Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * test: Add basic synchronous object remove test | Justin Clarke Casey | 2008-11-12 | 1 | -4/+10 | |
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* | * Create TestScene to get at the async object deleter for use in a future test | Justin Clarke Casey | 2008-11-11 | 2 | -2/+57 | |
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* | * Put an Enabled switch on the async object deleter for future testing purposes | Justin Clarke Casey | 2008-11-11 | 1 | -0/+8 | |
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* | minor: refactor some SceneTests code for future tests | Justin Clarke Casey | 2008-11-11 | 1 | -7/+24 | |
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* | * Remove mono warnings | Justin Clarke Casey | 2008-11-10 | 1 | -32/+9 | |
| | | | | | | * Remove duplicate test part | |||||
* | fix unit tests use SetRootPart now | Sean Dague | 2008-11-10 | 1 | -3/+3 | |
| | | | | | From: Sean Dague <sdague@gmail.com> | |||||
* | make things compile, but the test still fails because of the root part | Sean Dague | 2008-11-10 | 1 | -3/+0 | |
| | | | | | changes | |||||
* | Lock tests on EntityList.cs, multithreaded object addition | Sean Dague | 2008-11-10 | 1 | -0/+289 | |
| | | | | | | | and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | |||||
* | * minor: remove useless exception catch | Justin Clarke Casey | 2008-11-10 | 1 | -1/+1 | |
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* | * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵ | Justin Clarke Casey | 2008-11-10 | 1 | -4/+2 | |
| | | | | | | | | RootPart and adding the part separately * Make RootPart read only | |||||
* | * Extend basic scene test to retrieve the object from the scene and match uuids | Justin Clarke Casey | 2008-11-10 | 1 | -1/+14 | |
| | | | | | | | * Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors | |||||
* | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 | |
| | | | | | | * These are assigned when the object is attached to the scene | |||||
* | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 2008-11-06 | 1 | -2/+2 | |
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* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2008-11-06 | 1 | -0/+3 | |
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* | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 2008-11-06 | 1 | -1/+18 | |
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* | * In the client stack, if the BeginReceive() throws an exception then do ↵ | Justin Clarke Casey | 2008-10-31 | 1 | -3/+4 | |
| | | | | | | | | | print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes) | |||||
* | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 2008-10-31 | 1 | -0/+61 | |
* set debug scene name on scene registration, rather than within the Scene constructor |