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My fork of OpenSim for IG and DG, called SledjChisl.
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2008-02-13
* Removed a debug line that got called every frame.
Teravus Ovares
1
-1
/
+1
2008-02-13
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
2
-3
/
+17
2008-02-13
Clean up more unnecessary String.Format calls
Jeff Ames
2
-14
/
+9
2008-02-13
* Clean up the agent's asset transactions when it is removed from the scene
Justin Clarke Casey
1
-0
/
+2
2008-02-13
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
2
-44
/
+6
2008-02-12
Refactor: factor a method out of AgentAssetTransactionsManager
Justin Clarke Casey
1
-8
/
+27
2008-02-12
* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...
Justin Clarke Casey
1
-1
/
+1
2008-02-12
* This fixes the object edit box's flipping checkboxes when you modify one of...
Teravus Ovares
2
-1
/
+21
2008-02-12
* various minuscule code convention conformance fixes
lbsa71
2
-1
/
+3
2008-02-12
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
4
-13
/
+40
2008-02-12
* A bunch of updates to make things more smooth.
Teravus Ovares
6
-22
/
+35
2008-02-12
* This resolves the null exceptions when a script is manipulating a physical ...
Teravus Ovares
1
-3
/
+9
2008-02-11
* Added PhysicsScene.Dispose()
Teravus Ovares
1
-0
/
+5
2008-02-11
Tiny change to print out a warning in a situation which almost guaranteeably ...
Justin Clarke Casey
1
-3
/
+20
2008-02-11
* Renamed and moved avatar appearance config keys. Everyone who has appearanc...
Tedd Hansen
1
-2
/
+2
2008-02-11
* Added some connection debugging
lbsa71
1
-1
/
+1
2008-02-11
* some refactoring on permissions
lbsa71
5
-108
/
+84
2008-02-11
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
Teravus Ovares
4
-14
/
+17
2008-02-11
* um, Prim crossings? Experimental.
Teravus Ovares
4
-64
/
+119
2008-02-10
The very beginnings of attachments (no detachments! :)
Dalien Talbot
3
-0
/
+159
2008-02-10
* This updates adds locking capability. Thanks, lbsa71 for pointing out my b...
Teravus Ovares
4
-66
/
+49
2008-02-10
Removed some ScriptEngine config debugging.
Tedd Hansen
2
-0
/
+12
2008-02-10
* Added support for delinking individual prim from a linkset.
Teravus Ovares
2
-3
/
+34
2008-02-10
* Refactored permissions handling to extract info out of permisisons block in...
lbsa71
1
-148
/
+135
2008-02-10
* Adding more broken objectflags to the list here. Touch was also broken. I...
Teravus Ovares
1
-0
/
+13
2008-02-10
* A lot of ugly permissions updates.
Teravus Ovares
3
-51
/
+182
2008-02-10
Clean up logging calls using String.Format explicitly
Jeff Ames
10
-138
/
+129
2008-02-09
*Neb try this update. It might fix it.. it might also cause no parcel to ...
Teravus Ovares
1
-5
/
+11
2008-02-09
* added count of texture data bytes and asset bytes
lbsa71
1
-0
/
+6
2008-02-09
* Fixed nebadon's UserServer crash bug from yesterday.
Teravus Ovares
2
-0
/
+28
2008-02-09
* In the most basic situations, ClientView and ScenePresence no longer leak m...
Justin Clarke Casey
3
-8
/
+14
2008-02-09
Mostly debugging verbosity which I shall very shortly comment out.
Justin Clarke Casey
3
-3
/
+15
2008-02-08
Still chasing logout memory leak. Putting in small changes and temporary lig...
Justin Clarke Casey
2
-2
/
+5
2008-02-08
refactor - remove unused m_children from EntityBase
Justin Clarke Casey
2
-24
/
+4
2008-02-08
Minor refactoring
Justin Clarke Casey
1
-19
/
+15
2008-02-08
Minor ScenePresence related refactoring
Justin Clarke Casey
2
-18
/
+30
2008-02-08
* Adding console spam to help track 'The Steve Bug'.
Adam Frisby
1
-4
/
+14
2008-02-08
From: Kurt Taylor <krtaylor@us.ibm.com>
Sean Dague
1
-1
/
+12
2008-02-08
small bit of refactoring,
MW
2
-4
/
+11
2008-02-08
* Fix: Send Parcel data on region crossing.
Teravus Ovares
2
-0
/
+3
2008-02-07
* Fixed negative child agents in the sim stats.
Teravus Ovares
1
-0
/
+6
2008-02-07
* This update contains a bucket-full of network optimizations.
Teravus Ovares
4
-4
/
+42
2008-02-07
* didn't save :P so, this is the other half to my last commit
Teravus Ovares
1
-1
/
+20
2008-02-07
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
3
-2
/
+21
2008-02-06
* Chasing down memory leak where memory used by a client is not returned on c...
Justin Clarke Casey
2
-8
/
+37
2008-02-06
* Added debug message to try track down Mantis#305.
Adam Frisby
1
-0
/
+1
2008-02-06
Consolidated LoadAnims and AvatarAnimations constructor.
Jeff Ames
3
-40
/
+9
2008-02-06
* Fixed script count incrementer. Was decrementing but only incrementing wh...
Teravus Ovares
1
-2
/
+2
2008-02-06
* Put the script run limiter on the SceneObjectPart as otherwise you can drop...
Teravus Ovares
1
-13
/
+15
2008-02-06
* Added the ability to start and stop all scripts in the simulator using the ...
Teravus Ovares
3
-3
/
+75
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