008-11-081-0/+26
* Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-081-1/+1
* Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker2008-11-081-2/+0
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-081-0/+2
* * Correct catch changed on last commit, since I just realized I started makin...Justin Clarke Casey2008-11-071-1/+1
* * minor: Remove mono compiler warningJustin Clarke Casey2008-11-071-1/+1
* * Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey2008-11-073-65/+34
* * Fix bug in r7162 where avatars could not moveJustin Clarke Casey2008-11-074-28/+30
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-078-27/+17
* * Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey2008-11-075-12/+13
* * Remove next local id from SceneBaseJustin Clarke Casey2008-11-072-12/+0
* * minor: Just some tidy up of log messages, etc.Justin Clarke Casey2008-11-071-13/+5
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-075-22/+25
* * refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey2008-11-071-6/+2
* * Stop prim attach being signalled twice (it is already been done outside Att...Justin Clarke Casey2008-11-071-5/+1
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-072-7/+2
* * Apply http://opensimulator.org/mantis/view.php?id=1883Justin Clarke Casey2008-11-071-22/+8
* * Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey2008-11-072-9/+2
* * refactor: allocate local ids to prims only when an object is attached to a ...Justin Clarke Casey2008-11-075-19/+37
* * Apply patch in http://opensimulator.org/mantis/view.php?id=2397Justin Clarke Casey2008-11-071-0/+5
* Change teleport timingsMelanie Thielker2008-11-071-2/+2
* Fixing up some remaining attachment issuesMelanie Thielker2008-11-071-6/+4
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-079-88/+141
* * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ...Justin Clarke Casey2008-11-062-16/+2
* * eliminate unnecessary ScheduleFullUpdate()Justin Clarke Casey2008-11-061-2/+0
* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-066-69/+70
* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-0/+3
* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-063-7/+25
* Mantis#2423. Thank you kindly, Godfrey for a patch that:Charles Krinke2008-11-061-2/+2
* Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that:Charles Krinke2008-11-061-1/+1
* Disable distance sorting for child agents. It makes no sense there, as theMelanie Thielker2008-11-061-4/+7
* - fixes comparison of struct against null (no no no)Dr Scofield2008-11-065-40/+40
* - create entries in avatarattachments table when first attaching an object; f...Mike Mazur2008-11-062-2/+46
* Thanks Diva for a patch that makes WorldMapModule friendly to subclassing.Jeff Ames2008-11-061-43/+32
* * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561Justin Clarke Casey2008-11-051-1/+5
* * Stop an exception in the Content Management module main loop from crashing ...Justin Clarke Casey2008-11-041-34/+44
* * Prevent texture sender thread termination from immediately crashing the simJustin Clarke Casey2008-11-042-20/+28
* * Stop an exception in getting assets for the archiver from crashing the simJustin Clarke Casey2008-11-041-7/+16
* * Stop a non WebException in an XMLRPC request from bringing down the whole simJustin Clarke Casey2008-11-041-1/+1
* * Practise some defensive programming - gracefully terminate the thread if th...Justin Clarke Casey2008-11-041-20/+28
* * Improve the previous fix by pushing the exception catching down into OGS1 g...Justin Clarke Casey2008-11-041-10/+1
* * Temporary fix to stop a problem in getting neighbour info in the world map ...Justin Clarke Casey2008-11-041-1/+11
* * minor: doc and log message tweaking for wearablesJustin Clarke Casey2008-11-041-4/+15
* * Stop sending wearables back to the client on set appearanceJustin Clarke Casey2008-11-041-6/+1
* * minor: appearance related doc and log message tweakingJustin Clarke Casey2008-11-041-5/+11
* Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows th...MW2008-11-042-2/+66
* fix: ArchiveReadRequest.URIFetch stumbles over absent content length fieldDr Scofield2008-11-042-1/+3
* Small fix for a possible NRE in standalone mode, killing theHomer Horwitz2008-11-031-2/+2