| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
| |
* Removed unused SendPrimitiveToClient that didn't have rot.
|
|
|
|
|
|
|
| |
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry).
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
|
|
|
|
|
| |
More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
|
|
|
|
|
|
|
| |
OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
hooking them up.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
fix the error that ckrinke just reported
|
|
|
|
|
| |
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
|
|
|
|
| |
were reversed.
|
|
|
|
| |
to allow loading of single terrain files for multiple regions.
|
| |
|
|
|
|
|
| |
Updated libsl to latest version.
|
|
|
|
|
|
|
|
| |
/Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
|
|
|
|
|
|
| |
where you could only login once with a given id in standalone mode.
|
| |
|
|
|
|
| |
folder or anything so there is at the moment no way to recover deleted objects.
|
| |
|
| |
|
|
|
|
|
|
|
| |
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
|
| |
|
|
|
|
|
|
|
| |
clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
|
|
|
|
|
|
|
|
| |
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
|
|
|
|
|
|
|
|
| |
everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays.
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
|
|
|
|
|
| |
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
|
|
|
|
|
|
| |
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
|
| |
|
| |
|
|
|
|
|
| |
* Other viewers in the sim will see updates no more than once every 5 seconds.
|
|
|
|
| |
coords directly.
|
| |
|
| |
|
|
|
|
| |
projects combined, all 'never used' things)
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
|
|
|
|
|
| |
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
|
|
|
|
|
|
|
|
| |
(Thanks Babblefrog)
* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
|
|
|
|
|
|
| |
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
|
|
|
|
| |
modules (eg "client", "grid", "terrain", "storage", etc)
|
| |
|
|
|
|
| |
the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
|
| |
|
| |
|