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* * Removing more compiler warningsAdam Frisby2007-07-193-5/+0
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* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-1/+8
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-183-0/+35
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-182-0/+510
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* Just trying things out, nothing to see here, please go back to sleep.MW2007-07-182-5/+5
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* few small changesMW2007-07-186-3/+532
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* * Fixing compileAdam Frisby2007-07-171-0/+2
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* * More LSL changes (and fixing a compile warning)Adam Frisby2007-07-171-1/+1
| | | | | * More attempted fixes for the phantom remoting bug.
* * More LSL related funAdam Frisby2007-07-175-7/+23
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* * Working more on the Interpreted Script API (for use in scripts which have ↵Adam Frisby2007-07-171-0/+49
| | | | to occupy something [Hello LSL])
* * Attempting to fix a bug.Adam Frisby2007-07-172-0/+0
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* * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby2007-07-172-7/+7
| | | | / 5.0. (5 seconds = raise one brush radius)
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-175-386/+425
| | | | | * Refactored a lot of m_* and public -> wrappers
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-172-41/+27
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* * RegionApplicationBase restructuring now completelbsa712007-07-161-2/+2
| | | | | * Still has some weird bug in SimpleApp though.
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-1/+1
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-162-13/+13
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-162-22/+24
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2007-07-162-0/+58
| | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1610-387/+1844
| | | | | * Importing begginings of DB4oDataStore
* changed to native line ending encodingSean Dague2007-07-1648-7883/+7883
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* *Trunk compiles nowmingchen2007-07-161-3/+29
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-163-0/+28
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* * More scripting enhancemnents and properties.Adam Frisby2007-07-154-3/+62
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-1/+1
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* * Added new scripting related events, in particular a new event which is ↵Adam Frisby2007-07-155-2/+52
| | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-153-6/+8
| | | | simpleApp), to try out a basic test npc character(/class).
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-152-3/+3
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Primitives are now loaded from Datastore during scene initialisation.Adam Frisby2007-07-151-0/+9
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-153-21/+26
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-154-40/+50
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-2/+3
| | | | | * Missed an item using the old local storage.
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-4/+4
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* * Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby2007-07-151-1/+1
| | | | | | | name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
* * Added loading methods for NullStorage.Adam Frisby2007-07-151-1/+4
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* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-151-0/+1
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* * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby2007-07-141-1/+10
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* * Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby2007-07-141-0/+2
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-144-17/+38
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-141-1/+1
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* * Worked some more on SimpleApplbsa712007-07-142-32/+31
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* *Added support for prim counting on parcelsmingchen2007-07-144-13/+107
| | | | | | **No restrictions yet in place, or total prim count
* * encapsulated some public fieldslbsa712007-07-143-14/+27
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* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-141-8/+14
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-144-5/+13
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-132-3/+9
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-132-2/+3
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* Chat/Shout/etc should be working againMW2007-07-132-1/+7
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* * Added sample event to ScriptInterpretedEventsAdam Frisby2007-07-131-1/+3
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* * Small commit: SceneObject now registers itself with the Backup event via ↵Adam Frisby2007-07-131-0/+12
| | | | the function ProcessBackup.