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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneXmlLoader.cs
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2008-03-18
Formatting cleanup.
Jeff Ames
1
-26
/
+25
2008-03-14
* Preliminary work with the ODEPlugin to collect collision data.
Teravus Ovares
1
-0
/
+4
2008-02-20
* Fixed xml loading bug (the xml was scheduled for update before added to a s...
lbsa71
1
-2
/
+3
2008-02-12
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
1
-0
/
+4
2008-02-11
* um, Prim crossings? Experimental.
Teravus Ovares
1
-0
/
+27
2008-01-16
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
1
-2
/
+2
2007-12-27
* Optimized usings
lbsa71
1
-13
/
+12
2007-12-17
Thank you to Kiryu for a patch to fix an out of Sync
Charles Krinke
1
-2
/
+8
2007-12-11
added copyright notices
Jeff Ames
1
-0
/
+28
2007-12-05
From Gary Chernega (IBM)
Sean Dague
1
-3
/
+6
2007-12-03
Added a flag to load-xml console command, that will generate new uuids for th...
MW
1
-1
/
+5
2007-11-30
* Removed permissions flag appliance from Xml deserialization
lbsa71
1
-2
/
+2
2007-11-29
* Fixed neighbour range bug
lbsa71
1
-3
/
+3
2007-11-20
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
1
-2
/
+2
2007-11-18
* Found several cases where prim set physical were not subscribing to physics...
Teravus Ovares
1
-0
/
+7
2007-11-11
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....
Teravus Ovares
1
-2
/
+2
2007-11-05
Started to cleanup/close down childagent connections when a user teleports. ...
MW
1
-1
/
+1
2007-11-04
Some more refactoring
MW
1
-0
/
+145