Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2008-11-17 | cleaning up warning | Dr Scofield | 1 | -1/+2 | |
2008-11-14 | * test: Add scene root agent test stub, since I'll be picking up with ↵ | Justin Clarke Casey | 1 | -0/+79 | |
something else the next time I start coding on OpenSim | |||||
2008-11-14 | * refactor: Have the entity list tests use the infrastructure method rather ↵ | Justin Clarke Casey | 1 | -15/+2 | |
than cut n paste | |||||
2008-11-14 | * Move test scene construction infrastructure methods to a separate class ↵ | Justin Clarke Casey | 2 | -42/+82 | |
for future common use | |||||
2008-11-12 | * Rename scene tests to scene object tests since that is what they are ↵ | Justin Clarke Casey | 1 | -2/+2 | |
actually concerned with | |||||
2008-11-12 | * test: Add basic synchronous object remove test | Justin Clarke Casey | 1 | -4/+10 | |
2008-11-11 | * Create TestScene to get at the async object deleter for use in a future test | Justin Clarke Casey | 2 | -2/+57 | |
2008-11-11 | * Put an Enabled switch on the async object deleter for future testing purposes | Justin Clarke Casey | 1 | -0/+8 | |
2008-11-11 | minor: refactor some SceneTests code for future tests | Justin Clarke Casey | 1 | -7/+24 | |
2008-11-10 | * Remove mono warnings | Justin Clarke Casey | 1 | -32/+9 | |
* Remove duplicate test part | |||||
2008-11-10 | fix unit tests use SetRootPart now | Sean Dague | 1 | -3/+3 | |
From: Sean Dague <sdague@gmail.com> | |||||
2008-11-10 | make things compile, but the test still fails because of the root part | Sean Dague | 1 | -3/+0 | |
changes | |||||
2008-11-10 | Lock tests on EntityList.cs, multithreaded object addition | Sean Dague | 1 | -0/+289 | |
and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | |||||
2008-11-10 | * minor: remove useless exception catch | Justin Clarke Casey | 1 | -1/+1 | |
2008-11-10 | * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵ | Justin Clarke Casey | 1 | -4/+2 | |
RootPart and adding the part separately * Make RootPart read only | |||||
2008-11-10 | * Extend basic scene test to retrieve the object from the scene and match uuids | Justin Clarke Casey | 1 | -1/+14 | |
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors | |||||
2008-11-07 | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 1 | -1/+1 | |
* These are assigned when the object is attached to the scene | |||||
2008-11-06 | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 1 | -2/+2 | |
2008-11-06 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 1 | -0/+3 | |
2008-11-06 | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 1 | -1/+18 | |
2008-10-31 | * In the client stack, if the BeginReceive() throws an exception then do ↵ | Justin Clarke Casey | 1 | -3/+4 | |
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes) | |||||
2008-10-31 | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 1 | -0/+61 | |
* set debug scene name on scene registration, rather than within the Scene constructor |