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* few small changes (all work in progress).MW2007-08-291-2/+1
* Fixed the problem of prims not being loaded from the database (that my last c...MW2007-08-291-2/+8
* Various small changes (some likely to be removed again soon)MW2007-08-294-4/+15
* Attempt to cut down how often objects are backed up to the database.MW2007-08-292-3/+15
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-286-6/+6
* Taken the old scripting engine out of Region.Environment and moved it into a ...MW2007-08-2834-3083/+0
* Start of trying to make Region/Scene more modular. MW2007-08-286-103/+75
* Fixed the bug that sent a region port as the CAPS url, instead of sending the...MW2007-08-271-1/+6
* Deleted a few old files that are no longer used.MW2007-08-276-1058/+4
* Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW2007-08-274-1/+10
* Another small tweak to image sending.MW2007-08-273-1/+11
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-262-28/+31
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-252-4/+7
* updated to include saving of object flags.Sean Dague2007-08-251-9/+14
* Fixed a problem where some prims didn't show up when you crossed or teleporte...MW2007-08-241-0/+3
* Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so...MW2007-08-241-1/+0
* Hopefully fixed mantis bug #318 (exception when a prim moves across a border,...MW2007-08-241-1/+20
* Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW2007-08-243-9/+34
* Updated sqlite3.dll to version 3.4.2MW2007-08-242-0/+9
* Added RemovePrim method to the physics plugins interface.MW2007-08-233-12/+27
* Implemented Resize Method in OdePrim.MW2007-08-232-5/+24
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-233-11/+23
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-232-0/+13
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-225-2/+61
* (Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen2007-08-221-1/+1
* Added Scene.GetSceneObjectPart(uint localID)MW2007-08-221-0/+17
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-222-20/+20
* A little bit of cleaning up.MW2007-08-222-4/+4
* added ParentPartID to TaskInventoryItem class to make it easier to store them...MW2007-08-221-4/+4
* Fixed typo.MW2007-08-223-4/+4
* Added forgotten file.MW2007-08-222-5/+5
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-224-57/+191
* Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW2007-08-214-2/+63
* Hopefully fixed the problem of users avatars not always showing up when eithe...MW2007-08-212-6/+19
* Old group is now deleted from datastore when you link groups/prims, so that t...MW2007-08-212-3/+2
* Think linking prims should now work correctly (if its not then please someone...MW2007-08-211-1/+2
* A bit more work on prim building related code. Think most of the building too...MW2007-08-212-8/+7
* Shift and Drag copying should now work correctly. [This was one of those stup...MW2007-08-214-17/+57
* Can now turn on/off server side permission checking (on prim editing etc) fro...MW2007-08-213-262/+330
* Added Property to SceneObjectGroup to allow the UUID of the region it is in t...MW2007-08-201-0/+10
* The regionUUID is now being passed to the datastore calls.MW2007-08-204-7/+31
* Instant Messages between users in the same region should actually now work.MW2007-08-203-12/+11
* small clean up.MW2007-08-192-0/+16
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-195-20/+221
* When teleporting to distant region, you can now go to the point you want to g...Brian McBee2007-08-181-1/+2
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-173-1/+5
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-168-1/+33
* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ...MW2007-08-162-4/+4
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-1612-61/+108
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-163-47/+172