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2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2-18/+17
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa714-50/+50
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague4-243/+243
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2-0/+24
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-10mass update of urls in source code to new websiteSean Dague2-2/+2
2007-09-04Just trying to get more debug info from a exception that has been reported.MW1-1/+1
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW32-3064/+0
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-27Deleted a few old files that are no longer used.MW1-1/+1
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2-0/+4
multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27Another small tweak to image sending.MW2-1/+2
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-1/+1
fired likewise. Bugfixes coming in next commit.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2-1/+4
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa712-0/+6
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa713-1/+41
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen2-5/+28
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-0/+1
now works, but llSay only outputs to server console.
2007-08-13Changed ScriptLoader to use Path.combine.MW1-1/+2
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2-0/+140
2007-08-09Deleted old LSLEngine files (those under Scene.Scripting)MW12-2911/+0
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW2-6/+8
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-06* encapsulated firstname/lastname on ScenePresencelbsa713-8/+9
* fixed 'users' console command * minor refactorings
2007-08-06* minor refactoringslbsa717-14/+14
2007-08-06... and here's the second part...lbsa7144-0/+5972