Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Mantis #2553: Thank you, idb, for a fix that helps to persist changes in ↵ | Homer Horwitz | 2008-11-08 | 1 | -0/+8 |
| | | | | prim attributes. | ||||
* | * Implemented OnClientConnect in Scene EventManager | Adam Frisby | 2008-11-08 | 1 | -0/+16 |
| | | | | | | * Identical to OnNewClient except it passes IClientCore instead of IClientAPI * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide | ||||
* | * Added IClientIM to IClientCore interfaces | Adam Frisby | 2008-11-08 | 1 | -2/+2 |
| | | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.* | ||||
* | Small bugfix for RemoveNeighbourRegion | Homer Horwitz | 2008-11-08 | 1 | -1/+1 |
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* | Add some discovery code, laying groundwork for region-crossing scripts | Melanie Thielker | 2008-11-08 | 1 | -0/+26 |
| | | | | | | No user functionality yet | ||||
* | Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2008-11-08 | 1 | -1/+1 |
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* | Remove part of another patch that would cause DNE to nuke the sim in it's | Melanie Thielker | 2008-11-08 | 1 | -2/+0 |
| | | | | | | current form | ||||
* | Refactor IEventReceiver back into IScriptEngine | Melanie Thielker | 2008-11-08 | 1 | -0/+2 |
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* | * Correct catch changed on last commit, since I just realized I started ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 |
| | | | | making it catch a little too much, in principle | ||||
* | * minor: Remove mono compiler warning | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2582 | Justin Clarke Casey | 2008-11-07 | 3 | -65/+34 |
| | | | | | | | * Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb | ||||
* | * Fix bug in r7162 where avatars could not move | Justin Clarke Casey | 2008-11-07 | 4 | -28/+30 |
| | | | | | | | * Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does | ||||
* | * refactor: cleanup AllocateLocalPrimId() a bit more | Justin Clarke Casey | 2008-11-07 | 1 | -1/+2 |
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* | * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵ | Justin Clarke Casey | 2008-11-07 | 2 | -6/+7 |
| | | | | the verb at the front | ||||
* | * Remove next local id from SceneBase | Justin Clarke Casey | 2008-11-07 | 2 | -12/+0 |
| | | | | | | * This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy | ||||
* | * minor: Just some tidy up of log messages, etc. | Justin Clarke Casey | 2008-11-07 | 1 | -13/+5 |
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* | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 2008-11-07 | 5 | -22/+25 |
| | | | | | | * These are assigned when the object is attached to the scene | ||||
* | * refactor: stop unnecessary passing of scene to sog copy constructor | Justin Clarke Casey | 2008-11-07 | 1 | -6/+2 |
| | | | | | | * this is now done in AttachToScene() | ||||
* | * Stop prim attach being signalled twice (it is already been done outside ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -5/+1 |
| | | | | AttachToScene()) | ||||
* | * Remove more UpdateParentIDs() calls that are now duplicates | Justin Clarke Casey | 2008-11-07 | 1 | -6/+2 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=1883 | Justin Clarke Casey | 2008-11-07 | 1 | -22/+8 |
| | | | | | | | * Fix llSetStatus() and llSetPrimitiveParams() * Thanks idb | ||||
* | * Stop now unnecessary separate local id allocation for restored objects | Justin Clarke Casey | 2008-11-07 | 2 | -9/+2 |
| | | | | | | * remove a debug line I accidentally left in there | ||||
* | * refactor: allocate local ids to prims only when an object is attached to a ↵ | Justin Clarke Casey | 2008-11-07 | 3 | -17/+35 |
| | | | | scene | ||||
* | Change teleport timings | Melanie Thielker | 2008-11-07 | 1 | -2/+2 |
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* | Fixing up some remaining attachment issues | Melanie Thielker | 2008-11-07 | 1 | -6/+4 |
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* | Attachments, attachments, and, did I say attachments? | Melanie Thielker | 2008-11-07 | 6 | -83/+137 |
| | | | | | | Too many fixes to list. | ||||
* | * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ↵ | Justin Clarke Casey | 2008-11-06 | 2 | -16/+2 |
| | | | | be done by other means | ||||
* | * eliminate unnecessary ScheduleFullUpdate() | Justin Clarke Casey | 2008-11-06 | 1 | -2/+0 |
