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* * On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2008-07-122-9/+13
| | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later)
* minor: method documentationJustin Clarke Casey2008-07-123-117/+90
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* * minor: thought up a better name for the last allocated local idJustin Clarke Casey2008-07-121-2/+2
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* * minor: just some null guards and name changes to make it clearer that prim ↵Justin Clarke Casey2008-07-123-10/+12
| | | | count is actually a prim local id dispenser
* * Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags()Justin Clarke Casey2008-07-121-14/+6
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* * Start compressing archivesJustin Clarke Casey2008-07-121-1/+1
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* Mantis#1716. Thank you kindly, Nlin for a patch that:Charles Krinke2008-07-121-0/+9
| | | | | | Addresses the Gap when sitting on single prims with a sit target (discrepancy with SL)
* * Put an info entry in the log if permissions are being bypassedJustin Clarke Casey2008-07-111-1/+1
| | | | | | * might help to diagnose mantis 1712
* * Comment out body of experimental ParcelMediaSetTime() since MW says it ↵Justin Clarke Casey2008-07-111-13/+14
| | | | | | | | causes a mono 1.2.4 compile to fail and MW says it will soon be replaced anyway.
* Mantis#1707. Thank you, Melanie for a patch that:Charles Krinke2008-07-101-2/+119
| | | | | | | | | | | This patch limits the maximum size of prims that can be created using libsl bots or modified clients to 65536mper side. It also limits LSL functions to that size. If a prim is already physical, the enforced constraint is 10m. A prim that is larger than 10m cannot be turned physical, either via script or UI. Linksets are handled correctly, so scaling of physical linksets is constrained by the size of it's largest component prim. Also, turning linksets physical is based on the size of it's largest ptim.
* *Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow ↵mingchen2008-07-092-18/+30
| | | | *any avatar* to deposit scripts in them, regardless of permissions
* for testing purposes only:MW2008-07-091-1/+17
| | | | | | | | added void osSetParcelMediaTime(double time) command to script engines. which sets the position of the media that is playing. Time is in seconds. Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security. Only tested in dotnet scripting engine, but should work in XEngine too.
* * Guard against a failure to find an inventory item in a move request by ↵Justin Clarke Casey2008-07-081-2/+9
| | | | complaining in the log rather than terminating the session
* Mantis#1690. Thank you, Malanie for a patch that:Charles Krinke2008-07-081-0/+2
| | | | | addresses "recompiles clear perms:
* change SitTarget calls from functions to propertiesSean Dague2008-07-072-45/+23
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* * refactor: archiver code clean up so that it's more readable for the next ↵Justin Clarke Casey2008-07-061-1/+0
| | | | functionality addition
* Mantis#1677. Thank you, Melanie for a patch that:Charles Krinke2008-07-061-4/+8
| | | | | | Patch propagates the permissionToTake flag into the timer handler, so that "take copy" and delete permissions are honored.
* Copyright notices and formatting cleanup.Jeff Ames2008-07-064-49/+45
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* * minor: documentation in SceneObjectPart.Inventory.cs. Refactor ↵Justin Clarke Casey2008-07-062-29/+46
| | | | AddInventoryItem methods to reduce code duplication
* * minor: remove unnecessary locking from SOP.GetInventoryItem()Justin Clarke Casey2008-07-061-20/+7
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* * minor: Stop spurious 'item not found' messages when placing things into a ↵Justin Clarke Casey2008-07-062-15/+28
| | | | prim's inventory
* * Moves sending items to inventory via a delete into a seperate thread (this ↵Adam Frisby2008-07-061-92/+172
| | | | | | | | thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned. * This should remove the "lag" caused by deleting many objects. * Patch brought to you by Joshua Nightshade's bitching at me to fix it.
* mini-warnings-safari, plus cleanup of IUserServices method naming.Dr Scofield2008-07-041-1/+1
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* Mantis#1463. Thank you, Melanie for a patch that addresses:Charles Krinke2008-07-031-2/+47
| | | | | | sometimes, incorrect sit rotation is sent to other clients
* add a couple of LL conversion properties to SOP. I'll wait to cleanSean Dague2008-07-031-0/+28
| | | | | | | | | | up the sit target usage until the sit target fix patch goes in, but it should be cleaned. Get prims table mappings to the point where nhibernate likes them enough to start. Remove field from asset mapping so it will start
* property encapsulation for SOPSean Dague2008-07-022-101/+245
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* merge rotational and angular velocitySean Dague2008-07-011-22/+13
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* Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW2008-07-012-0/+26
| | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
* Mantis#1641. Thank you, Lulurun for a patch that addresses:Charles Krinke2008-07-011-2/+2
| | | | | | | | The 1st "GetAvatarAppearance" *always* fails and returns default avatarappearance. Avatarappearance seems to be working well because the 2nd "GetAvatarAppearance" gets the right appearance.
* Mantis#1639. Thank you, Melanie for a patch that:Charles Krinke2008-07-011-4/+4
| | | | | | Reads estate_settings.xml and populates the database from it. If there is no record, just passes the defaults to the application.
* Mantis#1637. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-301-0/+8
| | | | | | Make each region load it's settings from the database on startup. No user functionality yet.
* added patch 1633, thanks Melanie. MW2008-06-291-5/+14
| | | | | Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
* patch from mantis #1632, thanks MelanieMW2008-06-291-6/+15
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* * Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.Teravus Ovares2008-06-292-230/+254
| | | | | * This should resolve creating content, taking it, and being able to rez it again.
* Extracted the Avatar appearance functions out of the IUserService interface ↵MW2008-06-281-2/+2
| | | | | | | and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-288-163/+118
| | | | | not break trunk.
* plumbing for multiple inventory servers. Mostly done on the region server side. MW2008-06-281-0/+1
| | | | | | TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
* tart the property wrapping in SOP. This will be a long processSean Dague2008-06-271-9/+20
| | | | | | will do more next week.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-273-4/+4
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* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-274-16/+18
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* run NArrange on SOP to stack together the attributes,Sean Dague2008-06-271-1919/+1866
| | | | | | properties, private methods, public methods, etc.
* Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2008-06-271-1/+1
| | | | | | causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-274-9/+43
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* * refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdateJustin Clarke Casey2008-06-272-3/+8
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* * Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2008-06-272-3/+4
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* * refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey2008-06-272-5/+24
| | | | repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-274-8/+24
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* * Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey2008-06-274-10/+24
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* Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke2008-06-272-0/+105
| | | | | | Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-262-2/+7
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.