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2007-11-23* added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares6-0/+224
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares2-11/+107
2007-11-21Fixed bug that can lead to infinitive loopsMW1-0/+6
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares4-6/+43
2007-11-20fix for mantis #2 from Justin Casey (IBM)Sean Dague2-3/+12
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares5-40/+60
2007-11-18* Supressed the "not a module assembly" warning for verbosity reasons.Adam Frisby1-2/+2
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares7-14/+16
2007-11-18cleaned up some mono compiler warningsJeff Ames5-9/+6
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames2-43/+85
2007-11-18* Found several cases where prim set physical were not subscribing to physics...Teravus Ovares5-0/+26
2007-11-18Made the background (ie empty space) colour of the exported map image blue.MW1-0/+2
2007-11-18Added "export-map <filename>" console command to the region server that will ...MW1-0/+42
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the grid...MW5-60/+93
2007-11-18For every problem there's a solution that is simple, neat and wrong.Dalien Talbot1-4/+1
2007-11-18Looks like we're requesting the mapblocks for every agent - including Dalien Talbot1-1/+4
2007-11-18Second try at having a bandaid for the multiple logins crashDalien Talbot1-1/+8
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW1-1/+13
2007-11-17minor cleanup of some dodgy bitsJeff Ames2-33/+15
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares3-22/+44
2007-11-16*Added the TimeDilation property to Scenemingchen1-0/+5
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares1-1/+2
2007-11-16More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW3-1/+7
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares1-6/+48
2007-11-16* Fixed object edit movements causing full object updates instead of terse ob...Teravus Ovares1-1/+7
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...lbsa712-7/+3
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-5/+12
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares4-5/+82
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares4-12/+46
2007-11-14* Possibly resolved the excess sim lag. Teravus Ovares1-1/+2
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares3-2/+46
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague4-12/+167
2007-11-13Added "remove-region <region name>" console command that "should" remove the ...MW1-5/+0
2007-11-13replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames1-0/+12
2007-11-13Some work on cleanly removing Regions.MW3-26/+71
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares1-5/+5
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares1-2/+16
2007-11-13added IDs for all built-in animationsJeff Ames1-1/+1
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+18
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-3/+43
2007-11-12enable typing animation for chat, maybeJeff Ames2-55/+90
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2-1/+33
2007-11-11Fixing null pointer exception from Mathias Soeken:Dalien Talbot1-2/+2
2007-11-11fixed chatting while sittingJeff Ames1-5/+9
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares4-12/+16
2007-11-09don't break if they haven't defined the Sun section of their configSean Dague1-2/+10
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-2/+3
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares1-4/+7
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2-0/+14
2007-11-08fixed non-ASCII chat and IMJeff Ames1-1/+1