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* | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 2008-11-06 | 6 | -69/+70 |
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* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2008-11-06 | 1 | -0/+3 |
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* | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 2008-11-06 | 2 | -5/+23 |
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* | Mantis#2423. Thank you kindly, Godfrey for a patch that: | Charles Krinke | 2008-11-06 | 1 | -2/+2 |
| | | | | | | | | Included patch fixes error: Z and W terms in the quaternion were swapped (ZERO_ROTATION is <0,0,0,1>, it was checking for <0,0,1,0>). There is an issue with older prims: it seems their default sit target was not always set to ZERO_ROTATION; | ||||
* | Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that: | Charles Krinke | 2008-11-06 | 1 | -1/+1 |
| | | | | | | Improves ScenePresence.cs for attachments when crossing boundaries between regions. | ||||
* | Disable distance sorting for child agents. It makes no sense there, as the | Melanie Thielker | 2008-11-06 | 1 | -4/+7 |
| | | | | | | base point for the sort is 128,128,128, causing funny visuals | ||||
* | - fixes comparison of struct against null (no no no) | Dr Scofield | 2008-11-06 | 1 | -1/+1 |
| | | | | | | | | | | - fixes IRCBridgeModule's XmlRpc method really paying attention to region parameter - cleans up indentation in IRCBridge code - fixes ConciergeModule exception on client logout | ||||
* | - create entries in avatarattachments table when first attaching an object; ↵ | Mike Mazur | 2008-11-06 | 2 | -2/+46 |
| | | | | | | | | | fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches | ||||
* | * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561 | Justin Clarke Casey | 2008-11-05 | 1 | -1/+5 |
| | | | | | | | * Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride! | ||||
* | * Stop sending wearables back to the client on set appearance | Justin Clarke Casey | 2008-11-04 | 1 | -6/+1 |
| | | | | | | * Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already) | ||||
* | * minor: appearance related doc and log message tweaking | Justin Clarke Casey | 2008-11-04 | 1 | -5/+11 |
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* | Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵ | MW | 2008-11-04 | 2 | -2/+66 |
| | | | | | | | | | the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work | ||||
* | On TP, child-agents weren't closed down properly, as the list of child-regions | Homer Horwitz | 2008-11-03 | 1 | -0/+4 |
| | | | | | | was cleared before using it to find the children. | ||||
* | Cause inventory to be fetched on scripted item gives if the destination | Melanie Thielker | 2008-11-02 | 1 | -0/+2 |
| | | | | | | avatar is remote or offline. | ||||
* | * Minor cleanup | Adam Frisby | 2008-11-01 | 1 | -2/+2 |
| | | | | | * Added additional error message when a Object/SOG DB save fails so we can trace why. | ||||
* | Megapatch that fixes/adds: friend offer/deny/accept, friendship termination, | Homer Horwitz | 2008-11-01 | 1 | -0/+14 |
| | | | | | | | | | | | | | | on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs. | ||||
* | * refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵ | Justin Clarke Casey | 2008-11-01 | 3 | -10/+10 |
| | | | | SOP.IsAttachment | ||||
* | * Introduce an IsAttachment property on the group level (which just returns ↵ | Justin Clarke Casey | 2008-11-01 | 1 | -0/+20 |
| | | | | | | | | | false if the group is already deleted) * This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition | ||||
* | * Fix http://opensimulator.org/mantis/view.php?id=2517 | Justin Clarke Casey | 2008-11-01 | 2 | -2/+1 |
| | | | | | | * Don't save attachments on saving oar, which stops them coming back as ghost prims | ||||
* | Make the IM and friends modules optional. Clean up some code that dealt | Melanie Thielker | 2008-11-01 | 1 | -22/+6 |
| | | | | | | | | | | with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes. | ||||
* | Correct the handling of the creator field on inventory gives | Melanie Thielker | 2008-11-01 | 1 | -3/+3 |
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* | * In the client stack, if the BeginReceive() throws an exception then do ↵ | Justin Clarke Casey | 2008-10-31 | 1 | -3/+4 |
| | | | | | | | | | print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes) |