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2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames10-18/+18
2007-12-10refactored ChatModule a bit.Jeff Ames4-96/+54
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares3-1/+103
2007-12-09removed old debugging code from IM and chat modulesJeff Ames2-7/+0
2007-12-08hackish code to allow emptying of trash. This really should be done on the in...Brian McBee1-1/+2
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee2-0/+41
2007-12-08* Added back the regionup code so people in nearby sims can see a downed sim ...Teravus Ovares1-3/+3
2007-12-07Enabled the TextureDownloadModule, so that hopefully I might get some feedbac...MW3-21/+17
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ...MW6-188/+291
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson6-23/+23
2007-12-07* Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares4-137/+163
2007-12-07added one more command to the console help.Jeff Ames2-30/+13
2007-12-06reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague1-1/+0
2007-12-06removed obsolete Verbose() functionJeff Ames4-13/+14
2007-12-06more minor cleanup. added some command descriptions to region server help.Jeff Ames1-9/+4
2007-12-06* now the throttle timer is stopped whilst processing Queue so that it won't ...lbsa711-0/+1
2007-12-06* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet st...Adam Frisby1-4/+4
2007-12-06minor cleanup of Scene.cs (parameter naming, function documentation stubs, du...Jeff Ames1-95/+225
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-3/+3
2007-12-05Do not create a new asset on item metadata changeSean Dague1-40/+12
2007-12-05From Gary Chernega (IBM)Sean Dague3-7/+10
2007-12-05made one or two more methods in Scene virtual to allow overriding in sub clas...MW1-1/+1
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares7-132/+286
2007-12-05fixed a few compiler warnings under mono (committed from a train, with adjohn...Jeff Ames2-12/+8
2007-12-04*disabled some confusing code regarding permissionsTeravus Ovares1-2/+3
2007-12-04keeping opensim safe for children -- made some namespace references less expl...Jeff Ames9-39/+17
2007-12-04* Some more ApplyPhysics voodoolbsa712-84/+88
2007-12-04* ApplyPhysics now creates the PhysActor as well.lbsa712-83/+104
2007-12-04* Added ApplyPhysics helper on group.lbsa711-0/+8
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby4-7/+7
2007-12-04* Removed 12 compiler warnings.Adam Frisby4-5/+1
2007-12-03From Justin Casey (IBM)Sean Dague2-33/+88
2007-12-03This is a simple patch which just renames an IClientAPI method toSean Dague1-4/+4
2007-12-03Added a flag to load-xml console command, that will generate new uuids for th...MW3-5/+9
2007-12-03Fixed bug in Appearance update in AvatarFactoryModule.MW1-15/+18
2007-12-03Some refactoringMW1-7/+9
2007-12-03minor meaningless changesJeff Ames3-49/+32
2007-12-02Just for Cfk!MW1-1/+1
2007-12-02Attempt to fix mantis issue #82, taking prims into inventory and then rezzing...MW1-0/+2
2007-12-02Added some error handling (and console output) to BaseHttpServer.MW3-15/+11
2007-12-02Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standal...MW3-30/+97
2007-12-01Rezzing multiple copies of a inventory prim should now work.MW2-0/+12
2007-12-01attempt to fix sitting-related bugs #3 and #67Jeff Ames1-14/+17
2007-12-01Due to popular demand, a rezzed prim should no longer delete the original inv...MW1-2/+2
2007-12-01Attempted fix for mantis issue# 66MW1-2/+11
2007-12-01small bit of refactoringMW1-1/+11
2007-12-01the fix, so that trunk works againMW1-5/+0
2007-12-01Part 1 of a commit. This revision will not compile, part 2 will be added in a...MW3-22/+58
2007-11-30*Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares3-23/+48
2007-11-30small change to OnSceneGroupMove event (in SceneEvents.cs)MW2-10/+14