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My fork of OpenSim for IG and DG, called SledjChisl.
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2008-01-22
* Enabled dead region tracking for ChildAgentDataUpdates
Teravus Ovares
4
-35
/
+105
2008-01-22
* Renamed a number of TerrainEngine functions to conform naming standards bet...
Adam Frisby
1
-5
/
+6
2008-01-21
* Shutting down child agents properly in neighbor regions.
Teravus Ovares
2
-13
/
+57
2008-01-21
Another attempt to squash the animation bug. Wish I could get this to fail at...
Brian McBee
1
-1
/
+1
2008-01-21
Change misleading placeholder error messages for attempts to persist non-scri...
Justin Clarke Casey
1
-2
/
+2
2008-01-21
Attempt to catch animation fubar on region crossing that causes client hang. ...
Brian McBee
1
-1
/
+11
2008-01-21
* Scripts edited within a prim will now be persisted correctly
Justin Clarke Casey
1
-1
/
+4
2008-01-21
Method rename
Justin Clarke Casey
1
-3
/
+5
2008-01-21
* Make object persistence more granular by separating prim and prim inventory...
Justin Clarke Casey
3
-25
/
+33
2008-01-20
* Added hooks for logout to all IUserService and all that implement it.
Teravus Ovares
1
-0
/
+3
2008-01-20
Graceful failure of teleport to unavailable regions might actually work now.
Brian McBee
1
-2
/
+14
2008-01-20
Check if remote simulator is up before attempting teleport. Teleport to a rem...
Brian McBee
1
-4
/
+10
2008-01-20
* Found and fixed a situation where a neighbor region would come up send a no...
Teravus Ovares
1
-2
/
+6
2008-01-19
removed additional debugging, added temp mega-debugging to StoreLandObject
Tedd Hansen
1
-5
/
+0
2008-01-19
More debugging
Tedd Hansen
1
-8
/
+0
2008-01-19
More debugging
Tedd Hansen
1
-0
/
+4
2008-01-19
checking return code may make failed teleports fail more gracefully.
Brian McBee
1
-17
/
+19
2008-01-19
More debugging in hunt for that random startup crash
Tedd Hansen
1
-0
/
+4
2008-01-19
one more try before I leave
Tedd Hansen
1
-6
/
+6
2008-01-19
"compile before commit, AND check compile result" - forgot a ;
Tedd Hansen
1
-1
/
+1
2008-01-19
Still hunting, added debug output
Tedd Hansen
1
-3
/
+10
2008-01-18
Added block for scenario: global exception handler called in loop when except...
Tedd Hansen
1
-4
/
+0
2008-01-18
Why don't you try compiling before you commit?
Tedd Hansen
1
-2
/
+2
2008-01-18
Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead
Tedd Hansen
1
-8
/
+8
2008-01-18
Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...
Tedd Hansen
1
-8
/
+12
2008-01-18
On reflection, HasGroupChanged is more appropriate
Justin Clarke Casey
3
-15
/
+15
2008-01-18
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
Justin Clarke Casey
3
-13
/
+17
2008-01-18
* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...
lbsa71
1
-6
/
+1
2008-01-18
* ODE Physics update. fixed weird rotation of the avatar surrogate.
Teravus Ovares
1
-1
/
+1
2008-01-17
* Added llApplyImpulse in the global frame. The object must be physical befo...
Teravus Ovares
2
-0
/
+25
2008-01-17
* added ForEachPart helper
lbsa71
1
-2
/
+16
2008-01-17
* Added and implemented the LSL changed event.
Teravus Ovares
4
-6
/
+74
2008-01-16
* Fixed standing up so that you're at the new position of the prim if you mov...
Teravus Ovares
1
-3
/
+6
2008-01-16
* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...
Justin Clarke Casey
4
-97
/
+133
2008-01-16
* Fixed a packet counting issue that I introduced
Teravus Ovares
2
-23
/
+29
2008-01-16
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
6
-59
/
+95
2008-01-16
First part of changing prim's permission flags to use the correct enum (libsl...
MW
1
-40
/
+10
2008-01-16
* Slowed down the sim stats update to once every 5 seconds because the networ...
Teravus Ovares
1
-23
/
+27
2008-01-16
* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...
Teravus Ovares
3
-10
/
+90
2008-01-16
* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...
Teravus Ovares
1
-0
/
+8
2008-01-16
* Refactored the SimStatsReporter to reuse the same packet and packet blocks ...
Teravus Ovares
3
-25
/
+110
2008-01-15
* Added some comments to the linkset positioning code
Teravus Ovares
1
-4
/
+20
2008-01-15
* Delinking doesn't leave invisible physical objects behind anymore
Teravus Ovares
1
-0
/
+6
2008-01-15
* Pass 2 of collidable (non physical) linksets
Teravus Ovares
4
-39
/
+33
2008-01-15
* Mother of all commits:
Adam Frisby
8
-21
/
+21
2008-01-14
* First pass at collidable linksets
Teravus Ovares
3
-40
/
+151
2008-01-14
Remove unused SOG constructor
Justin Clarke Casey
1
-8
/
+0
2008-01-13
* Fixed an overflow in the land manager
Teravus Ovares
1
-2
/
+2
2008-01-12
*removed a goofy debug line left in
Teravus Ovares
1
-4
/
+1
2008-01-12
* Added some of the finer control points to POS such as
Teravus Ovares
1
-0
/
+5
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