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My fork of OpenSim for IG and DG, called SledjChisl.
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*
make things compile, but the test still fails because of the root part
Sean Dague
2008-11-10
1
-3
/
+0
*
Lock tests on EntityList.cs, multithreaded object addition
Sean Dague
2008-11-10
1
-0
/
+289
*
* minor: remove useless exception catch
Justin Clarke Casey
2008-11-10
1
-1
/
+1
*
* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...
Justin Clarke Casey
2008-11-10
1
-4
/
+2
*
* Extend basic scene test to retrieve the object from the scene and match uuids
Justin Clarke Casey
2008-11-10
1
-1
/
+14
*
* Stop requiring local ids in the SOG constructors.
Justin Clarke Casey
2008-11-07
1
-1
/
+1
*
* refactor: Attach a scene object to a scene separately from its construction
Justin Clarke Casey
2008-11-06
1
-2
/
+2
*
* minor: remove some mono compiler warnings
Justin Clarke Casey
2008-11-06
1
-0
/
+3
*
* minor: Make some 'startup config failed to load' log messages more consistent
Justin Clarke Casey
2008-11-06
1
-1
/
+18
*
* In the client stack, if the BeginReceive() throws an exception then do prin...
Justin Clarke Casey
2008-10-31
1
-3
/
+4
*
* test: Add basic scene test which merely instantiates the scene right now
Justin Clarke Casey
2008-10-31
1
-0
/
+61