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2008-11-10make things compile, but the test still fails because of the root partSean Dague1-3/+0
2008-11-10Lock tests on EntityList.cs, multithreaded object additionSean Dague2-1/+290
2008-11-10* minor: remove useless exception catchJustin Clarke Casey2-10/+2
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...Justin Clarke Casey4-13/+8
2008-11-10Removed some debug output I forgot to remove...Homer Horwitz1-13/+0
2008-11-10* Take out the 1 second sleep debugging line in ScenePresenceJustin Clarke Casey1-1/+0
2008-11-10* Refactor the callers of SOG.SetPartAsRoot() to use common codeJustin Clarke Casey1-31/+18
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey5-63/+28
2008-11-10Keep dropped prims from being temp-on-rez and getting cleaned upMelanie Thielker1-0/+1
2008-11-10From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague1-1/+7
2008-11-10Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker4-7/+13
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker8-23/+136
2008-11-09* Applying EventQueueGetModule patch to try debug the case of the missing EQG.Adam Frisby1-1/+2
2008-11-09Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2-2/+2
2008-11-09Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker3-6/+6
2008-11-08Mantis #2553: Thank you, idb, for a fix that helps to persist changes in prim...Homer Horwitz1-0/+8
2008-11-08* Ported InstantMessageModule to IClientCoreAdam Frisby1-6/+11
2008-11-08* Implemented OnClientConnect in Scene EventManagerAdam Frisby1-0/+16
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby5-25/+24
2008-11-08Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz1-143/+239
2008-11-08Small bugfix for RemoveNeighbourRegionHomer Horwitz1-1/+1
2008-11-08Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker1-0/+26
2008-11-08Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames1-1/+1
2008-11-08Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker1-2/+0
2008-11-08Refactor IEventReceiver back into IScriptEngineMelanie Thielker1-0/+2
2008-11-07* Correct catch changed on last commit, since I just realized I started makin...Justin Clarke Casey1-1/+1
2008-11-07* minor: Remove mono compiler warningJustin Clarke Casey1-1/+1
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey3-65/+34
2008-11-07* Fix bug in r7162 where avatars could not moveJustin Clarke Casey4-28/+30
2008-11-07* refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey8-27/+17
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey5-12/+13
2008-11-07* Remove next local id from SceneBaseJustin Clarke Casey2-12/+0
2008-11-07* minor: Just some tidy up of log messages, etc.Justin Clarke Casey1-13/+5
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey5-22/+25
2008-11-07* refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey1-6/+2
2008-11-07* Stop prim attach being signalled twice (it is already been done outside Att...Justin Clarke Casey1-5/+1
2008-11-07* Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2-7/+2
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=1883Justin Clarke Casey1-22/+8
2008-11-07* Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey2-9/+2
2008-11-07* refactor: allocate local ids to prims only when an object is attached to a ...Justin Clarke Casey5-19/+37
2008-11-07* Apply patch in http://opensimulator.org/mantis/view.php?id=2397Justin Clarke Casey1-0/+5
2008-11-07Change teleport timingsMelanie Thielker1-2/+2
2008-11-07Fixing up some remaining attachment issuesMelanie Thielker1-6/+4
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker9-88/+141
2008-11-06* Remove SceneObjectPart.AttachToScene() since the remaining instruction can ...Justin Clarke Casey2-16/+2
2008-11-06* eliminate unnecessary ScheduleFullUpdate()Justin Clarke Casey1-2/+0
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey6-69/+70
2008-11-06* minor: remove some mono compiler warningsJustin Clarke Casey1-0/+3
2008-11-06* minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey3-7/+25
2008-11-06Mantis#2423. Thank you kindly, Godfrey for a patch that:Charles Krinke1-2/+2