Commit message (Collapse) | Author | Files | Lines | ||
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2008-11-07 | Attachments, attachments, and, did I say attachments? | Melanie Thielker | 9 | -88/+141 | |
Too many fixes to list. | |||||
2008-11-06 | * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ↵ | Justin Clarke Casey | 2 | -16/+2 | |
be done by other means | |||||
2008-11-06 | * eliminate unnecessary ScheduleFullUpdate() | Justin Clarke Casey | 1 | -2/+0 | |
2008-11-06 | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 6 | -69/+70 | |
2008-11-06 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 1 | -0/+3 | |
2008-11-06 | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 3 | -7/+25 | |
2008-11-06 | Mantis#2423. Thank you kindly, Godfrey for a patch that: | Charles Krinke | 1 | -2/+2 | |
Included patch fixes error: Z and W terms in the quaternion were swapped (ZERO_ROTATION is <0,0,0,1>, it was checking for <0,0,1,0>). There is an issue with older prims: it seems their default sit target was not always set to ZERO_ROTATION; | |||||
2008-11-06 | Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that: | Charles Krinke | 1 | -1/+1 | |
Improves ScenePresence.cs for attachments when crossing boundaries between regions. | |||||
2008-11-06 | Disable distance sorting for child agents. It makes no sense there, as the | Melanie Thielker | 1 | -4/+7 | |
base point for the sort is 128,128,128, causing funny visuals | |||||
2008-11-06 | - fixes comparison of struct against null (no no no) | Dr Scofield | 5 | -40/+40 | |
- fixes IRCBridgeModule's XmlRpc method really paying attention to region parameter - cleans up indentation in IRCBridge code - fixes ConciergeModule exception on client logout | |||||
2008-11-06 | - create entries in avatarattachments table when first attaching an object; ↵ | Mike Mazur | 2 | -2/+46 | |
fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches | |||||
2008-11-06 | Thanks Diva for a patch that makes WorldMapModule friendly to subclassing. | Jeff Ames | 1 | -43/+32 | |
2008-11-05 | * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561 | Justin Clarke Casey | 1 | -1/+5 | |
* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride! | |||||
2008-11-04 | * Stop an exception in the Content Management module main loop from crashing ↵ | Justin Clarke Casey | 1 | -34/+44 | |
the whole sim | |||||
2008-11-04 | * Prevent texture sender thread termination from immediately crashing the sim | Justin Clarke Casey | 2 | -20/+28 | |
2008-11-04 | * Stop an exception in getting assets for the archiver from crashing the sim | Justin Clarke Casey | 1 | -7/+16 | |
2008-11-04 | * Stop a non WebException in an XMLRPC request from bringing down the whole sim | Justin Clarke Casey | 1 | -1/+1 | |
2008-11-04 | * Practise some defensive programming - gracefully terminate the thread if ↵ | Justin Clarke Casey | 1 | -20/+28 | |
there is a problm in the world map module rather than bringing down the whole server. | |||||
2008-11-04 | * Improve the previous fix by pushing the exception catching down into OGS1 ↵ | Justin Clarke Casey | 1 | -10/+1 | |
grid services | |||||
2008-11-04 | * Temporary fix to stop a problem in getting neighbour info in the world map ↵ | Justin Clarke Casey | 1 | -1/+11 | |
module from crashing the entire server | |||||
2008-11-04 | * minor: doc and log message tweaking for wearables | Justin Clarke Casey | 1 | -4/+15 | |
2008-11-04 | * Stop sending wearables back to the client on set appearance | Justin Clarke Casey | 1 | -6/+1 | |
* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already) | |||||
2008-11-04 | * minor: appearance related doc and log message tweaking | Justin Clarke Casey | 1 | -5/+11 | |
2008-11-04 | Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵ | MW | 2 | -2/+66 | |
the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work | |||||
2008-11-04 | fix: ArchiveReadRequest.URIFetch stumbles over absent content length field | Dr Scofield | 2 | -1/+3 | |
fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used... | |||||
2008-11-03 | Small fix for a possible NRE in standalone mode, killing the | Homer Horwitz | 1 | -2/+2 | |
client-thread. Will hopefully fix Mantis#2536. | |||||
2008-11-03 | * mionr: correct CONTRIBUTORS file for Plugh | Justin Clarke Casey | 1 | -2/+2 | |
2008-11-03 | * minor: fussy little change to put colons in some log output | Justin Clarke Casey | 1 | -12/+12 | |
2008-11-03 | On TP, child-agents weren't closed down properly, as the list of child-regions | Homer Horwitz | 1 | -0/+4 | |
was cleared before using it to find the children. | |||||
2008-11-03 | * minor: don't need to null check config source in clientstack settings ↵ | Justin Clarke Casey | 1 | -1/+0 | |
since this is always non null | |||||
2008-11-03 | completing move to refactored multi-channel capable IRCBridgeModule | Dr Scofield | 3 | -30/+30 | |
2008-11-03 | dropping old IRCBridgeModule. | Dr Scofield | 2 | -1095/+0 | |
2008-11-03 | * Use the UUID regex sitting in utils for detection of uuids embedded in scripts | Justin Clarke Casey | 1 | -9/+1 | |
* Replaces the one in the module itself, which had a dumb bug in it anyway | |||||
2008-11-03 | merging changes from IRCBridgeModule in to XIRCBridgeModule; swapping | Dr Scofield | 6 | -67/+84 | |
OpenSim.ini config tags in preparation for merge of IRCBridgeModule and XIRCBridgeModule. | |||||
2008-11-02 | - Add Util.isUUID | Homer Horwitz | 1 | -0/+4 | |
- Add tests for Util.isUUID - First part of the fix for protocol interoperability between viewer 1.20 and 1.21 for friend offers. | |||||
2008-11-02 | Cause inventory to be fetched on scripted item gives if the destination | Melanie Thielker | 1 | -0/+2 | |
avatar is remote or offline. | |||||
2008-11-02 | Update svn properties, formatting cleanup. | Jeff Ames | 1 | -13/+13 | |
2008-11-01 | * Minor cleanup | Adam Frisby | 1 | -2/+2 | |
* Added additional error message when a Object/SOG DB save fails so we can trace why. | |||||
2008-11-01 | Megapatch that fixes/adds: friend offer/deny/accept, friendship termination, | Homer Horwitz | 4 | -422/+743 | |
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs. | |||||
2008-11-01 | * minor: Remove mono compiler warning | Justin Clarke Casey | 1 | -1/+1 | |
2008-11-01 | * refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵ | Justin Clarke Casey | 5 | -14/+13 | |
SOP.IsAttachment | |||||
2008-11-01 | * Introduce an IsAttachment property on the group level (which just returns ↵ | Justin Clarke Casey | 2 | -1/+21 | |
false if the group is already deleted) * This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition | |||||
2008-11-01 | * Fix http://opensimulator.org/mantis/view.php?id=2517 | Justin Clarke Casey | 3 | -3/+7 | |
* Don't save attachments on saving oar, which stops them coming back as ghost prims | |||||
2008-11-01 | Make the IM and friends modules optional. Clean up some code that dealt | Melanie Thielker | 5 | -35/+32 | |
with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes. | |||||
2008-11-01 | Make the inventory transfer module replacable in config. | Melanie Thielker | 1 | -0/+9 | |
2008-11-01 | Correct the handling of the creator field on inventory gives | Melanie Thielker | 1 | -3/+3 | |
2008-11-01 | Update svn properties, minor formatting cleanup. | Jeff Ames | 1 | -13/+13 | |
2008-10-31 | * In the client stack, if the BeginReceive() throws an exception then do ↵ | Justin Clarke Casey | 1 | -3/+4 | |
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes) | |||||
2008-10-31 | * Reinstate sending wearables back to the client in response to set appearance | Justin Clarke Casey | 1 | -1/+1 | |
* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now | |||||
2008-10-31 | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 3 | -11/+64 | |
* set debug scene name on scene registration, rather than within the Scene constructor |