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2008-11-06- fixes comparison of struct against null (no no no)Dr Scofield5-40/+40
- fixes IRCBridgeModule's XmlRpc method really paying attention to region parameter - cleans up indentation in IRCBridge code - fixes ConciergeModule exception on client logout
2008-11-06- create entries in avatarattachments table when first attaching an object; ↵Mike Mazur2-2/+46
fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches
2008-11-06Thanks Diva for a patch that makes WorldMapModule friendly to subclassing.Jeff Ames1-43/+32
2008-11-05* Apply second patch in http://opensimulator.org/mantis/view.php?id=2561Justin Clarke Casey1-1/+5
* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride!
2008-11-04* Stop an exception in the Content Management module main loop from crashing ↵Justin Clarke Casey1-34/+44
the whole sim
2008-11-04* Prevent texture sender thread termination from immediately crashing the simJustin Clarke Casey2-20/+28
2008-11-04* Stop an exception in getting assets for the archiver from crashing the simJustin Clarke Casey1-7/+16
2008-11-04* Stop a non WebException in an XMLRPC request from bringing down the whole simJustin Clarke Casey1-1/+1
2008-11-04* Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey1-20/+28
there is a problm in the world map module rather than bringing down the whole server.
2008-11-04* Improve the previous fix by pushing the exception catching down into OGS1 ↵Justin Clarke Casey1-10/+1
grid services
2008-11-04* Temporary fix to stop a problem in getting neighbour info in the world map ↵Justin Clarke Casey1-1/+11
module from crashing the entire server
2008-11-04* minor: doc and log message tweaking for wearablesJustin Clarke Casey1-4/+15
2008-11-04* Stop sending wearables back to the client on set appearanceJustin Clarke Casey1-6/+1
* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
2008-11-04* minor: appearance related doc and log message tweakingJustin Clarke Casey1-5/+11
2008-11-04Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵MW2-2/+66
the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
2008-11-04fix: ArchiveReadRequest.URIFetch stumbles over absent content length fieldDr Scofield2-1/+3
fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
2008-11-03Small fix for a possible NRE in standalone mode, killing theHomer Horwitz1-2/+2
client-thread. Will hopefully fix Mantis#2536.
2008-11-03* mionr: correct CONTRIBUTORS file for PlughJustin Clarke Casey1-2/+2
2008-11-03* minor: fussy little change to put colons in some log outputJustin Clarke Casey1-12/+12
2008-11-03On TP, child-agents weren't closed down properly, as the list of child-regionsHomer Horwitz1-0/+4
was cleared before using it to find the children.
2008-11-03* minor: don't need to null check config source in clientstack settings ↵Justin Clarke Casey1-1/+0
since this is always non null
2008-11-03completing move to refactored multi-channel capable IRCBridgeModuleDr Scofield3-30/+30
2008-11-03dropping old IRCBridgeModule.Dr Scofield2-1095/+0
2008-11-03* Use the UUID regex sitting in utils for detection of uuids embedded in scriptsJustin Clarke Casey1-9/+1
* Replaces the one in the module itself, which had a dumb bug in it anyway
2008-11-03merging changes from IRCBridgeModule in to XIRCBridgeModule; swappingDr Scofield6-67/+84
OpenSim.ini config tags in preparation for merge of IRCBridgeModule and XIRCBridgeModule.
2008-11-02- Add Util.isUUIDHomer Horwitz1-0/+4
- Add tests for Util.isUUID - First part of the fix for protocol interoperability between viewer 1.20 and 1.21 for friend offers.
2008-11-02Cause inventory to be fetched on scripted item gives if the destinationMelanie Thielker1-0/+2
avatar is remote or offline.
2008-11-02Update svn properties, formatting cleanup.Jeff Ames1-13/+13
2008-11-01* Minor cleanupAdam Frisby1-2/+2
* Added additional error message when a Object/SOG DB save fails so we can trace why.
2008-11-01Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz4-422/+743
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
2008-11-01* minor: Remove mono compiler warningJustin Clarke Casey1-1/+1
2008-11-01* refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey5-14/+13
SOP.IsAttachment
2008-11-01* Introduce an IsAttachment property on the group level (which just returns ↵Justin Clarke Casey2-1/+21
false if the group is already deleted) * This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
2008-11-01* Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey3-3/+7
* Don't save attachments on saving oar, which stops them coming back as ghost prims
2008-11-01Make the IM and friends modules optional. Clean up some code that dealtMelanie Thielker5-35/+32
with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes.
2008-11-01Make the inventory transfer module replacable in config.Melanie Thielker1-0/+9
2008-11-01Correct the handling of the creator field on inventory givesMelanie Thielker1-3/+3
2008-11-01Update svn properties, minor formatting cleanup.Jeff Ames1-13/+13
2008-10-31* In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey1-3/+4
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-31* Reinstate sending wearables back to the client in response to set appearanceJustin Clarke Casey1-1/+1
* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey3-11/+64
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-30test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey2-8/+2
get through after the malformed ones have been sent
2008-10-30From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield7-12/+2191
XIRCBrigeModule is transient, will merge it with IRCBridgeModule: extends/refactors IRCBridgeModule to support channel-per-region (if desired).
2008-10-29* Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey4-36/+28
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
2008-10-29Minor formatting cleanup.Jeff Ames2-38/+38
2008-10-28* Possibly fix grey avatar appearance problemsJustin Clarke Casey1-2/+2
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-28* minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey3-21/+28
logging messages
2008-10-28* Eliminate an extra unnecessary appearance fetch on loginJustin Clarke Casey1-19/+13
* This shouldn't fix the existing appearance bugs, but neither should it make them worse.
2008-10-28* minor: Doc and log message tidy upJustin Clarke Casey3-9/+14
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
2008-10-28Thank you kindly, Mircea Kitsune for a patch that solves:Charles Krinke1-2/+2
When the avatar stops flying in mid air, it stays still while it falls to the ground. Normally, the avatar would use the falling animation (when it spins its arms and legs while falling) until it reaches the ground.