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My fork of OpenSim for IG and DG, called SledjChisl.
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...
*
* added some functions for use in raytracing. They're kind of crappy now, so...
Teravus Ovares
2007-11-23
6
-0
/
+224
*
* Added code to capture the draw distance setting from the client.
Teravus Ovares
2007-11-22
2
-11
/
+107
*
Fixed bug that can lead to infinitive loops
MW
2007-11-21
1
-0
/
+6
*
* Did some initial work for prim crossing. Just glue so far.
Teravus Ovares
2007-11-21
3
-5
/
+42
*
fix for mantis #2 from Justin Casey (IBM)
Sean Dague
2007-11-20
2
-3
/
+12
*
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
2007-11-20
5
-40
/
+60
*
* Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...
Teravus Ovares
2007-11-18
3
-4
/
+4
*
cleaned up some mono compiler warnings
Jeff Ames
2007-11-18
2
-5
/
+2
*
first stab at implementation of CopyInventoryItem
Jeff Ames
2007-11-18
2
-43
/
+85
*
* Found several cases where prim set physical were not subscribing to physics...
Teravus Ovares
2007-11-18
5
-0
/
+26
*
Made the background (ie empty space) colour of the exported map image blue.
MW
2007-11-18
1
-0
/
+2
*
Added "export-map <filename>" console command to the region server that will ...
MW
2007-11-18
1
-0
/
+42
*
Attempt to get World Map working in Grid mode, will need to be using the grid...
MW
2007-11-18
3
-59
/
+78
*
For every problem there's a solution that is simple, neat and wrong.
Dalien Talbot
2007-11-18
1
-4
/
+1
*
Looks like we're requesting the mapblocks for every agent - including
Dalien Talbot
2007-11-18
1
-1
/
+4
*
Second try at having a bandaid for the multiple logins crash
Dalien Talbot
2007-11-18
1
-1
/
+8
*
Added ClickAction property to SceneObjectPart (and the relevant changes in IC...
MW
2007-11-17
1
-1
/
+13
*
minor cleanup of some dodgy bits
Jeff Ames
2007-11-17
2
-33
/
+15
*
* Resolved the situation where prim is loaded from storage and when pushed ne...
Teravus Ovares
2007-11-16
3
-22
/
+44
*
*Added the TimeDilation property to Scene
mingchen
2007-11-16
1
-0
/
+5
*
* Trying a space/collision optimization technique in ODE. Let me know if you...
Teravus Ovares
2007-11-16
1
-1
/
+2
*
More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...
MW
2007-11-16
2
-1
/
+3
*
* ODE step two on the way to separate dynamic space allocation ( One more to ...
Teravus Ovares
2007-11-16
1
-6
/
+48
*
* Fixed object edit movements causing full object updates instead of terse ob...
Teravus Ovares
2007-11-16
1
-1
/
+7
*
* Implemented the little friendly pop tooltip messages that appear when you h...
Teravus Ovares
2007-11-15
4
-5
/
+82
*
* Copied objects are now owned by the object copier (Next Owner) (however nex...
Teravus Ovares
2007-11-14
3
-11
/
+42
*
* Possibly resolved the excess sim lag.
Teravus Ovares
2007-11-14
1
-1
/
+2
*
* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...
Teravus Ovares
2007-11-13
3
-2
/
+46
*
first pass on unlinking of objects. From Jay Clarke (IBM)
Sean Dague
2007-11-13
4
-12
/
+167
*
Added "remove-region <region name>" console command that "should" remove the ...
MW
2007-11-13
1
-5
/
+0
*
replaced exception when sitting and typing with rather amusing getting up and...
Jeff Ames
2007-11-13
1
-0
/
+12
*
Some work on cleanly removing Regions.
MW
2007-11-13
3
-26
/
+71
*
* Fixed the walk vs fall animation.
Teravus Ovares
2007-11-13
1
-5
/
+5
*
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
Teravus Ovares
2007-11-13
1
-2
/
+16
*
added IDs for all built-in animations
Jeff Ames
2007-11-13
1
-1
/
+1
*
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
2007-11-12
1
-1
/
+18
*
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
2007-11-12
1
-3
/
+43
*
enable typing animation for chat, maybe
Jeff Ames
2007-11-12
1
-2
/
+19
*
Patch from Mathias Soeken (thanks Mathias!) to take care of the color
Dalien Talbot
2007-11-11
2
-1
/
+33
*
fixed chatting while sitting
Jeff Ames
2007-11-11
1
-5
/
+9
*
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....
Teravus Ovares
2007-11-11
4
-12
/
+16
*
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
2007-11-09
1
-4
/
+7
*
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
2007-11-08
2
-0
/
+14
*
fixed non-ASCII chat and IM
Jeff Ames
2007-11-08
1
-1
/
+1
*
converted hard-coded chat type values to ChatTypeEnum
Jeff Ames
2007-11-08
1
-2
/
+2
*
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
2007-11-08
2
-4
/
+29
*
move Sun into a Region Module, pass 1. Currently this works fine with
Sean Dague
2007-11-07
2
-3
/
+4
*
refactored some duplicate SceneObjectGroup searching code in Scene
Jeff Ames
2007-11-07
2
-236
/
+98
*
* Substituted som 'GenericCall' with Action<>
lbsa71
2007-11-05
1
-20
/
+24
*
Started to cleanup/close down childagent connections when a user teleports. ...
MW
2007-11-05
4
-14
/
+61
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