Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Moved EventManager to SceneBase (from Scene) | Adam Frisby | 2007-07-19 | 3 | -9/+18 |
| | | | | | | * Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning. | ||||
* | * Nearly back down to zero compiler warnings again... | Adam Frisby | 2007-07-19 | 1 | -1/+5 |
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* | * Cleaned out remaining references to the old LocalStorage system in prep. ↵ | Adam Frisby | 2007-07-19 | 2 | -41/+6 |
| | | | | to move to StorageManager. | ||||
* | * Removing more compiler warnings | Adam Frisby | 2007-07-19 | 3 | -5/+0 |
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* | A script/custom application should be able to add a particle system to a ↵ | MW | 2007-07-18 | 1 | -1/+8 |
| | | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. | ||||
* | Sculpted Prims should now work. | MW | 2007-07-18 | 3 | -0/+35 |
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* | More testing some ideas, to find best method for SceneObject Primitive classes. | MW | 2007-07-18 | 2 | -0/+510 |
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* | Just trying things out, nothing to see here, please go back to sleep. | MW | 2007-07-18 | 2 | -5/+5 |
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* | few small changes | MW | 2007-07-18 | 6 | -3/+532 |
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* | * Fixing compile | Adam Frisby | 2007-07-17 | 1 | -0/+2 |
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* | * More LSL changes (and fixing a compile warning) | Adam Frisby | 2007-07-17 | 1 | -1/+1 |
| | | | | | * More attempted fixes for the phantom remoting bug. | ||||
* | * More LSL related fun | Adam Frisby | 2007-07-17 | 5 | -7/+23 |
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* | * Working more on the Interpreted Script API (for use in scripts which have ↵ | Adam Frisby | 2007-07-17 | 1 | -0/+49 |
| | | | | to occupy something [Hello LSL]) | ||||
* | * Attempting to fix a bug. | Adam Frisby | 2007-07-17 | 2 | -0/+0 |
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* | * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵ | Adam Frisby | 2007-07-17 | 2 | -7/+7 |
| | | | | / 5.0. (5 seconds = raise one brush radius) | ||||
* | * Changed SimpleApp to use EventManager and Scene timer | lbsa71 | 2007-07-17 | 5 | -386/+425 |
| | | | | | * Refactored a lot of m_* and public -> wrappers | ||||
* | * debugged quite a lot of db-related strangeness and various refactoring goofs | lbsa71 | 2007-07-17 | 2 | -41/+27 |
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* | * RegionApplicationBase restructuring now complete | lbsa71 | 2007-07-16 | 1 | -2/+2 |
| | | | | | * Still has some weird bug in SimpleApp though. | ||||
* | * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp | lbsa71 | 2007-07-16 | 1 | -1/+1 |
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* | *Renamed everything Parcels and ParcelData to Land and LandData | mingchen | 2007-07-16 | 2 | -13/+13 |
| | | | | | *Added missing files (I hope) | ||||
* | *Renamed ParcelManager to LandManager | mingchen | 2007-07-16 | 2 | -22/+24 |
| | | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. | ||||
* | * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵ | Adam Frisby | 2007-07-16 | 2 | -0/+58 |
| | | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!) | ||||
* | * Updating internal LSL handler/compiler with Tedd's r1. | Adam Frisby | 2007-07-16 | 10 | -387/+1844 |
| | | | | | * Importing begginings of DB4oDataStore | ||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 48 | -7883/+7883 |
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* | *Trunk compiles now | mingchen | 2007-07-16 | 1 | -3/+29 |
| | | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" | ||||
* | *Fixed bug that incorrectly tabulated 'others' prims on a parcel | mingchen | 2007-07-16 | 3 | -0/+28 |
| | | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count | ||||
* | * More scripting enhancemnents and properties. | Adam Frisby | 2007-07-15 | 4 | -3/+62 |
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* | It wasn't me who messed up flying when adding a test NPC class. (honestly!) | MW | 2007-07-15 | 1 | -1/+1 |
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* | * Added new scripting related events, in particular a new event which is ↵ | Adam Frisby | 2007-07-15 | 5 | -2/+52 |
| | | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET | ||||
* | Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵ | MW | 2007-07-15 | 3 | -6/+8 |
| | | | | simpleApp), to try out a basic test npc character(/class). | ||||
* | *Added support for the "show" button that highlights objects over the ↵ | mingchen | 2007-07-15 | 2 | -3/+3 |
| | | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object) | ||||
* | * Primitives are now loaded from Datastore during scene initialisation. | Adam Frisby | 2007-07-15 | 1 | -0/+9 |
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* | Removed the reference to ClientManager from scene, as scene really shouldn't ↵ | MW | 2007-07-15 | 3 | -21/+26 |
| | | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions. | ||||
* | Removed reference to Scene EventManager from primitive. In its place, ↵ | MW | 2007-07-15 | 4 | -40/+50 |
| | | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp. | ||||
* | * Marked old terrain methods as obsolete. | Adam Frisby | 2007-07-15 | 1 | -2/+3 |
| | | | | | * Missed an item using the old local storage. | ||||
* | * Terrain now uses the new StorageManager. | Adam Frisby | 2007-07-15 | 1 | -4/+4 |
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* | * Storage Manager now initialises with a DB name equal to that of the region ↵ | Adam Frisby | 2007-07-15 | 1 | -1/+1 |
| | | | | | | | name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager. | ||||
* | * Added loading methods for NullStorage. | Adam Frisby | 2007-07-15 | 1 | -1/+4 |
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* | * Adding example "NullStorage" DataStore engine. | Adam Frisby | 2007-07-15 | 1 | -0/+1 |
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* | * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. | Adam Frisby | 2007-07-14 | 1 | -1/+10 |
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* | * Fixed an issue which caused regions to crash when duplicating primitives. | Adam Frisby | 2007-07-14 | 1 | -0/+2 |
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* | *Removed ParcelManager from SceneObject and Primitive and replaced with ↵ | mingchen | 2007-07-14 | 4 | -17/+38 |
| | | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier | ||||
* | *Added support for simwide area and simwide prim count for parcels | mingchen | 2007-07-14 | 1 | -1/+1 |
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* | * Worked some more on SimpleApp | lbsa71 | 2007-07-14 | 2 | -32/+31 |
| | | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject | ||||
* | *Added support for prim counting on parcels | mingchen | 2007-07-14 | 4 | -13/+107 |
| | | | | | | **No restrictions yet in place, or total prim count | ||||
* | * encapsulated some public fields | lbsa71 | 2007-07-14 | 3 | -14/+27 |
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* | * Apparently, we need to tell ParcelManager that there is no parcels. | lbsa71 | 2007-07-14 | 1 | -8/+14 |
| | | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) | ||||
* | Added AddPreCompiledScript method to ScriptManager. | MW | 2007-07-14 | 4 | -5/+13 |
| | | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | ||||
* | *Moved the OnSignificantClientMovement event to ScenePresence. | mingchen | 2007-07-13 | 2 | -3/+9 |
| | | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd | ||||
* | *Reworked parcel joining to work the same way as LL's method. | mingchen | 2007-07-13 | 2 | -2/+3 |
| | | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. |