Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Thank you kindly, Tlaukkan (Tommil) for a patch that: | Charles Krinke | 2009-01-11 | 1 | -0/+11 |
| | | | | | | | | | | | | | | | Fixed all NHibernate unit tests by implementing missing persistency methods, tables, columns and fixing bugs in the existing implementation. Two minor changes to classes outside NHibernate module: Added Scene instantiation for SceneObjectGroup in OpenSim.Data.Tests.BasicRegionTest as this was required by the NHibernate persistency. In the process added also mock constructor to Scene which only populates RegionInfo in the scene which is used by ScenePart.RegionUUID. NHibernate module is still in experimental state and has not been tested at opensim region or ugaim runtime configuration. Adding unit tests to build is not yet advisable nor using NHibernate module in any production setup. | ||||
* | Revert progressive texture patch from r8001 until issues can be addressed | Dahlia Trimble | 2009-01-10 | 1 | -69/+70 |
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* | Thanks jhurliman for a patch that implements progressive texture downloading ↵ | Dahlia Trimble | 2009-01-10 | 1 | -1/+0 |
| | | | | - Mantis #2655 | ||||
* | * refactor: move url sending from scene to DialogModule | Justin Clarke Casey | 2009-01-08 | 1 | -23/+0 |
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* | * minor: Remove now unused SendEstateMessage... method in Scene I forgot ↵ | Justin Clarke Casey | 2009-01-08 | 1 | -18/+0 |
| | | | | from last commit | ||||
* | * refactor: move code to send a dialog to a user from scene to DialogModule | Justin Clarke Casey | 2009-01-08 | 1 | -12/+0 |
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* | * refactor: move code for sending a message to all users in a region to the ↵ | Justin Clarke Casey | 2009-01-08 | 1 | -28/+8 |
| | | | | DialogModule | ||||
* | * refactor: Make some direct IClientAPI calls go through the dialog module ↵ | Justin Clarke Casey | 2009-01-07 | 1 | -9/+9 |
| | | | | instead | ||||
* | * Move general alert code to DialogModule. | Justin Clarke Casey | 2009-01-07 | 2 | -29/+7 |
| | | | | | | * Should be a clean build - last failure looked like a mantis hiccup | ||||
* | * refactor: Establish DialogModule, move some alert code from Scene to here | Justin Clarke Casey | 2009-01-07 | 1 | -46/+11 |
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* | * Slightly increase ScenePresences locking where it's technically required ↵ | Justin Clarke Casey | 2009-01-07 | 1 | -17/+25 |
| | | | | in SceneGraph | ||||
* | * refactor: Remove MakeHttpRequest wrapper method from Scene in favour of a ↵ | Justin Clarke Casey | 2009-01-07 | 1 | -18/+0 |
| | | | | direct call | ||||
* | * prune and regrade log messages relating to client login and logout | Justin Clarke Casey | 2009-01-06 | 3 | -27/+3 |
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* | * Rename GetRandomCapsPath() to GetRandomCapsObjectPath() to fit in with ↵ | Justin Clarke Casey | 2009-01-06 | 2 | -5/+4 |
| | | | | | | | | terminology used elsewhere * Last build break was probably a Bamboo failure - hopefully this should succeed | ||||
* | * Move common string aggregation for caps seed path to a method in CapsUtil | Justin Clarke Casey | 2009-01-06 | 2 | -8/+12 |
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* | * minor: Move GetRandomCapsPath() to a CapsUtil class | Justin Clarke Casey | 2009-01-06 | 2 | -7/+7 |
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* | * Remove unused CAPSService | Justin Clarke Casey | 2009-01-06 | 1 | -1/+1 |
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* | * Added three new events to SceneGraph: | Adam Frisby | 2009-01-06 | 1 | -3/+20 |
| | | | | | | | - OnObjectCreate - OnObjectDuplicate - OnObjectRemove | ||||
* | * refactor: Remove the need to separately pass in the http listener to the ↵ | Justin Clarke Casey | 2009-01-06 | 3 | -10/+9 |
| | | | | scene - this is always available via CommsManager | ||||
* | * refactor: call AddHttpHandler() directly via CommsManager | Justin Clarke Casey | 2009-01-06 | 1 | -15/+0 |
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* | * refactor: call AddStreamHandler() directly via CommsManager | Justin Clarke Casey | 2009-01-06 | 1 | -10/+0 |
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* | * refactor: call AddLLSDHandler directly via CommsManager | Justin Clarke Casey | 2009-01-06 | 1 | -10/+0 |
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* | * refactor: drop AddXmlRpcHandler() from scene in favour of call via ↵ | Justin Clarke Casey | 2009-01-06 | 1 | -5/+0 |
| | | | | CommsManager | ||||
* | * Added a way for the sim stats reporter to say to the scene that the stats ↵ | Teravus Ovares | 2009-01-06 | 3 | -4/+46 |
| | | | | are illogical. | ||||
* | * Simplify test code by always setting up mock 'in memory' user and ↵ | Justin Clarke Casey | 2009-01-05 | 1 | -3/+0 |
| | | | | | | | | inventory data plugins for every TestCommunicationsManager * imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use | ||||
* | * Check in login service tests beachhead | Justin Clarke Casey | 2009-01-05 | 1 | -1/+0 |
