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* * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey2008-04-071-4/+83
| | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
* * The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares2008-04-051-0/+10
| | | | | | | the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-041-3/+7
| | | | | | Patch to remove commented NotImpemented calls from within implemented script functions
* * Removing debugging goo for mantis 854 since the fix is reported to work.Justin Clarke Casey2008-04-041-1/+1
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* * Attempted resolution for mantis 854Justin Clarke Casey2008-04-031-0/+3
| | | | | | * Also adds more temporary debugging goo in case the fix didn't work
* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-032-2/+38
| | | | | | | * This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
* * Resolve mantis 849Justin Clarke Casey2008-04-035-8/+19
| | | | | | * Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
* Minor: just some method commentsJustin Clarke Casey2008-04-022-3/+11
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* * Attempt to resolve mantis 873 by placing caps removal operations in a ↵Justin Clarke Casey2008-04-021-13/+16
| | | | critical section
* * Add some temporary task inventory item inflation debug messages to ↵Justin Clarke Casey2008-04-022-3/+3
| | | | investigate mantis 854
* * Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares2008-04-021-0/+2
| | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete.
* * Fix for mantis #678Justin Clarke Casey2008-04-012-3/+15
| | | | | | * Shift copied prims should now keep the script in both prims over region startups
* a few small changesMW2008-04-011-9/+12
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* * Set Svn Properties eol-style: |337Teravus Ovares2008-03-311-1/+1
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* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-03-311-0/+2
| | | | | | | | | * (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
* * Minor: If a user exists but has no inventory in standalone, automatically ↵Justin Clarke Casey2008-03-311-0/+2
| | | | | | | | create new inventory folders * This mirrors the grid behaviour
* * Fix problem where inventory code throws a swallowed exception on grid mode ↵Justin Clarke Casey2008-03-311-1/+1
| | | | if the avatar has never logged in before
* * Fix for mantis 131, 796Justin Clarke Casey2008-03-311-4/+14
| | | | | | * Take copy now actually takes a copy into inventory rather than the original
* **Big ass update warning**Adam Frisby2008-03-302-8/+25
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* This update has good news and bad news, first the bad.Teravus Ovares2008-03-302-8/+25
| | | | | | | | | | * This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
* Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW2008-03-291-12/+17
| | | | | | | | sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
* attempt to fix mantis # 779. MW2008-03-281-2/+8
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* Removing redundant codeJohan Berntsson2008-03-261-5/+0
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* * Massaging CAPS setup/teardown log messagesJustin Clarke Casey2008-03-253-6/+6
| | | | | | * Leaving quite a few debug messages in for now to help deal with bugs arising
* * Print out the exception stacks of resolution failures, temporarilyJustin Clarke Casey2008-03-251-2/+3
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* * Temporary hack to swallow neighbour contact problems on startup (in ↵Justin Clarke Casey2008-03-251-1/+4
| | | | | | | | response to osgrid issues) * Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
* Moved Avatar appearance Factory to its own project so that the reference to ↵MW2008-03-251-1/+21
| | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
* * Tear down CAPS and http handlers when an agent leaves a region (via ↵Justin Clarke Casey2008-03-253-11/+48
| | | | crossing, teleport or logout)
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+2
| | | | | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) ( Remove ray caster Verbosity )
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+7
| | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
* * Remove old CAPS http listeners when a client logs out from a sceneJustin Clarke Casey2008-03-251-1/+2
| | | | | | * Not yet removing listeners when a client leaves a region without logging out
* * On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2008-03-252-4/+4
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* * Refactored out circular reference in Region.Environment <-> ↵lbsa712008-03-252-11/+14
| | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon...
* Comment out unused private methods.Jeff Ames2008-03-251-19/+20
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* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-252-0/+39
| | | | | | | * It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
* Minor formatting / svn properties cleanup.Jeff Ames2008-03-251-16/+16
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* * Added llApplyImpulse in the local frame.Teravus Ovares2008-03-241-4/+20
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* * OBB: Flipped the -y face normal so ray casting against the -y face ↵Teravus Ovares2008-03-241-4/+4
| | | | correctly results in the point of collision.
* * Inflate my commits with yet another snippet of documentation... (j/k)Justin Clarke Casey2008-03-241-1/+2
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* * Put in tiny doc snippet while I rememberJustin Clarke Casey2008-03-241-0/+3
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* * Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵Justin Clarke Casey2008-03-242-37/+17
| | | | | | | | | I don't think this is now relevant... * Remove some now extraneous CAPS related messages
* * Start passing around a region server's http port in RegionInfo.Justin Clarke Casey2008-03-232-3/+4
| | | | | | | | | | | * This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
* * Added a little more stability for getting the object list from the parcel ↵Teravus Ovares2008-03-231-2/+14
| | | | | | | box. (previously it crashed my simulator) * Found and gracefully handled a few situations where null references occur. (m_rootPart again!)
* * Implements Oriented Bounding Box raytracing.Teravus Ovares2008-03-233-51/+247
| | | | | | * It's not perfect, but it's good enough. (rarely erroneously returns a backface collision) * After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-225-71/+39
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* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-221-2/+16
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* * Miscellaneous comment before I found out that mantis 807 probably isn't an ↵Justin Clarke Casey2008-03-221-2/+6
| | | | issue worth fixing.
* * Catch the occasional resolution exception that comes out of ↵Justin Clarke Casey2008-03-221-3/+20
| | | | SceneCommunicationService.EnableChildAgents so we can see what hostname is failing
* * Tell the user what the new terrain commands format is if they try to ↵Justin Clarke Casey2008-03-221-1/+4
| | | | | | | | execute a deprecated one * As per CharlieO's suggestion in #806. Thanks!
* * Committing some math to discover the Oriented Bounding Box and decomposing ↵Teravus Ovares2008-03-221-0/+113
| | | | | | | it into planes and normals. * No obvious functionality difference as the Ray-cast code is incomplete for OBB right now.