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My fork of OpenSim for IG and DG, called SledjChisl.
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2008-01-14
* First pass at collidable linksets
Teravus Ovares
3
-40
/
+151
2008-01-14
Remove unused SOG constructor
Justin Clarke Casey
1
-8
/
+0
2008-01-13
Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ...
Tedd Hansen
1
-10
/
+22
2008-01-13
* Fixed an overflow in the land manager
Teravus Ovares
2
-4
/
+14
2008-01-12
Thank you, Kinoc for adding: When accessing slower web sites or proxy services
Charles Krinke
1
-1
/
+1
2008-01-12
*removed a goofy debug line left in
Teravus Ovares
1
-4
/
+1
2008-01-12
* Added some of the finer control points to POS such as
Teravus Ovares
1
-0
/
+5
2008-01-12
* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...
Teravus Ovares
2
-3
/
+4
2008-01-12
* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...
Adam Frisby
1
-0
/
+9
2008-01-11
Fix some warnings under mono.
Jeff Ames
1
-1
/
+1
2008-01-11
* Exprimental prim inventory persistence can now be enabled by users.
Justin Clarke Casey
1
-2
/
+2
2008-01-11
* Do database implementation for prim inventory items in mysql
Justin Clarke Casey
1
-0
/
+7
2008-01-11
Turn off accidental hardcoding
Justin Clarke Casey
1
-1
/
+1
2008-01-11
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
3
-16
/
+11
2008-01-10
Fix r2959 - last letter was being sliced off region prim renames
Justin Clarke Casey
1
-2
/
+2
2008-01-09
Prim inventory script saving phase 2.
Justin Clarke Casey
6
-57
/
+241
2008-01-08
make Stopped a property of the SceneObjectPart instead of in the
Sean Dague
1
-0
/
+13
2008-01-08
* Removed unneeded and uneeded debug message
lbsa71
1
-2
/
+0
2008-01-07
Minor prim inventory method refactoring
Justin Clarke Casey
2
-36
/
+21
2008-01-07
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
3
-6
/
+36
2008-01-07
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2
-7
/
+2
2008-01-07
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
3
-47
/
+65
2008-01-07
Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...
Justin Clarke Casey
2
-26
/
+27
2008-01-07
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
7
-23
/
+104
2008-01-06
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2
-96
/
+137
2008-01-06
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2
-205
/
+245
2008-01-06
Factor out TaskInventoryItem
Justin Clarke Casey
2
-74
/
+6
2008-01-06
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
2
-27
/
+87
2008-01-05
Persistent prim inventory phase 3. Now retrieving prim item data from persis...
Justin Clarke Casey
1
-3
/
+10
2008-01-05
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...
Teravus Ovares
1
-1
/
+4
2008-01-05
* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...
Teravus Ovares
1
-2
/
+2
2008-01-05
Log instead of crash on some specific unknown startup bug I'm getting
Tedd Hansen
1
-8
/
+49
2008-01-04
* Fixed situation where sometimes your avatar tries to land and gets 'put' 80...
Teravus Ovares
1
-1
/
+8
2008-01-04
* Added the ability for estate managers to use the magic secondlife blue card...
Teravus Ovares
3
-25
/
+103
2008-01-04
* Fixing a the time clock issue on Sim Restart messages. See Mantis 287
Teravus Ovares
1
-2
/
+3
2008-01-03
* Made covenant changes made in the estate tools persist across sim restarts.
Teravus Ovares
1
-1
/
+2
2008-01-03
* changed form Debug to Verbose on Texture sending
lbsa71
1
-1
/
+1
2008-01-03
* Added removal of TextureSenders and UserTextureDownloadService on agent lea...
lbsa71
3
-5
/
+34
2008-01-03
Set svn:eol-style.
Jeff Ames
2
-232
/
+232
2008-01-03
* Some work on TextureDownloadModule
lbsa71
3
-214
/
+236
2008-01-03
Fix mantis 280 - sim crashes when a prim is deleted.
Justin Clarke Casey
1
-0
/
+1
2008-01-03
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...
Johan Berntsson
6
-11
/
+11
2008-01-02
Minor refactoring to expose PrimInventory from SceneObjectPart
Justin Clarke Casey
1
-7
/
+15
2008-01-02
* Added the ability for Region Owners to add and remove estate managers using...
Teravus Ovares
2
-26
/
+84
2008-01-02
* Did a bit of estate work. Added some fields to EstateSettings.xml for est...
Teravus Ovares
3
-5
/
+97
2008-01-02
* Trying to address TextureSender issues
lbsa71
1
-32
/
+43
2008-01-02
* Re-wrote IM that sends the friend request so that it displays the name of t...
Teravus Ovares
2
-5
/
+12
2008-01-01
* You can add and remove a friend in standalone now within the same simulator...
Teravus Ovares
5
-34
/
+291
2007-12-30
* Added graceful remote script server connection error handling
Teravus Ovares
1
-2
/
+2
2007-12-30
* Fixed References in Prebuild so the project compiles
Teravus Ovares
1
-3
/
+40
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