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* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
| | | | | | | Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :)
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
| | | | | | | childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents.
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
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* Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW2007-11-171-1/+13
| | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
* minor cleanup of some dodgy bitsJeff Ames2007-11-172-33/+15
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* * Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares2007-11-163-22/+44
| | | | never stops.
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
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* * Trying a space/collision optimization technique in ODE. Let me know if ↵Teravus Ovares2007-11-161-1/+2
| | | | you see a difference.
* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-163-1/+7
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* * ODE step two on the way to separate dynamic space allocation ( One more to ↵Teravus Ovares2007-11-161-6/+48
| | | | go )
* * Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares2007-11-161-1/+7
| | | | object updates since unlinking.
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-152-7/+3
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-5/+12
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-154-5/+82
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* * Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares2007-11-144-12/+46
| | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
| | | | | * Warning: Only try on Linux, Windows builds still have a terrain database problem.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-133-2/+46
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-134-12/+167
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* Added "remove-region <region name>" console command that "should" remove the ↵MW2007-11-131-5/+0
| | | | named region/scene.
* replaced exception when sitting and typing with rather amusing getting up ↵Jeff Ames2007-11-131-0/+12
| | | | and sitting back down animation
* Some work on cleanly removing Regions.MW2007-11-133-26/+71
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* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-5/+5
| | | | | * Tweaked a few things
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-2/+16
| | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+18
| | | | | * All thanks to unimplemented packet listing :D
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-3/+43
| | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
* enable typing animation for chat, maybeJeff Ames2007-11-122-55/+90
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* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-112-1/+33
| | | | | | | and alpha argument of the llSetText command.
* Fixing null pointer exception from Mathias Soeken:Dalien Talbot2007-11-111-2/+2
| | | | | | | | | e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null.
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
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* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-114-12/+16
| | | | OpenSim.ini.example in the bin folder for an example.
* don't break if they haven't defined the Sun section of their configSean Dague2007-11-091-2/+10
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* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-091-2/+3
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* * Moved BulletX off of the 'constant terse update' method. It now only ↵Teravus Ovares2007-11-091-4/+7
| | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
* * Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares2007-11-082-0/+14
| | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
* fixed non-ASCII chat and IMJeff Ames2007-11-081-1/+1
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* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-083-10/+11
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* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-082-4/+29
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* get rid of the debug line, that's just going to drive everyone nutsSean Dague2007-11-071-1/+1
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* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-073-3/+182
| | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-072-236/+98
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* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-20/+24
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-055-62/+112
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
| | | | | * Ignored some bins
* Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2007-11-051-1/+5
| | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
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* Some more refactoringMW2007-11-045-195/+254
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* normalized line endingsJeff Ames2007-11-042-867/+867
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* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-041-4/+34
| | | | velocity.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-046-55/+59
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.