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2008-05-07*Fixed Missing SceneExternalChecks.csmingchen1-0/+104
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ...mingchen3-10/+22
2008-05-06De-tabify source.Jeff Ames3-53/+47
2008-05-06send actual velocity and angular velocity in terse updatesSean Dague1-3/+4
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby3-23/+18
2008-05-06* Committing a bunch of work for control snatching. Not done yet. No visib...Teravus Ovares1-0/+125
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares2-3/+22
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey7-50/+48
2008-05-05* Just some tidy up and documentation before I make my first ever attempt to ...Justin Clarke Casey1-17/+11
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares1-0/+3
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that attr...Teravus Ovares2-1/+75
2008-05-04* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2-0/+39
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets all...mingchen1-13/+1
2008-05-03* Add ability to defer item actions for AddItem() and DeleteItem(). This won...Justin Clarke Casey1-0/+3
2008-05-03* Refactor RemoveItem()Justin Clarke Casey1-17/+20
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() pref...Justin Clarke Casey1-20/+28
2008-05-03* Refactor: Move bulk of CreateFolder from UserProfileCacheService into Cache...Justin Clarke Casey1-0/+1
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-5/+16
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey1-6/+6
2008-05-03*Moved EstateManager into a region modulemingchen2-13/+16
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life d...Teravus Ovares2-1/+68
2008-05-03* Committing some collision stuffs that I'm working on.Teravus Ovares2-11/+57
2008-05-02* Small fixes to Scene.csAdam Frisby1-10/+5
2008-05-02* More refactorings of UDPServer.Adam Frisby2-3/+1
2008-05-02* DuplicateOnRay with copy center works in two directions... Still fightin...Teravus Ovares2-49/+52
2008-05-01* Minor: Normalise prim inventory log headersJustin Clarke Casey2-13/+13
2008-05-01* Rolled back a few changes.Adam Frisby24-3364/+3461
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby24-3461/+3364
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond w...Adam Frisby2-2/+2
2008-05-01* committing what I've got so far for DuplicateOnRay so I don't fight the con...Teravus Ovares5-17/+114
2008-05-01* Assorted spring cleanings.Adam Frisby4-5/+2
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-3/+0
2008-05-01* You can now rez objects out of inventory at the correct offset from prim yo...Teravus Ovares6-15/+69
2008-05-01* Fix OBB raycaster to respond properly to rays cast from any direction.Teravus Ovares1-1/+4
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby1-22/+0
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby1-1/+1
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ...Teravus Ovares6-108/+120
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thank...Teravus Ovares1-5/+28
2008-04-29Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie!Teravus Ovares1-1/+2
2008-04-29* Fixes child prim not editable as an attachment. You can right click on chi...Teravus Ovares2-2/+16
2008-04-28From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-13/+2
2008-04-28* Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares5-8/+220
2008-04-27* Patch from XenReborn to make remove-region work properly without needing to...Teravus Ovares5-14/+72
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ...Teravus Ovares5-16/+195
2008-04-27Minor svn, formatting cleanup.Jeff Ames1-4/+0
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what I...Teravus Ovares5-32/+161
2008-04-26* Tidy up and comments related to last inventory related commitJustin Clarke Casey1-5/+5
2008-04-26* First draft implementation of copying prim inventory items back to agent in...Justin Clarke Casey6-12/+112
2008-04-26* Ooops, attachments now teleport/cross region borders along with your avatar...Teravus Ovares6-22/+141
2008-04-25* Fixes prim crossing. See bug 1050.Teravus Ovares4-5/+52