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2008-11-17* Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵Justin Clarke Casey2-25/+1
DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
2008-11-17* minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey2-9/+3
2008-11-17* Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey2-16/+10
* Not nulling out parts and the root part allows the code to be simplified
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey6-31/+27
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
2008-11-17commenting out unused variable.Dr Scofield1-2/+2
2008-11-17cleaning up warningDr Scofield1-1/+2
2008-11-17Use the message transfer module to pass items across the grid via the profileMelanie Thielker1-9/+16
2008-11-17Correct prim counts for group land. Correct MessageTransferModule startupMelanie Thielker2-14/+12
2008-11-17Make object chat come from the root prim's center, rather than trying to makeMelanie Thielker1-9/+6
it come from a child prim position.
2008-11-17Back out the attachment location patch to debug a crashMelanie Thielker1-4/+5
2008-11-17Try to fix login crashMelanie Thielker1-5/+8
2008-11-17Add some null checksMelanie Thielker1-2/+2
2008-11-17Fix child prims in attachments chatting from near 0,0,0 rather than Melanie Thielker1-3/+3
the avatar position. Fixes "silent" child prim scripts
2008-11-16Fix NRE on TP-to-home, if the home-region is unavailable.Homer Horwitz1-2/+5
2008-11-16Fix friends again. Friends-handling is now stateless and, thanks toHomer Horwitz1-263/+135
MessageTransferModule, much easier to understand (I hope).
2008-11-16Remove a redundant parameterMelanie Thielker1-1/+1
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker7-152/+118
fromAgentSession field.
2008-11-16First step tidy-up of IM packing/unpacking/repackingMelanie Thielker1-11/+18
2008-11-16GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz1-1/+2
Doesn't use client now in that case.
2008-11-16Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker1-1/+1
2008-11-16Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker1-2/+2
2008-11-16Make return object actually use the return object permissionsMelanie Thielker1-1/+1
2008-11-16Add group prim count support to land propertiesMelanie Thielker1-1/+7
2008-11-16* Abstracted some methods from SceneObjectGroup to allow them to be ↵Adam Frisby2-3/+13
overridden more easily. Specifically object creation from XML.
2008-11-16Reinstate the IM sending from scripts and from autoreturnMelanie Thielker1-2/+4
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker8-738/+746
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-15Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.Homer Horwitz1-2/+2
(added a fix for the broken build from last commit, too)
2008-11-15Mantis #2621: Thanks idb, for a patch that will persist regularily changed ↵Homer Horwitz2-18/+72
objects better. Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default).
2008-11-15Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that ↵Homer Horwitz1-2/+5
isn't physical.
2008-11-15Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz1-2/+2
Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
2008-11-15Update svn properties, minor formatting cleanup.Jeff Ames3-21/+5
2008-11-14* test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey3-3/+80
something else the next time I start coding on OpenSim
2008-11-14* minor: remove mono compiler warningsJustin Clarke Casey1-4/+4
2008-11-14* refactor: Have the entity list tests use the infrastructure method rather ↵Justin Clarke Casey1-15/+2
than cut n paste
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey3-43/+83
for future common use
2008-11-14Add group permissions to agent inventory.Melanie Thielker4-8/+29
Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
2008-11-14* Allow new script creation to be locked down to only gods if specified in ↵Justin Clarke Casey1-9/+58
OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled)
2008-11-14Try to make the test pass againMelanie Thielker1-1/+1
2008-11-14Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker4-20/+60
inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
2008-11-14* Switch default permissions back to false (so they are not on) as they were ↵Justin Clarke Casey1-5/+1
two revisions ago, since it sounds like this was our agreed position from some time back * Make the default also false (to match what is in OpenSim.ini.example)
2008-11-14* Hook up create new object event in the permissions moduleJustin Clarke Casey2-2/+3
* Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not! * Add some explanation in OpenSim.ini.example for serverside_object_permissions
2008-11-14Detach dropped attachments from the scene presence so they don't get cleanedMelanie Thielker1-0/+5
on logout
2008-11-14* Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares5-1/+256
using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
2008-11-14reverting #7295, as it still fails a test case (as pointed out veryDr Scofield4-52/+21
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
2008-11-14From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield4-21/+52
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
2008-11-14From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield4-110/+129
Fixed the IRC code so that it deals with regions coming and going.
2008-11-14Some changes to the money module to allow a more flexible system ofMelanie Thielker1-7/+12
applying charges
2008-11-14More groups plumbingMelanie Thielker1-0/+12
2008-11-14Lots of experimentation yielded a fair approximation of a hip offset from theMelanie Thielker1-1/+8
physical center of an avatar, for display purposes. This should keep the avatar feet above ground visually in most cases. Tweaked for both height extremes and various leg lengths. Improvements welcome
2008-11-13From: awebb@us.ibm.comSean Dague1-1/+1
Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).