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* Add configuration values for scripted prim region crossingMelanie Thielker2008-11-292-1/+6
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* Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2008-11-293-2/+16
| | | | | | a gratuitious asset fetch when region crossing.
* Mantis #2584Melanie Thielker2008-11-292-1/+36
| | | | | | | Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.
* Finally make attachments stay put. Randomize local ID generation toMelanie Thielker2008-11-293-11/+7
| | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
* Stop attachments from twisting away. Thismakes attachments phantom, whichMelanie Thielker2008-11-292-4/+5
| | | | | | is the proper way to handle this
* Try to prevent attachments twisting/movingMelanie Thielker2008-11-291-1/+1
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* A try to better attachment crossing.Melanie Thielker2008-11-292-53/+64
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* * minor: remove mono compiler warningJustin Clarke Casey2008-11-281-1/+1
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* * test: Extend take object test to finally check that the object made it ↵Justin Clarke Casey2008-11-282-7/+28
| | | | into user inventory and that it was removed from the scene
* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-285-16/+22
| | | | no longer sets everything up properly
* * test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey2008-11-288-52/+144
| | | | | | | | deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
* * test: Separate out async deletion methods to test delete and take copy ↵Justin Clarke Casey2008-11-282-11/+44
| | | | | | | | separately. * The take copy test doesn't currently actually test the take
* * refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey2008-11-285-29/+29
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* * refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey2008-11-282-2/+2
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* * minor: Eliminate unused paramter in LocalUserServices constructorsJustin Clarke Casey2008-11-281-1/+1
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* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-282-5/+6
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* Correct wrong inverted logic on settings goupMelanie Thielker2008-11-281-1/+1
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* Revert setting the parent local is explicitly, as that caused even moreMelanie Thielker2008-11-281-3/+0
| | | | | | failures
* Omit parcel checks for attachments.Melanie Thielker2008-11-281-4/+14
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* Force regioncrossed prims to get a new LocalID. Reset parent local ID to newMelanie Thielker2008-11-282-1/+14
| | | | | | avatar local ID when corssing.
* Invert a test to allow prims to region-cross againMelanie Thielker2008-11-281-1/+1
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* Reinstate a check that i overzealously removed. Permissions are not slammedMelanie Thielker2008-11-281-1/+1
| | | | | | without owner change anymore
* Fix build breakMelanie Thielker2008-11-271-1/+1
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* And take away a now unnecessare swap elsewhere. We should not be swappingMelanie Thielker2008-11-271-6/+1
| | | | | | them anywhere but at the point of transmission
* * test: Inch forward with another test by using a skeletal in memory ↵Justin Clarke Casey2008-11-274-7/+71
| | | | inventory data plugin
* * Remove unused and largely unimplemented UpdateUserCurrentRegion()Justin Clarke Casey2008-11-271-1/+0
| | | | | | * please say if this causes you a problem
* * Add a file I forgot in the last commit.Justin Clarke Casey2008-11-271-0/+124
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* * test: Add the ability to add a plugin directory to the user and inventory ↵Justin Clarke Casey2008-11-274-5/+19
| | | | | | | | services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
* * minor: remove the ability to change the client in ScenePresence to reduce ↵Justin Clarke Casey2008-11-271-1/+3
| | | | | | | | the scope of possible bugs - currently unused in the core code * if this is being used then please say and we can see if there is a better accomodation of this
* * Fix some testsTeravus Ovares2008-11-271-1/+2
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* Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-272-0/+138
| | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
* Unconditionally set the slam bit oon all object to agent inventory transfers.Melanie Thielker2008-11-271-1/+1
| | | | | | Closes a possible exploit with prims containing other prims
* Cause the slam bit to be set in transferred inv itemsMelanie Thielker2008-11-271-0/+1
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* Fix permission propagation that was broken some revision back, causingMelanie Thielker2008-11-273-5/+5
| | | | | | sold/given prim to become full perm.
* * minor: Remove unused SetAnimation method that was identical to TrySetAnimationJustin Clarke Casey2008-11-261-13/+1
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* * Eliminate forceAvatarMovement() in favour of existing AddNewMovement()Justin Clarke Casey2008-11-261-7/+4
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* * Get rid of the phenomena where the avatar sometimes reverts to the stand ↵Justin Clarke Casey2008-11-262-7/+31
| | | | | | | | | animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue
* * Adding ScenePresence.ClientView property to return IClientCore interface ↵Adam Frisby2008-11-261-0/+6
| | | | to a client.
* Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker2008-11-263-7/+31
| | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories.
* Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid.Homer Horwitz2008-11-252-7/+5
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* * Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey2008-11-252-5/+5
| | | | other packages
* * Remove direct access to Inventory.SerialJustin Clarke Casey2008-11-251-7/+11
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* * refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey2008-11-252-2/+2
| | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
* Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-251-9/+36
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* Update svn properties.Jeff Ames2008-11-255-1052/+1052
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* * minor: eliminate mono compiler warningsJustin Clarke Casey2008-11-251-1/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey2008-11-254-0/+870
| | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
* * Removed more locks on EntitiesAdam Frisby2008-11-241-21/+3
| | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
* * Refactored a number of locks into EntityManager to limit the scope of the ↵Adam Frisby2008-11-241-37/+17
| | | | locks.
* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-245-16/+40
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.