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My fork of OpenSim for IG and DG, called SledjChisl.
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...
*
* How tall are you? Certainly not 127 meters!
Teravus Ovares
2008-06-06
1
-2
/
+9
*
* true and not true or - not true and not true and.
Teravus Ovares
2008-06-06
1
-1
/
+1
*
* This limits avatar to the heightfield height if they teleport or cross a bo...
Teravus Ovares
2008-06-06
1
-1
/
+6
*
* This wraps the autopilot request to the client's sit response. An interes...
Teravus Ovares
2008-06-06
5
-27
/
+129
*
Fixes scale property with regards to the physics engine.
Teravus Ovares
2008-06-06
1
-0
/
+12
*
Minor formatting cleanup.
Jeff Ames
2008-06-06
1
-1
/
+1
*
Mantis#1460. Thank you, CMickeyb for a patch that addresses:
Charles Krinke
2008-06-05
1
-10
/
+23
*
* This sends collision events to the script engine.
Teravus Ovares
2008-06-05
2
-13
/
+211
*
* Don't create ghost prim when rezzing objects from inventory
Teravus Ovares
2008-06-05
1
-1
/
+2
*
Update svn properties.
Jeff Ames
2008-06-05
1
-25
/
+25
*
* refactor: rename now inaccurate textureUuids to assetUuids
Justin Clarke Casey
2008-06-05
1
-5
/
+5
*
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
2008-06-05
4
-13
/
+34
*
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
2008-06-05
4
-7
/
+7
*
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
2008-06-04
3
-19
/
+199
*
Update svn properties.
Jeff Ames
2008-06-04
1
-129
/
+129
*
* Start writing out assets metadata file for archiver
Justin Clarke Casey
2008-06-04
2
-17
/
+132
*
Mantis#1446. Thank you kindly, Grumly57 for a patch
Charles Krinke
2008-06-04
1
-0
/
+22
*
Mantis#1439. Thank you kindly, Melanie for a patch that
Charles Krinke
2008-06-04
4
-1
/
+53
*
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
2008-06-04
12
-126
/
+126
*
* experimental: archive out and reload textures within a prim's inventory
Justin Clarke Casey
2008-06-03
1
-0
/
+9
*
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
2008-06-03
3
-6
/
+5
*
* minor: Attempted method documentation clarifications related to last two co...
Justin Clarke Casey
2008-06-03
1
-3
/
+3
*
* Remove what should be unnecessary locking in InnerScene.GetEntitites()
Justin Clarke Casey
2008-06-03
1
-8
/
+1
*
* Remove what should be unnecessary locking of GetScenePresences()
Justin Clarke Casey
2008-06-03
1
-9
/
+3
*
* This should fix presence issues.
Teravus Ovares
2008-06-03
1
-2
/
+7
*
* experimental: Once we've received all the required assets from the asset se...
Justin Clarke Casey
2008-06-02
1
-1
/
+13
*
* experimental: Make OpenSim archiver save and reload all prim textures when ...
Justin Clarke Casey
2008-06-02
1
-2
/
+11
*
* This update enables grid wide presence updates.
Teravus Ovares
2008-06-02
1
-10
/
+122
*
* Fixes a bug saving the current sun phase to the estate_settings file.
Teravus Ovares
2008-06-02
3
-2
/
+25
*
* This enables grid-wide instant messaging in a peer to peer with tracker sty...
Teravus Ovares
2008-06-01
1
-23
/
+167
*
* Committing more unfinished stuff. Nothing significant at the moment. IM ...
Teravus Ovares
2008-06-01
1
-11
/
+246
*
Update svn properties.
Jeff Ames
2008-06-01
1
-45
/
+45
*
* Committing some stuff I'm working to make it so I can commit an upcoming pa...
Teravus Ovares
2008-06-01
1
-3
/
+169
*
* Fix build break by eliminating remaining IScenePermissions references - mus...
Justin Clarke Casey
2008-06-01
1
-3
/
+1
*
* Put IScenePermissions out of its misery
Justin Clarke Casey
2008-06-01
1
-35
/
+0
*
* Updates permission module so that GenericCommunicationPermission returns tr...
Teravus Ovares
2008-06-01
1
-2
/
+3
*
* Enable loading of textures in OpenSim archives with load-oar/save-oar
Justin Clarke Casey
2008-05-31
1
-2
/
+0
*
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
2008-05-31
3
-3
/
+35
*
Mantis#1428. Thank you kindly, fdg for a patch that solves:
Charles Krinke
2008-05-31
1
-0
/
+5
*
* Implements UserServer logoff in a few situations
Teravus Ovares
2008-05-31
3
-2
/
+46
*
* If you check fixed sun, in the estate tools 'terrain tab', the sun will fix...
Teravus Ovares
2008-05-30
1
-1
/
+8
*
* You can set the sun phase via the estate tools now. It doesn't persist a...
Teravus Ovares
2008-05-30
1
-15
/
+16
*
* Hook up archive loading to load in prim xml data
Justin Clarke Casey
2008-05-30
4
-19
/
+57
*
* Refactor: Change multiple requests for a module interface to use a stored r...
Justin Clarke Casey
2008-05-30
1
-16
/
+12
*
* Crudely migrate SceneXmlLoader into the Serializer module
Justin Clarke Casey
2008-05-30
4
-49
/
+91
*
* Stop the IRC module throwing a nre on shutdown if it isn't actually being used
Justin Clarke Casey
2008-05-30
1
-2
/
+5
*
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
2008-05-30
5
-6
/
+79
*
* Read all files from tar archive
Justin Clarke Casey
2008-05-30
2
-11
/
+55
*
while investigating why IRCBridgeModule.Close() was having no effect, i
Dr Scofield
2008-05-30
4
-15
/
+51
*
* Fixed a dangling event hook that I added.
Teravus Ovares
2008-05-30
4
-6
/
+116
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