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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (unfollow)
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2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares1-8/+14
2008-05-21* Fixed needing to alter your sculptie sometimes to get physics to generate a...Teravus Ovares1-1/+4
2008-05-18* Fixed a logic error in previous commit. Darn these long client(param,para...Teravus Ovares1-2/+2
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi half...Teravus Ovares1-1/+7
2008-05-16* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim in...Teravus Ovares1-3/+13
2008-05-16Minor cleanup.Jeff Ames1-1/+1
2008-05-16Formatting cleanup.Jeff Ames1-101/+101
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions propag...Teravus Ovares1-14/+4
2008-05-14* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct...Justin Clarke Casey1-6/+6
2008-05-14Formatting cleanup.Jeff Ames1-2/+2
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares1-0/+8
2008-05-09* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...Teravus Ovares1-1/+20
2008-05-08* Fixes Prim ExtraParams Teravus Ovares1-12/+1
2008-05-07get all the right bits to SendPrimitiveToClient so we can actuallySean Dague1-5/+5
2008-05-06De-tabify source.Jeff Ames1-42/+39
2008-05-06send actual velocity and angular velocity in terse updatesSean Dague1-3/+4
2008-05-04* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares1-0/+20
2008-05-03* Committing some collision stuffs that I'm working on.Teravus Ovares1-5/+50
2008-05-02* DuplicateOnRay with copy center works in two directions... Still fightin...Teravus Ovares1-1/+1
2008-05-01* Rolled back a few changes.Adam Frisby1-967/+997
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-997/+967
2008-05-01* committing what I've got so far for DuplicateOnRay so I don't fight the con...Teravus Ovares1-6/+17
2008-05-01* Assorted spring cleanings.Adam Frisby1-1/+0
2008-05-01* You can now rez objects out of inventory at the correct offset from prim yo...Teravus Ovares1-2/+11
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ...Teravus Ovares1-8/+97
2008-04-28* Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares1-5/+64
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what I...Teravus Ovares1-4/+5
2008-04-26* First draft implementation of copying prim inventory items back to agent in...Justin Clarke Casey1-4/+7
2008-04-26* Ooops, attachments now teleport/cross region borders along with your avatar...Teravus Ovares1-0/+7
2008-04-25* Fixes prim crossing. See bug 1050.Teravus Ovares1-1/+15
2008-04-25* Check in odds and ends which remain as an attempt to get the item propertie...Justin Clarke Casey1-2/+2
2008-04-25* Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animat...Teravus Ovares1-1/+1
2008-04-25* Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045.Teravus Ovares1-1/+1
2008-04-25* Used thomas' patch m884 as an example to make HUD attachments work. While...Teravus Ovares1-1/+1
2008-04-25* Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares1-1/+15
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-8/+8
2008-04-24* Adds much better support for attachments that you right click on in world.Teravus Ovares1-6/+28
2008-04-23* Fixed an annoying pop-up box when crossing borders.Teravus Ovares1-2/+2
2008-04-23* Patch from Melanie. Mantis 0001037: Add various internal plumbing to the...Teravus Ovares1-0/+3
2008-04-23* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares1-0/+17
2008-04-23* Applying Mantis #1022 - Thanks Melanie!Adam Frisby1-2/+11
2008-04-23* Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie!Adam Frisby1-1/+1
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby1-7/+5
2008-04-20* Updates LSL2CS converterTeravus Ovares1-3/+11
2008-04-03* Resolve mantis 849Justin Clarke Casey1-1/+8
2008-04-02* Add some temporary task inventory item inflation debug messages to investig...Justin Clarke Casey1-2/+2
2008-03-25* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f...Teravus Ovares1-1/+1
2008-03-25* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f...Teravus Ovares1-0/+1
2008-03-25* On Ray casting. Now returning the face normal of the collision face.Teravus Ovares1-2/+2
2008-03-25* Refactored out circular reference in Region.Environment <-> Framework.Data....lbsa711-2/+9