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2007-08-10Fixed a couple of mistakes.MW1-1/+1
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ↵MW4-18/+80
change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-09SceneObjects should now (hopefully) call datastore.StoreObject().MW2-2/+12
2007-08-09Deleted old LSLEngine files (those under Scene.Scripting)MW14-2911/+2
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW13-212/+280
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-09Making sure my local working copy is in sync with svn before I start the job ↵MW2-3/+13
of enabling the new SceneObject classes.
2007-08-09Transition between not flying / flying should be smootherBrian McBee1-1/+6
2007-08-08worldmap now gets correctly updated when terrain changesBrian McBee1-0/+2
2007-08-08when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee1-1/+1
2007-08-07Some more work on new Sceneobject. MW3-22/+91
2007-08-07* koncept bugfixlbsa712-0/+24
2007-08-07a couple of changes in the new Sceneobject classes, just committing so ↵MW2-9/+25
things are kept in sync.
2007-08-06* commands are done foreach instead of by [i]lbsa711-2/+2
* fixed 'show users' format bug.
2007-08-06* renamed some scene to worldlbsa713-8/+12
* passing on NotImplemented from Update()
2007-08-06* encapsulated firstname/lastname on ScenePresencelbsa716-49/+60
* fixed 'users' console command * minor refactorings
2007-08-06* minor refactoringslbsa717-14/+14
2007-08-06... and here's the second part...lbsa7144-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa7144-0/+0
2007-08-06* Now we have boxes. Yay!lbsa712-39/+39
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-04clean up of startup config settings (command line args etc),MW3-12/+16
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04* More work on PermissionManager - going AFK for a bit.Adam Frisby1-38/+79
2007-08-04* More work on PermissionManagerAdam Frisby2-5/+44
2007-08-04* Little more cleaning of EstateManager - still needs packets to be moved, ↵Adam Frisby1-43/+103
but general functionality has been abstracted.
2007-08-04* Extracted and refactored several large methods. Needs moving of packet ↵Adam Frisby1-148/+172
handling into ClientView.
2007-08-03OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee1-4/+4
More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee1-9/+9
OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.
2007-08-03changed the properties so that most of them only take up one line per get/set.MW2-127/+38
2007-08-03* Changed some nameslbsa712-42/+42
2007-08-03Yet another commit related to the SceneObject rewrites.MW2-5/+12
2007-08-03Yet another commit related to the SceneObject rewrites.MW1-4/+13
2007-08-03and more work on those classes. Think they are just about ready to begin ↵MW3-5/+107
hooking them up.
2007-08-03Ditto...More work on the AllNewSceneObject* classes.MW2-6/+75
2007-08-03More work on the AllNewSceneObject* classes.MW2-1/+124
2007-08-02Fixes flying glitch (hang) when crossing region boundariesBrian McBee1-4/+4
2007-08-02Some more work on SceneObject/ Primitive rewrites (slowly getting there)MW2-11/+127
2007-08-02Changed a couple of method in PermissionManager from private to protected to ↵MW2-4/+3
fix the error that ckrinke just reported
2007-08-02* Added support for CreateLink to LSL Interpreted APIAdam Frisby2-1/+111
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-01* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes ↵Adam Frisby1-6/+6
were reversed.
2007-08-01* Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby1-1/+1
to allow loading of single terrain files for multiple regions.
2007-08-01Little bit more work on AllNewSceneObjectPart2MW9-1024/+1061
2007-08-01few small changes.MW3-8/+33
Updated libsl to latest version.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW10-123/+546
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-31clear userAgent state on client shutdown, which fixes the issueSean Dague1-1/+3
where you could only login once with a given id in standalone mode.
2007-07-30mass update of files to have native line endingsSean Dague11-3027/+3027
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW4-6/+46
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29* Primitives no longer walk around while being rescaled.Adam Frisby1-19/+0
2007-07-29* Experimental fix for random walking of resized prims.Adam Frisby1-0/+5
2007-07-29Commit 1/2Adam Frisby2-1/+5
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-28fixed the problem with other avatar's clothes being white.MW1-0/+1
2007-07-28You should now see the correct Avatar for other users, including their ↵MW1-11/+48
clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).