Commit message (Collapse) | Author | Age | Files | Lines | |
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* | *removed a goofy debug line left in | Teravus Ovares | 2008-01-12 | 1 | -4/+1 |
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* | * Added some of the finer control points to POS such as | Teravus Ovares | 2008-01-12 | 1 | -0/+5 |
| | | | | | | | ** jumping ** crouching ** landing on prim | ||||
* | * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵ | Teravus Ovares | 2008-01-12 | 2 | -3/+4 |
| | | | | | | | Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it) | ||||
* | * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵ | Adam Frisby | 2008-01-12 | 1 | -0/+9 |
| | | | | method. | ||||
* | Fix some warnings under mono. | Jeff Ames | 2008-01-11 | 1 | -1/+1 |
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* | * Do database implementation for prim inventory items in mysql | Justin Clarke Casey | 2008-01-11 | 1 | -0/+7 |
| | | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet | ||||
* | Switch prim items type representation to use int rather than strings. | Justin Clarke Casey | 2008-01-11 | 2 | -14/+9 |
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* | Fix r2959 - last letter was being sliced off region prim renames | Justin Clarke Casey | 2008-01-10 | 1 | -2/+2 |
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* | Prim inventory script saving phase 2. | Justin Clarke Casey | 2008-01-09 | 6 | -57/+241 |
| | | | | | | | | * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive. | ||||
* | make Stopped a property of the SceneObjectPart instead of in the | Sean Dague | 2008-01-08 | 1 | -0/+13 |
| | | | | | | database code, so this is a shared concept. | ||||
* | Minor prim inventory method refactoring | Justin Clarke Casey | 2008-01-07 | 2 | -36/+21 |
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* | Trigger persistence of the scripts in a prim's inventory when that inventory ↵ | Justin Clarke Casey | 2008-01-07 | 3 | -6/+36 |
| | | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users. | ||||
* | Very minor refactoring. Remove unused prim inventory bool returns for now | Justin Clarke Casey | 2008-01-07 | 2 | -7/+2 |
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* | Refactor Scene.Inventory.RezScript to use newer script starting code | Justin Clarke Casey | 2008-01-07 | 3 | -47/+65 |
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* | Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵ | Justin Clarke Casey | 2008-01-07 | 2 | -26/+27 |
| | | | | | | | | not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary | ||||
* | Persistent prim inventory phase 5. Restart scripts contained in persisted ↵ | Justin Clarke Casey | 2008-01-07 | 7 | -23/+104 |
| | | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do. | ||||
* | Factor out inventory code in SceneObjectGroup into seperate class. | Justin Clarke Casey | 2008-01-06 | 2 | -96/+137 |
| | | | | | | As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat] | ||||
* | Factor out inventory related code in SceneObjectPart into separate class | Justin Clarke Casey | 2008-01-06 | 2 | -205/+245 |
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* | Factor out TaskInventoryItem | Justin Clarke Casey | 2008-01-06 | 2 | -74/+6 |
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* | Prim inventory phase 4. Properly recover the prim folder ID from storage. ↵ | Justin Clarke Casey | 2008-01-06 | 2 | -27/+87 |
| | | | | | | | | | Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code. | ||||
* | Persistent prim inventory phase 3. Now retrieving prim item data from ↵ | Justin Clarke Casey | 2008-01-05 | 1 | -3/+10 |
| | | | | | | | | | persistent store, but this doesn't yet show up for the client. Still no user functionality and not enabled in normal code. | ||||
* | * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵ | Teravus Ovares | 2008-01-05 | 1 | -1/+4 |
| | | | | | | | are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since. | ||||
* | * Re-enabling parcel prim count updates, as it doesn't cause errors on the ↵ | Teravus Ovares | 2008-01-05 | 1 | -2/+2 |
| | | | | console and border crossing problems anymore | ||||
* | * Fixed situation where sometimes your avatar tries to land and gets 'put' ↵ | Teravus Ovares | 2008-01-04 | 1 | -1/+8 |
| | | | | 80 meters into the air immediately. | ||||
* | * Added the ability for estate managers to use the magic secondlife blue ↵ | Teravus Ovares | 2008-01-04 | 2 | -24/+72 |
