Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Clean out some crufty in AvatarFactoryModule | Sean Dague | 2008-05-21 | 1 | -13/+10 |
| | | | | | | | | | | Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times. | ||||
* | this removes use of the mapper for wearables, and I can confirm things | Sean Dague | 2008-05-21 | 1 | -2/+1 |
| | | | | | | | get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now. | ||||
* | Add copyright notices. | Jeff Ames | 2008-05-20 | 1 | -1/+1 |
| | | | | | Fix spelling typo (Thanks ChrisDown for pointing this out) | ||||
* | fix crash in standalone mode for initial appearance setup | Sean Dague | 2008-05-19 | 1 | -3/+3 |
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* | Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321) | Jeff Ames | 2008-05-19 | 1 | -9/+16 |
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* | Rework some of the animation logic in an attempt to resolve #1318 | Jeff Ames | 2008-05-19 | 1 | -38/+25 |
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* | Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵ | Jeff Ames | 2008-05-18 | 1 | -2/+2 |
| | | | | types and null. | ||||
* | while this doesn't fix the initial no pants issue in grid (which still ↵ | Sean Dague | 2008-05-17 | 1 | -6/+16 |
| | | | | | | | | baffles me) it does make setting appearance in grid stick. | ||||
* | Formatting cleanup. | Jeff Ames | 2008-05-17 | 1 | -3/+3 |
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* | minor change to justin's previous fix that should still | Sean Dague | 2008-05-16 | 1 | -3/+4 |
| | | | | | | prevent his crashes | ||||
* | * Removing unnecessary LLUUID.Zero check from AssetCache | Justin Clarke Casey | 2008-05-16 | 1 | -1/+6 |
| | | | | | | * This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode | ||||
* | Minor cleanup. | Jeff Ames | 2008-05-16 | 1 | -1/+1 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-16 | 1 | -92/+92 |
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* | appearance now survives logout. Tommorrow will involve moving | Sean Dague | 2008-05-16 | 1 | -1/+2 |
| | | | | | | | the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this | ||||
* | testing avatar appearance as a user service | Sean Dague | 2008-05-15 | 1 | -0/+7 |
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* | minor refactor of some properties for readability | Sean Dague | 2008-05-15 | 1 | -9/+9 |
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* | refactoring to move AvatarAppearance into Framework and | Sean Dague | 2008-05-15 | 1 | -8/+16 |
| | | | | | | move the appearance sending bits to ScenePresence | ||||
* | * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵ | Teravus Ovares | 2008-05-14 | 1 | -7/+1 |
| | | | | permissions modules. From Melanie. Thanks Melanie! | ||||
* | * Applying patch from Melanie to expose godlevel to modules. | Adam Frisby | 2008-05-14 | 1 | -0/+5 |
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* | * Applying patches from Melanie to cover permissions module. Thanks! | Adam Frisby | 2008-05-14 | 1 | -0/+6 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 1 | -1/+1 |
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* | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 2008-05-14 | 1 | -24/+7 |
| | | | | | * Down to 65 warnings. | ||||
* | * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵ | Teravus Ovares | 2008-05-13 | 1 | -1/+18 |
| | | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable. | ||||
* | Move animation handling from ScenePresence into its own class. | Jeff Ames | 2008-05-12 | 1 | -152/+49 |
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* | Thanks Melanie for a patch to stop sending unnecessary animation updates ↵ | Jeff Ames | 2008-05-12 | 1 | -1/+3 |
| | | | | (bug #1239). | ||||
* | Refactoring animation handling in ScenePresence. | Jeff Ames | 2008-05-12 | 1 | -143/+101 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-12 | 1 | -17/+17 |
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* | 0001199: [PATCH] Add support for default animations | Teravus Ovares | 2008-05-11 | 1 | -0/+57 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! . | ||||
* | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2008-05-11 | 1 | -1/+8 |
| | | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | ||||
* | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2008-05-09 | 1 | -11/+2 |
| | | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | ||||
* | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 2008-05-07 | 1 | -0/+1 |
| | | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | ||||
* | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 2008-05-07 | 1 | -9/+9 |
| | | | | sitting on an object. | ||||
* | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 2008-05-07 | 1 | -17/+17 |
| | | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | ||||
* | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2008-05-07 | 1 | -2/+18 |
| | | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | ||||
* | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2008-05-07 | 1 | -1/+103 |
| | | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | ||||
* | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 2008-05-06 | 1 | -2/+2 |
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* | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 2008-05-06 | 1 | -0/+125 |
| | | | | visible features. | ||||
* | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2008-05-06 | 1 | -0/+8 |
| | | | | not the attachment. | ||||
* | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 2008-05-05 | 1 | -1/+1 |
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* | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 2008-05-03 | 1 | -1/+55 |
| | | | | does not regenerate until you're dead! | ||||
* | * More refactorings of UDPServer. | Adam Frisby | 2008-05-02 | 1 | -1/+1 |
| | | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ | ||||
* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 1 | -748/+754 |
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* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 1 | -754/+748 |
| | | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | ||||
* | * Single Attachments now work from inventory. You can attach from inventory ↵ | Teravus Ovares | 2008-04-27 | 1 | -0/+10 |
| | | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P. | ||||
* | Minor svn, formatting cleanup. | Jeff Ames | 2008-04-27 | 1 | -4/+0 |
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* | * Ooops, attachments now teleport/cross region borders along with your ↵ | Teravus Ovares | 2008-04-26 | 1 | -2/+41 |
| | | | | avatar. Those dastardly objects stick to you. | ||||
* | replace hard tabs with 4 spaces to be consistant in the source. | Sean Dague | 2008-04-24 | 1 | -64/+64 |
| | | | | | | Please adjust your editors to not use hard tabs. | ||||
* | * Applying Mantis #1020 (Animations) - Thanks Melanie. | Adam Frisby | 2008-04-23 | 1 | -47/+91 |
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* | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 2008-04-21 | 1 | -10/+10 |
| | | | | (this took a while to run). | ||||
* | * Applying melanie's Landmark patch. Thanks Melanie! | Teravus Ovares | 2008-04-16 | 1 | -0/+4 |
| | | | | | * To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time. |