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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (follow)
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* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-6/+48
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-151-4/+30
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-141-1/+3
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-1/+22
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-111-5/+8
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-4/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-0/+12
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-3/+27
* Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2007-11-051-1/+5
* Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW2007-11-041-4/+34
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-031-5/+68
* First part of Scene refactoring:MW2007-11-031-0/+1
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-9/+10
* * Diuerse beavtificatemslbsa712007-11-011-50/+52
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-011-2/+7
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke2007-11-011-2/+19
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-301-4/+102
* * Optimized usingslbsa712007-10-301-14/+9
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-2/+1
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-291-2/+2
* Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ef...MW2007-10-161-0/+2
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
* * Just extracted a standard ToXml() on SceneObjectGrouplbsa712007-10-121-1/+2
* Some changes to the sending of updates of SceneObjects to clients, that I did...MW2007-10-111-8/+5
* * First example of moving stuff to a Region layerlbsa712007-09-211-9/+0
* * Continuing refactoring of presencelbsa712007-09-211-2/+2
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-2/+2
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-4/+4
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-151/+194
* added ability to update group positionSean Dague2007-09-141-0/+7
* Fixing namespace problems MW2007-09-111-0/+1
* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I...MW2007-09-111-2/+22
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-2/+3
* Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW2007-09-081-0/+5
* added experimental method of trying to relieve missing prim problem (by addin...MW2007-09-061-2/+32
* few small changes (all work in progress).MW2007-08-291-2/+1
* Fixed the problem of prims not being loaded from the database (that my last c...MW2007-08-291-2/+8
* Attempt to cut down how often objects are backed up to the database.MW2007-08-291-1/+3
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Start of trying to make Region/Scene more modular. MW2007-08-281-2/+2
* Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW2007-08-271-0/+5
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-251-1/+2
* updated to include saving of object flags.Sean Dague2007-08-251-9/+14
* Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW2007-08-241-1/+1
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+1
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-231-0/+3
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-2/+20
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-221-1/+1
* A little bit of cleaning up.MW2007-08-221-2/+2