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2008-02-02* Added a way to temporarily disable physics using the estate toolsTeravus Ovares2-2/+38
* Added a method for Tedd to hook to in scene to disable the Scripting engine that currently says, [TOTEDD] Here is the method to trigger disabling of the scripting engine.
2008-02-02* Fixed llSetTextureAnim to respect rate and Length and StartTeravus Ovares1-3/+3
2008-02-02* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares1-2/+41
of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
2008-02-02* Committing some untested stuff regarding texture animations. This won't ↵Teravus Ovares1-2/+10
break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
2008-02-02Thank you very much, Kinoc for : Moved the Listener loop try/catch to a ↵Charles Krinke1-8/+17
better position. Uses the IRC nick as the default when user location cannot be determined.
2008-02-01Thank you, Kinoc for the ChatModule.cs updates.Charles Krinke1-75/+491
2008-02-01* Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares1-1/+6
have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
2008-01-31revert last IRC bridge changes as this broke chat on my test environment.Sean Dague1-80/+23
Going to sift through the diff later to sort out what the root cause is here.
2008-01-31* setting some readonlieslbsa712-2/+2
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss ↵Teravus Ovares1-6/+38
gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
2008-01-29Thanks kinoc for your improved IRC Gateway patch as referenced in mantis ↵Teravus Ovares1-23/+80
issue 390.
2008-01-28* Mostly ODE update. Things are a bit more behaved then the last ↵Teravus Ovares1-0/+9
experimental update.
2008-01-26* Added a try/catch handler around childdataupdates because the enumeration ↵Teravus Ovares1-10/+17
is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.
2008-01-25Implemented a suggestion from Mic Bowman regarding border crossing and ↵Teravus Ovares1-1/+4
SignificantClientMovement.
2008-01-24Another try at fixing the Animations problem on region crossing.Brian McBee1-1/+4
2008-01-23* This update updates ODE to again use the AMotor to keep the avatar upright ↵Teravus Ovares1-8/+0
instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor.
2008-01-23* Added ReadEtcIssue to Util Teravus Ovares1-6/+4
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim. * If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23* One more try at specifically identifying Debian from the code. Teravus Ovares1-0/+8
* There's 3 platform lines now. Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ↵Teravus Ovares1-0/+2
Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
2008-01-23* Library scripts can now be dragged into primsJustin Clarke Casey1-9/+28
* Unfortunately, they show us as non modify, though they will run * We're probably hitting unimplement permissions stuff
2008-01-22* I just love doing these substantial contributions.lbsa711-3/+3
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes ↵lbsa714-102/+44
perms weirdness, let's all work together to find the real cause.
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares4-35/+105
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-22* Renamed a number of TerrainEngine functions to conform naming standards ↵Adam Frisby1-5/+6
better.
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares2-13/+57
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee1-1/+1
at will.
2008-01-21Change misleading placeholder error messages for attempts to persist ↵Justin Clarke Casey1-2/+2
non-script items to prim inventory
2008-01-21Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee1-1/+11
Mantis 319.
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2-2/+5
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21Method renameJustin Clarke Casey1-3/+5
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey4-26/+52
inventory persistence
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares1-0/+3
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee1-2/+14
I blame all bugs on the age of my brain cells.
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee1-4/+10
remote region should now fail gracefully if remote simulator is down.
2008-01-20* Found and fixed a situation where a neighbor region would come up send a ↵Teravus Ovares1-2/+6
notice and would be tagged as 'too far away' when it was right next door.
2008-01-19Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen1-7/+8
innocent*
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen3-27/+0
2008-01-19More debuggingTedd Hansen2-10/+8
2008-01-19Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen1-2/+13
2008-01-19Getting closer to that crash .. :)Tedd Hansen1-1/+6
2008-01-19More debuggingTedd Hansen3-0/+16
2008-01-19checking return code may make failed teleports fail more gracefully.Brian McBee1-17/+19
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4
2008-01-19one more try before I leaveTedd Hansen1-6/+6
2008-01-19"compile before commit, AND check compile result" - forgot a ;Tedd Hansen1-1/+1
2008-01-19Still hunting, added debug outputTedd Hansen1-3/+10
2008-01-18Added block for scenario: global exception handler called in loop when ↵Tedd Hansen1-4/+0
exception happens inside global exception handler Added InnerException to output
2008-01-18Why don't you try compiling before you commit?Tedd Hansen1-2/+2
No, I don't need to. I'm good, my code never fails!
2008-01-18Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen1-8/+8
2008-01-18Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵Tedd Hansen1-8/+12
can get rid of that annoying startup crash...