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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (unfollow)
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2008-05-14* Applying patch from Melanie to expose godlevel to modules.Adam Frisby1-0/+5
2008-05-14* Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby1-0/+6
2008-05-14Formatting cleanup.Jeff Ames1-1/+1
2008-05-14* Refactored OutPacket out of ScenePresence Teravus Ovares1-24/+7
* Down to 65 warnings.
2008-05-13* Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares1-1/+18
inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-12Move animation handling from ScenePresence into its own class.Jeff Ames1-152/+49
2008-05-12Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames1-1/+3
(bug #1239).
2008-05-12Refactoring animation handling in ScenePresence.Jeff Ames1-143/+101
2008-05-12Formatting cleanup.Jeff Ames1-17/+17
2008-05-110001199: [PATCH] Add support for default animations Teravus Ovares1-0/+57
From Melanie... Thanks Melanie! .
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-1/+8
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09*Land/Parcel upates are now correct with a significant movement by the Clientmingchen1-11/+2
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-07* Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey1-0/+1
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
2008-05-07* Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares1-9/+9
sitting on an object.
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby1-17/+17
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares1-2/+18
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07* Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares1-1/+103
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby1-2/+2
2008-05-06* Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares1-0/+125
visible features.
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares1-0/+8
not the attachment.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-1/+1
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares1-1/+55
does not regenerate until you're dead!
2008-05-02* More refactorings of UDPServer.Adam Frisby1-1/+1
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-01* Rolled back a few changes.Adam Frisby1-748/+754
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-754/+748
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares1-0/+10
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27Minor svn, formatting cleanup.Jeff Ames1-4/+0
2008-04-26* Ooops, attachments now teleport/cross region borders along with your ↵Teravus Ovares1-2/+41
avatar. Those dastardly objects stick to you.
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-64/+64
Please adjust your editors to not use hard tabs.
2008-04-23* Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby1-47/+91
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-10/+10
(this took a while to run).
2008-04-16* Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares1-0/+4
* To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
2008-04-11refactor: eliminate method in UserProfileCacheServiceJustin Clarke Casey1-1/+1
2008-04-02* Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares1-0/+2
needs to be updated still. * Adding some XMPP stuff that's incomplete.
2008-03-25* Massaging CAPS setup/teardown log messagesJustin Clarke Casey1-1/+1
* Leaving quite a few debug messages in for now to help deal with bugs arising
2008-03-25* Tear down CAPS and http handlers when an agent leaves a region (via ↵Justin Clarke Casey1-3/+12
crossing, teleport or logout)
2008-03-24* Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵Justin Clarke Casey1-0/+8
I don't think this is now relevant... * Remove some now extraneous CAPS related messages
2008-03-23* Start passing around a region server's http port in RegionInfo.Justin Clarke Casey1-2/+2
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen1-2/+2
2008-03-20* First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey1-1/+10
non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
2008-03-18Formatting cleanup.Jeff Ames1-61/+59
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-14* The rest of the fix necessary for mantis #766 - terse updates brokenJustin Clarke Casey1-9/+3
* Even very rapid linking/delinking should now behave normally. Terse updates still occur as before * Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14* As yet incomplete fix for mantis #766 - terse updates brokenJustin Clarke Casey1-1/+9
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally * More work to do here
2008-03-14* You can leave godmode if you want now.Teravus Ovares1-2/+12
* Fixed a compile error.
2008-03-14* Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares1-0/+1
2008-03-13* Fix Mantis 761 (linking and delinking prims rapidly caused prims to ↵Justin Clarke Casey1-10/+20
'disappear') * Root cause was that if two updates occurred in the same second of time, the second one was never sent * Linking/delinking appears to be okay now
2008-03-05* Removed more compiler warnings, dead code, etc.Adam Frisby1-2/+0
2008-03-05Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague1-1/+1
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-4/+412
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.