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2008-05-05* Just some tidy up and documentation before I make my first ever attempt to ↵Justin Clarke Casey1-17/+11
extract a lump of code out to a region module
2008-05-05*Standardized the Land module by removing all references to ↵mingchen4-232/+41
libsecondlife.packets
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2-9/+24
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares2-1/+75
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-04* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2-0/+39
2008-05-04Update svn properties.Jeff Ames4-952/+952
2008-05-04* Reformatted EstateManagementModuleAdam Frisby1-61/+48
2008-05-04* Updating some file locations.Adam Frisby4-396/+402
2008-05-04*Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen1-29/+1
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen3-510/+197
allowed! *Started cleaning up the land module
2008-05-03* Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey1-0/+3
won't be useful until we let the client cache (again?)
2008-05-03* Refactor RemoveItem()Justin Clarke Casey1-17/+20
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2-21/+29
prefixes
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby27-344/+271
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03* Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey1-0/+1
CachedUserInfo * Remove unused/superseded methods from GridInventoryService
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2-6/+17
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2-7/+7
* Remove old framework asset transactions files which were region modularized
2008-05-03*Moved EstateManager into a region modulemingchen3-712/+760
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares4-4/+147
does not regenerate until you're dead!
2008-05-03* Committing some collision stuffs that I'm working on.Teravus Ovares2-11/+57
* Nothing user facing yet.
2008-05-02* Small fixes to Scene.csAdam Frisby1-10/+5
2008-05-02* More refactorings of UDPServer.Adam Frisby2-3/+1
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02* Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2-21/+13
are in.
2008-05-02* DuplicateOnRay with copy center works in two directions... Still ↵Teravus Ovares2-49/+52
fighting with it. * DuplicateOnRay without copy center works in all directions.
2008-05-01* Minor: Normalise prim inventory log headersJustin Clarke Casey2-13/+13
2008-05-01* Rolled back a few changes.Adam Frisby76-3896/+4029
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby76-4029/+3896
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby14-16/+14
with namespaces.
2008-05-01* committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares5-17/+114
conflict monster later. Not done yet, doesn't crash the server.
2008-05-01* Assorted spring cleanings.Adam Frisby5-6/+3
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames77-16473/+16470
2008-05-01* Adding unit test support to Environment for modules.Adam Frisby1-0/+59
* Written some unit tests for Terrain Module as an example.
2008-05-01* You can now rez objects out of inventory at the correct offset from prim ↵Teravus Ovares6-15/+69
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
2008-05-01* Fix OBB raycaster to respond properly to rays cast from any direction.Teravus Ovares1-1/+4
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby4-175/+0
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby35-2060/+2149
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby5-6/+12
* This is one of those times (should fix build)
2008-04-30* And moreAdam Frisby3-0/+241
2008-04-30* Commiting a bunch of missed files.Adam Frisby46-0/+6986
2008-04-30* Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2-0/+443
* Attached.
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby78-16880/+8880
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares7-125/+130
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares2-5/+31
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
2008-04-29* Disabled IntergridModule until a Mono bug can be isolated.Adam Frisby1-11/+18
2008-04-29* One more attempted fix.Adam Frisby1-1/+2
2008-04-29* Made a change to InterGrid module to prevent duplicate registrations.Adam Frisby2-8/+14
2008-04-29* Implemented new InterRegion comms method in the form of InterregionModuleAdam Frisby3-0/+225
* Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work. * Tackling that next.
2008-04-29Stuck an exception handler in the friends routine until I have time to debug ↵Teravus Ovares1-4/+14
it more seriously.(or someone else does). It prints a 'Unable to enumerate' message on the console.. so it won't be forgotten. It isn't critical data atm though.
2008-04-29Committing Dee100's balance update patch with a few bug fixes and a twist. ↵Teravus Ovares1-1/+27
Thanks Dee100!
2008-04-29Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie!Teravus Ovares1-1/+2