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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (follow)
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* Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague2008-03-051-15/+15
* Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson2008-03-041-1/+118
* * Applied patch 708 from devalnor. Thanks devalnor!Teravus Ovares2008-03-031-1/+1
* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-0/+11
* Minor cleanup.Jeff Ames2008-02-201-1/+1
* * Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa712008-02-201-1/+0
* * Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares2008-02-201-0/+3
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-161-2/+1
* * ODE Stability update 4 :D Teravus Ovares2008-02-151-0/+5
* * This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares2008-02-121-1/+17
* * various minuscule code convention conformance fixeslbsa712008-02-121-1/+1
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-121-1/+24
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-9/+10
* * some refactoring on permissionslbsa712008-02-111-50/+28
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares2008-02-101-4/+5
* * A lot of ugly permissions updates.Teravus Ovares2008-02-101-5/+55
* * Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares2008-02-071-1/+6
* Converted logging to use log4net.Jeff Ames2008-02-051-8/+7
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-0/+78
* First part of avatar persistence, currently only really works in standalone m...MW2008-02-041-0/+3
* * Fixed llSetTextureAnim to respect rate and Length and StartTeravus Ovares2008-02-021-3/+3
* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o...Teravus Ovares2008-02-021-2/+41
* * Committing some untested stuff regarding texture animations. This won't br...Teravus Ovares2008-02-021-2/+10
* * I just love doing these substantial contributions.lbsa712008-01-221-3/+3
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-221-97/+39
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-181-2/+2
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-181-2/+2
* * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...lbsa712008-01-181-6/+1
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-171-0/+15
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-171-5/+54
* * Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey2008-01-161-2/+6
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-0/+13
* First part of changing prim's permission flags to use the correct enum (libsl...MW2008-01-161-40/+10
* * Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares2008-01-161-1/+1
* * Added some comments to the linkset positioning codeTeravus Ovares2008-01-151-4/+20
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-151-9/+13
* * Mother of all commits:Adam Frisby2008-01-151-4/+4
* * First pass at collidable linksetsTeravus Ovares2008-01-141-11/+99
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-081-0/+13
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-071-16/+16
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-061-205/+1
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-061-68/+0
* Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2008-01-061-22/+76
* Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey2008-01-051-3/+10
* Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey2008-01-031-0/+1
* Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey2008-01-021-7/+15
* * Patch from Alondria that re-fixes llSetColorTeravus Ovares2007-12-301-20/+20
* * Made a copy of parts before updating to avoid dictionary updated exceptions...lbsa712007-12-281-1/+1
* * Added ability to create new prim on existing prim (rezzing prim from invent...Teravus Ovares2007-12-281-2/+5
* * Optimized usingslbsa712007-12-271-205/+209