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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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...
*
* Added Support within the ODEPlugin for Selected. Which means that;
Teravus Ovares
2008-02-23
2
-6
/
+22
*
* Converted the last of the events to the private delegate instance method to...
Teravus Ovares
2008-02-22
1
-18
/
+32
*
* Moved all events except gridcomms and regioncomms over to Event Delegate in...
Teravus Ovares
2008-02-22
5
-9
/
+21
*
* Moved the EventManager over to delegate instances to prevent race conditions.
Teravus Ovares
2008-02-22
1
-49
/
+104
*
* Properly guard against the possibility that CopyInventoryItem doesn't get a...
Justin Clarke Casey
2008-02-20
1
-5
/
+16
*
* Eliminate AssetCache.CopyAsset()
Justin Clarke Casey
2008-02-20
1
-32
/
+26
*
* Only count download requests for assets which are not already waiting for d...
Justin Clarke Casey
2008-02-20
1
-1
/
+1
*
Minor cleanup.
Jeff Ames
2008-02-20
12
-23
/
+15
*
* Report 'asset not found' situations back to UserTextureDownloadService
Justin Clarke Casey
2008-02-20
2
-2
/
+7
*
* re-enabled AssetNotFound code
lbsa71
2008-02-20
1
-77
/
+80
*
* Fixed xml loading bug (the xml was scheduled for update before added to a s...
lbsa71
2008-02-20
3
-5
/
+3
*
* Cleanup of some memory consuming items on ScenePresence.Close().
Teravus Ovares
2008-02-20
3
-9
/
+66
*
* Made a quickupdate method to run through only entities that have scheduled ...
Teravus Ovares
2008-02-20
4
-1
/
+55
*
* Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ...
Teravus Ovares
2008-02-18
1
-3
/
+9
*
* Thanks to Ahzz, more verbose error messages on the console and possibly a f...
Teravus Ovares
2008-02-18
1
-1
/
+8
*
Thank you very much Ahzzmandius for adding the support
Charles Krinke
2008-02-18
2
-0
/
+47
*
ODE: Tired of floating above the ground after crossing a border? Boy have I ...
Teravus Ovares
2008-02-18
1
-1
/
+1
*
* Located and destroyed the weird velocity and rotation transfers. It turned...
Teravus Ovares
2008-02-17
1
-4
/
+16
*
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...
MW
2008-02-16
4
-53
/
+62
*
Some changes to remove some of the direct calls to CommsManager from Scene, s...
MW
2008-02-16
3
-8
/
+48
*
* ODE Stability update 4 :D
Teravus Ovares
2008-02-15
3
-23
/
+40
*
Resolve mantis #572 - terrain help printed multiple times when change-region ...
Justin Clarke Casey
2008-02-15
1
-0
/
+6
*
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...
MW
2008-02-15
1
-0
/
+1
*
* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
Adam Frisby
2008-02-14
1
-0
/
+2
*
* Made new Framework.Constants class, added RegionSize member.
Adam Frisby
2008-02-14
4
-28
/
+23
*
* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!
lbsa71
2008-02-14
1
-4
/
+33
*
* Bigisn ODE Stability update 2
Teravus Ovares
2008-02-14
1
-0
/
+7
*
* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)
Justin Clarke Casey
2008-02-13
1
-5
/
+16
*
* Removed a debug line that got called every frame.
Teravus Ovares
2008-02-13
1
-1
/
+1
*
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
2008-02-13
2
-3
/
+17
*
Clean up more unnecessary String.Format calls
Jeff Ames
2008-02-13
2
-14
/
+9
*
* Clean up the agent's asset transactions when it is removed from the scene
Justin Clarke Casey
2008-02-13
1
-0
/
+2
*
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-13
2
-44
/
+6
*
Refactor: factor a method out of AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-12
1
-8
/
+27
*
* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...
Justin Clarke Casey
2008-02-12
1
-1
/
+1
*
* This fixes the object edit box's flipping checkboxes when you modify one of...
Teravus Ovares
2008-02-12
2
-1
/
+21
*
* various minuscule code convention conformance fixes
lbsa71
2008-02-12
2
-1
/
+3
*
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
2008-02-12
4
-13
/
+40
*
* A bunch of updates to make things more smooth.
Teravus Ovares
2008-02-12
6
-22
/
+35
*
* This resolves the null exceptions when a script is manipulating a physical ...
Teravus Ovares
2008-02-12
1
-3
/
+9
*
* Added PhysicsScene.Dispose()
Teravus Ovares
2008-02-11
1
-0
/
+5
*
Tiny change to print out a warning in a situation which almost guaranteeably ...
Justin Clarke Casey
2008-02-11
1
-3
/
+20
*
* Added some connection debugging
lbsa71
2008-02-11
1
-1
/
+1
*
* some refactoring on permissions
lbsa71
2008-02-11
4
-55
/
+33
*
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
Teravus Ovares
2008-02-11
4
-14
/
+17
*
* um, Prim crossings? Experimental.
Teravus Ovares
2008-02-11
4
-64
/
+119
*
The very beginnings of attachments (no detachments! :)
Dalien Talbot
2008-02-10
3
-0
/
+159
*
* This updates adds locking capability. Thanks, lbsa71 for pointing out my b...
Teravus Ovares
2008-02-10
3
-14
/
+8
*
Removed some ScriptEngine config debugging.
Tedd Hansen
2008-02-10
1
-0
/
+5
*
* Added support for delinking individual prim from a linkset.
Teravus Ovares
2008-02-10
2
-3
/
+34
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