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2008-06-06revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague1-21/+8
2008-06-06experimental IRC changes, because it's friday, and I'm curious if thisSean Dague1-8/+21
2008-06-06* How tall are you? Certainly not 127 meters!Teravus Ovares1-2/+9
2008-06-06* true and not true or - not true and not true and.Teravus Ovares1-1/+1
2008-06-06* This limits avatar to the heightfield height if they teleport or cross a bo...Teravus Ovares1-1/+6
2008-06-06* This wraps the autopilot request to the client's sit response. An interes...Teravus Ovares5-27/+129
2008-06-06Fixes scale property with regards to the physics engine.Teravus Ovares1-0/+12
2008-06-06Minor formatting cleanup.Jeff Ames1-1/+1
2008-06-05Mantis#1460. Thank you, CMickeyb for a patch that addresses:Charles Krinke1-10/+23
2008-06-05* This sends collision events to the script engine. Teravus Ovares2-13/+211
2008-06-05* Don't create ghost prim when rezzing objects from inventoryTeravus Ovares1-1/+2
2008-06-05Update svn properties.Jeff Ames1-25/+25
2008-06-05* refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey1-5/+5
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey4-13/+34
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey4-7/+7
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey3-19/+199
2008-06-04Update svn properties.Jeff Ames1-129/+129
2008-06-04* Start writing out assets metadata file for archiverJustin Clarke Casey2-17/+132
2008-06-04Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke1-0/+22
2008-06-04Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke4-1/+53
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames12-126/+126
2008-06-03* experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey1-0/+9
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey3-6/+5
2008-06-03* minor: Attempted method documentation clarifications related to last two co...Justin Clarke Casey1-3/+3
2008-06-03* Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey1-8/+1
2008-06-03* Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey1-9/+3
2008-06-03* This should fix presence issues.Teravus Ovares1-2/+7
2008-06-02* experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey1-1/+13
2008-06-02* experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey1-2/+11
2008-06-02* This update enables grid wide presence updates.Teravus Ovares1-10/+122
2008-06-02* Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares3-2/+25
2008-06-01* This enables grid-wide instant messaging in a peer to peer with tracker sty...Teravus Ovares1-23/+167
2008-06-01* Committing more unfinished stuff. Nothing significant at the moment. IM ...Teravus Ovares1-11/+246
2008-06-01Update svn properties.Jeff Ames1-45/+45
2008-06-01* Committing some stuff I'm working to make it so I can commit an upcoming pa...Teravus Ovares1-3/+169
2008-06-01* Fix build break by eliminating remaining IScenePermissions references - mus...Justin Clarke Casey1-3/+1
2008-06-01* Put IScenePermissions out of its miseryJustin Clarke Casey1-35/+0
2008-06-01* Updates permission module so that GenericCommunicationPermission returns tr...Teravus Ovares1-2/+3
2008-05-31* Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey1-2/+0
2008-05-31* Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey3-3/+35
2008-05-31Mantis#1428. Thank you kindly, fdg for a patch that solves:Charles Krinke1-0/+5
2008-05-31* Implements UserServer logoff in a few situationsTeravus Ovares3-2/+46
2008-05-30* If you check fixed sun, in the estate tools 'terrain tab', the sun will fix...Teravus Ovares1-1/+8
2008-05-30* You can set the sun phase via the estate tools now. It doesn't persist a...Teravus Ovares1-15/+16
2008-05-30* Hook up archive loading to load in prim xml dataJustin Clarke Casey4-19/+57
2008-05-30* Refactor: Change multiple requests for a module interface to use a stored r...Justin Clarke Casey1-16/+12
2008-05-30* Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey4-49/+91
2008-05-30* Stop the IRC module throwing a nre on shutdown if it isn't actually being usedJustin Clarke Casey1-2/+5
2008-05-30* Successfully pick out prims.xml file from archiveJustin Clarke Casey5-6/+79
2008-05-30* Read all files from tar archiveJustin Clarke Casey2-11/+55