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* | Extra check to avoid client crashes on HG home teleports. | diva | 2009-01-03 | 1 | -12/+18 |
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* | Another interregion comms change that will not work well with previous ↵ | diva | 2009-01-03 | 2 | -3/+6 |
| | | | | | | | versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE. Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms. | ||||
* | * Updates the sim stats module. Cleans out some of the rot. | Teravus Ovares | 2009-01-03 | 3 | -42/+60 |
| | | | | | | | * Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two. | ||||
* | Split agent updates into two messages: full update and position+camera ↵ | diva | 2009-01-03 | 4 | -36/+97 |
| | | | | update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings. | ||||
* | Allow some values that are set in OpenSim.ini to be set from region config | Melanie Thielker | 2009-01-02 | 1 | -0/+20 |
| | | | | | | XML as well. | ||||
* | Use only one (static) (de-)serializer for (de-)serializing SOPs. | Homer Horwitz | 2009-01-02 | 2 | -6/+27 |
| | | | | | | | | That improves performance drastically, at least for Mono, as the (de-)serializers can then be optimized (and won't use reflection anymore). On my system, before this change de-/serialization took ~9s/9s, whereas after the change it takes ~.5/.2s. | ||||
* | * Adding some recognizable and search-able test to some ↵ | Teravus Ovares | 2009-01-02 | 2 | -5/+5 |
| | | | | WriteLine(e.ToString()) messages so that when they occur, we can figure out what threw them. | ||||
* | Major changes in interregion communications. This breaks compatibility with ↵ | diva | 2009-01-01 | 4 | -47/+130 |
| | | | | | | | | | older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms. | ||||
* | Added a SendChildAgentDataUpdate call on Teleports, so that the agent at the ↵ | diva | 2008-12-31 | 3 | -42/+110 |
| | | | | destination will have all the necessary information. | ||||
* | * Remove mono compiler warnings | Justin Clarke Casey | 2008-12-30 | 1 | -8/+1 |
| | | | | | | * Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-12-30 | 2 | -5/+5 |
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* | Final part for implementing SendChildAgentDataUpdate with modules. This is ↵ | diva | 2008-12-29 | 3 | -32/+60 |
| | | | | the part that uses the modules in Scene and related classes. This commit breaks compatibility of sim-sim SendChildAgentUpdates with older versions of OpenSim. | ||||
* | Minor change in HGSceneCommunicationService, making one field public ↵ | diva | 2008-12-29 | 1 | -1/+1 |
| | | | | readonly. Totally harmless. | ||||
* | Revamp the return logic to close a privilege escalation loophole. | Melanie Thielker | 2008-12-28 | 1 | -46/+143 |
| | | | | | | | | Estate owner / Master avatar returns would place the item in the returner's inventory rather than the owner's if the owner was not in sim. | ||||
* | * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874 | Teravus Ovares | 2008-12-26 | 3 | -54/+412 |
| | | | | | | | | | | * Thanks nlin! * To try it out, set ninja joints active in the ODEPhysicsSettings and use the example at: * http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz. * Don't forget to change the .tgz to .oar and load it with load-oar. | ||||
* | * minor: small documentation comment | Justin Clarke Casey | 2008-12-23 | 1 | -0/+7 |
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* | * Remove IGesturesModules since it won't be very helpful without a client ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -2/+0 |
| | | | | message anyway | ||||
* | * refactor: Replace part of SceneObjectPart with the identical sound playing ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -15/+5 |
| | | | | code in the SoundModule | ||||
* | * Add a method to allow friendship offers to a logged in client from an ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -1/+0 |
| | | | | offline user directly from the server | ||||
* | * refactor: Make gestures module register its own events too | Justin Clarke Casey | 2008-12-22 | 1 | -7/+0 |
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* | * Like most other modules, make the sound module register for its event ↵ | Justin Clarke Casey | 2008-12-22 | 1 | -4/+0 |
| | | | | directly, rather than needing Scene to know about it | ||||
* | Fix for attachment crossing on TPs. Now that we're letting the viewer have ↵ | diva | 2008-12-22 | 2 | -13/+18 |
| | | | | control over MakeRoot at the destination, we need to pass the attachments after that. Attachment crossing requires a root agent at the destination. | ||||
* | Thanks Gerhard for a patch that implements part 3 of VolumeDetection / ↵ | Dahlia Trimble | 2008-12-22 | 2 | -5/+10 |
| | | | | persistance | ||||
* | This commit is a major change on the TP process. Several things were wrong ↵ | diva | 2008-12-22 | 2 | -70/+96 |
| | | | | and/or broken. (a) ExpectAvatarCrossing is redundant (and bad) because the client triggers the same method on the receiving region after it receives TeleportFinish. (b) At least two of the *Async methods in SceneCommunicationService weren't asynchronous at all; I made them be asynchronous. Crossing fingers... |