| | | | | | | | card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method. | ||||
* | * Added removal of TextureSenders and UserTextureDownloadService on agent ↵ | lbsa71 | 2008-01-03 | 1 | -3/+3 |
| | | | | leaving region. | ||||
* | Fix mantis 280 - sim crashes when a prim is deleted. | Justin Clarke Casey | 2008-01-03 | 1 | -0/+1 |
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* | I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵ | Johan Berntsson | 2008-01-03 | 4 | -5/+5 |
| | | | | code. Let me know by IRC if there are other problems | ||||
* | Minor refactoring to expose PrimInventory from SceneObjectPart | Justin Clarke Casey | 2008-01-02 | 1 | -7/+15 |
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* | * Added the ability for Region Owners to add and remove estate managers ↵ | Teravus Ovares | 2008-01-02 | 1 | -2/+2 |
| | | | | | | | | | using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from. | ||||
* | * Did a bit of estate work. Added some fields to EstateSettings.xml for ↵ | Teravus Ovares | 2008-01-02 | 1 | -1/+8 |
| | | | | | | | | estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions. | ||||
* | * You can add and remove a friend in standalone now within the same ↵ | Teravus Ovares | 2008-01-01 | 2 | -0/+77 |
| | | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b... | ||||
* | * re-applied AddNewPrim refactoring... third time now... | lbsa71 | 2007-12-30 | 1 | -36/+34 |
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* | * Patch from Alondria that re-fixes llSetColor | Teravus Ovares | 2007-12-30 | 1 | -20/+20 |
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* | * This update rolls back the packetpool and LibSL changes. Please retest ↵ | Teravus Ovares | 2007-12-30 | 5 | -54/+47 |
| | | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions | ||||
* | * Extracted out old RezObject method placing at absolute pos without the ↵ | lbsa71 | 2007-12-29 | 1 | -0/+5 |
| | | | | | | | raytracing * Ignored some bins | ||||
* | * Patch from Melanie provides Util.CleanString and uses it on the prim name ↵ | Teravus Ovares | 2007-12-28 | 2 | -3/+2 |
| | | | | and description. Thanks Melanie. | ||||
* | * applied melanie's matnis patch #255. Thanks Melanie. | Teravus Ovares | 2007-12-28 | 1 | -2/+2 |
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* | * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵ | Teravus Ovares | 2007-12-28 | 2 | -3/+21 |
| | | | | | | | above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings | ||||
* | * Made a copy of parts before updating to avoid dictionary updated ↵ | lbsa71 | 2007-12-28 | 2 | -4/+10 |
| | | | | | | | | exceptions on big updates * The part now uses the byte[] TextureEntry instead of the object | ||||
* | * redid the AddNewPrim refactoring as that got lost in r2855 | lbsa71 | 2007-12-28 | 1 | -35/+34 |
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* | Patch from Johan: LibSL updated to the latest revision (1568) and all ↵ | Adam Johnson | 2007-12-28 | 4 | -45/+53 |
| | | | | | | | packets are now recycled to improve performance and memory usage. | ||||
* | * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵ | lbsa71 | 2007-12-28 | 1 | -32/+33 |
| | | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing | ||||
* | * Added ability to create new prim on existing prim (rezzing prim from ↵ | Teravus Ovares | 2007-12-28 | 2 | -39/+88 |
| | | | | | | | inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now. | ||||
* | Add missing "System." to System.NullReferenceException | Charles Krinke | 2007-12-28 | 1 | -1/+1 |
| | | | | | so Linux build works again. | ||||
* | * Optimized usings | lbsa71 | 2007-12-27 | 19 | -793/+816 |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | ||||
* | * Fixed MonoSQLite Update Table routine | Teravus Ovares | 2007-12-27 | 1 | -2/+2 |
| | | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. | ||||
* | * AssetServerBase: _ProcessRequest is now called GetAsset | lbsa71 | 2007-12-27 | 2 | -5/+4 |
| | | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. | ||||
* | * Fixed the matching logic error on the LLQuat to axiom quat :P | Teravus Ovares | 2007-12-27 | 1 | -1/+1 |
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* | * fixed a logic error in the receiving end of the prim load for the sit target | Teravus Ovares | 2007-12-27 | 1 | -2/+5 |
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