aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-10-04* minor: Remove warningJustin Clarke Casey1-1/+1
2008-10-04* Check in the second part of ↵Justin Clarke Casey1-35/+29
http://opensimulator.org/mantis/view.php?id=2334 since enough time has passed such that servers following head have probably updated * This patch aims to store look at data when an avatar logs off in grid mode * However, in my short test it doesn't appear to be working yet - numbers are being stored but they don't look correct * But this doesn't appear to cause any login problems * Thanks tyre
2008-10-04Added immediate TP failure message for TPs to regions that aren't there,Homer Horwitz1-0/+19
instead of the 130s timeout somewhere. Additionally, mark the map-tile as offline. This partly fixes the TP problems of Mantis 2332; the rest is a viewer problem (just relogin).
2008-10-04Cause a request to a different attachment point to taint the attachment soMelanie Thielker1-0/+6
that the attachment point is saved even if nothing else changed
2008-10-04Prevent a new asset being created on every detach of an attachmentMelanie Thielker1-0/+1
2008-10-04Mantis #2330Melanie Thielker1-5/+4
Fixes use of the saved attachment point from asset
2008-10-04Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker3-22/+10
Thise were client supplied untrusted values we never used anyway.
2008-10-04Guard against negative scale set through LSL functionsMelanie Thielker1-0/+5
2008-10-04Tiny performance tweakMelanie Thielker1-2/+1
2008-10-04Avoid a gratuitious KillObject storm on region crossingMelanie Thielker1-2/+5
2008-10-04Cause "Show in search" to trigger a persistence saveMelanie Thielker1-0/+2
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker4-7/+58
2008-10-03Add the missing bits for the new region-search:Homer Horwitz1-1/+5
- Added lookup in the data-layer - MySQL works - SQLite doesn't have a grid-db, so it won't work there - I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-) - Added the plumbing up to OGS1GridServices. This speaks with the grid-server via XMLRPC. - Modified MapSearchModule to use the new data. It's backward compatible; if used with an old grid-server, it just returns one found region instead of a list. - Refactored a bit. Note: This updates data, grid-server and region code. No new files.
2008-10-03Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker4-57/+65
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
2008-10-03Cause objects to be removed from the database when they go temp or getMelanie Thielker2-1/+17
attached. Also make sure that parcel prim counts get updated
2008-10-03Implement temp-on-rez objecte really being temporaryMelanie Thielker3-6/+49
2008-10-03This changeset changes the way chat from client is routed: Dr Scofield1-3/+19
old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
2008-10-03Prevent attachments to be persisted in the destination region when theMelanie Thielker3-4/+16
avatar is not present there.
2008-10-03Mantis #1360Melanie Thielker3-3/+16
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-03* EventQueueGet is now working.Teravus Ovares1-3/+12
* Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
2008-10-03Attempt to prevent attached prims from being persisted. Attachments withMelanie Thielker1-1/+1
invisiprim refresh scripts get sent to the database and remain there when the agent logs out. This tries to prevent that.
2008-10-01Added functions to find prims by nameJohan Berntsson2-0/+37
2008-09-30- a couple of minor code cleanups in RestInventoryServicesDr Scofield1-0/+1
- cleanups and more comments in ChatModule and IRCBridgeModule - adding Name support in ScenePresence
2008-09-30And one more. lThat should make all scripts start for everyoneMelanie Thielker1-1/+1
2008-09-30Add two more default script engine paramsMelanie Thielker1-1/+1
2008-09-30* Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby1-0/+4
and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
2008-09-29* minor: forgot this small tidy in the last checkinJustin Clarke Casey1-2/+1
2008-09-29* minor: tidy up async sog deleterJustin Clarke Casey1-19/+18
2008-09-29* refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey3-83/+165
out to a separate class
2008-09-29ApplyImpulse now forwards impulse in both local and global modes.Dahlia Trimble1-6/+3
2008-09-29* refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey1-2/+2
2008-09-28Implement the plumbing for llSetVehicleType from the LSLCharles Krinke1-0/+8
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
2008-09-28Added the plumbing for llSetVehicleRotationParamCharles Krinke1-0/+8
in the classes between the LSL implementation and the underlying physics engines.
2008-09-28Plumb the connection though from llSetVehicleVectorParamCharles Krinke1-2/+10
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Plumb the connection through from llSetVehicleFloatParamCharles Krinke1-0/+8
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28- Further cleanupsHomer Horwitz1-2/+13
- Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
2008-09-28Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames1-1/+1
Fix a UUID vs null comparison.
2008-09-28* okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares1-1/+17
client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
2008-09-27* Adds flag to enable/disable EventQueueGet.Teravus Ovares1-1/+15
* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
2008-09-26And actually do what I intended to do with the last commit. Message is gone.Melanie Thielker1-5/+5
2008-09-26Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker1-2/+3
Changes behavior to send on_rez event to prims when rezzed from agent inventory.
2008-09-26Add "Notecard saved" message to saves of notecards into primsMelanie Thielker1-0/+16
2008-09-26* Patch from JHurlimanTeravus Ovares3-4/+4
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26* Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey1-6/+7
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker3-10/+54
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-25Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2-2/+2
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2-11/+19
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-23Update svn properties, formatting cleanup.Jeff Ames1-7/+7
2008-09-23Update the permissions system to handle scripts and notecards the wayMelanie Thielker1-9/+23
it was meant to. No functional changes, just better code
2008-09-22Remove the ugly-as-sin "interop" hack script perms fudging inMelanie Thielker1-18/+0
object inventory