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* A small attempt to make persisting prims more reliableMelanie Thielker2008-10-191-1/+1
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* Prevent a null root part from stopping objects from being persisted, alsoMelanie Thielker2008-10-181-0/+7
| | | | | | remove any such objectsd from backup
* Guard against a null ref that can prevent objects from being persistedMelanie Thielker2008-10-181-1/+2
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* Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker2008-10-184-10/+33
| | | | | | Also add experimental distance ordering for prims
* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-187-186/+312
| | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
* * Apply http://opensimulator.org/mantis/view.php?id=2405Justin Clarke Casey2008-10-162-0/+20
| | | | | | | * Implement llGetRegionFPS() * Thanks idb
* * refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey2008-10-151-0/+13
| | | | there are some circumstances in which not finding a user is not an error
* Thanks to T. Sado and nlin for a patch that partially implements ↵Dahlia Trimble2008-10-151-3/+38
| | | | llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
* Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot().Dahlia Trimble2008-10-151-0/+5
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* * Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey2008-10-141-3/+21
| | | | | | | | | when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
* * minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey2008-10-141-2/+7
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* * minor: Make it clear that non-scheduled updates can happen outside of the ↵Justin Clarke Casey2008-10-143-7/+3
| | | | per frame update heartbeat
* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2008-10-143-9/+9
| | | | descriptive of what it actually does
* * Make KillObjectPackets reliableJustin Clarke Casey2008-10-141-0/+1
| | | | | | | * This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
* - convert comments into documentationMike Mazur2008-10-141-38/+40
| | | | | | | - minor formatting adjustments - remove some trailing whitespace
* - move comment about assetID and 'attached' in inventory where it belongsMike Mazur2008-10-142-18/+15
| | | | | | - objectGroup isn't needed here, just use the passed in argument
* * Remove warnings, including one which pointed out a bugJustin Clarke Casey2008-10-131-1/+1
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* Fix linking phantom and nonphantom prims. Make the error message more friendlyMelanie Thielker2008-10-121-1/+1
| | | | | | when estate_settings.xml is empty or missing
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-121-1/+1
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* * Fixed two major unhandled exceptions discovered during the Pub Quiz on friday.Adam Frisby2008-10-121-1/+9
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* Fix the fix. Child prims were failing to load.Melanie Thielker2008-10-111-7/+10
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* Fix llSetPos to handle child prims correctly. This will fix linked Melanie Thielker2008-10-111-0/+11
| | | | | | sliding doors
* Implement the hook needed for the CanTeleport checkMelanie Thielker2008-10-111-0/+3
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* Add logging in case of a SOG without rootpartHomer Horwitz2008-10-111-0/+5
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* - Patching a symptom of the failed WP start. We really need to find the reasonHomer Horwitz2008-10-111-1/+8
| | | | | | for that...
* 2nd stab at that prim loading nastyMelanie Thielker2008-10-111-1/+1
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* Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker2008-10-111-0/+3
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* * Removed Heartbeat timerTeravus Ovares2008-10-111-127/+148
| | | | | | | | * Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2008-10-101-1/+1
| | | | the new surface touch parameters in 1.21 viewers.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-101-1/+1
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* very tiny change MW2008-10-101-3/+4
| | | | | | XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
* Add the beginnings of a sim health check (through remote admin)Melanie Thielker2008-10-101-0/+14
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* Fixed renaming of in-prim items (Mantis #2366)Homer Horwitz2008-10-091-1/+3
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* - Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz2008-10-081-0/+2
| | | | | | - Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
* * On deselection of objects, stop every object id passed triggering an ↵Justin Clarke Casey2008-10-081-27/+20
| | | | | | | | | | | update for the entire group * This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored * However, above approximately 30 prims extra schedules would actually occur. * For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140 * Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
* Add some permissions checks and fixesMelanie Thielker2008-10-083-8/+70
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* * Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey2008-10-071-0/+2
| | | | | | | * Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-061-8/+8
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* * Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey2008-10-062-26/+22
| | | | | | | * I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
* Implement ForceOwnerPermissive and God TakeCopyMelanie Thielker2008-10-063-0/+23
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* Cause inventory items to also be sold when a prim is soldMelanie Thielker2008-10-061-4/+1
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* Fix a number of errors in transfer of objectsMelanie Thielker2008-10-063-5/+16
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* Remove an unnecessary perms check. This caused prim movement to be disabledMelanie Thielker2008-10-061-14/+1
| | | | | | | on parcels that had prim entry turned off. This needs to be reintroduced with proper parcel boundary checks.
* Fix a nullrefMelanie Thielker2008-10-061-1/+1
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* One should not commit even the smallest fox without compile. Fix build breakMelanie Thielker2008-10-061-6/+6
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* More perms fixes. Reinstate the move flagMelanie Thielker2008-10-061-6/+10
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* Fix a privilege escalation with linked setsMelanie Thielker2008-10-061-3/+6
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* Revert r6697 patch as the build fails.Charles Krinke2008-10-061-2/+0
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* Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke2008-10-061-0/+2
| | | | | | | | | | Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
* Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker2008-10-062-0/+18
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