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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.Inventory.cs
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Author
Age
Files
Lines
*
Minor cleanup.
Jeff Ames
2008-02-20
1
-1
/
+1
*
* Report 'asset not found' situations back to UserTextureDownloadService
Justin Clarke Casey
2008-02-20
1
-2
/
+2
*
* re-enabled AssetNotFound code
lbsa71
2008-02-20
1
-77
/
+80
*
Clean up logging calls using String.Format explicitly
Jeff Ames
2008-02-10
1
-39
/
+30
*
* didn't save :P so, this is the other half to my last commit
Teravus Ovares
2008-02-07
1
-1
/
+20
*
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
2008-02-07
1
-1
/
+14
*
* Fixed script count incrementer. Was decrementing but only incrementing wh...
Teravus Ovares
2008-02-06
1
-2
/
+2
*
* Put the script run limiter on the SceneObjectPart as otherwise you can drop...
Teravus Ovares
2008-02-06
1
-13
/
+15
*
* Added Active Scripts to report the number of scripts running to Sim Stats
Teravus Ovares
2008-02-06
1
-0
/
+22
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
1
-30
/
+32
*
* Scripts edited within a prim will now be persisted correctly
Justin Clarke Casey
2008-01-21
1
-1
/
+4
*
Method rename
Justin Clarke Casey
2008-01-21
1
-3
/
+5
*
* Make object persistence more granular by separating prim and prim inventory...
Justin Clarke Casey
2008-01-21
1
-1
/
+25
*
* Added and implemented the LSL changed event.
Teravus Ovares
2008-01-17
1
-1
/
+5
*
* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...
Justin Clarke Casey
2008-01-16
1
-90
/
+119
*
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
2008-01-16
1
-37
/
+53
*
* Mother of all commits:
Adam Frisby
2008-01-15
1
-2
/
+2
*
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
2008-01-11
1
-12
/
+7
*
Prim inventory script saving phase 2.
Justin Clarke Casey
2008-01-09
1
-18
/
+89
*
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
2008-01-07
1
-1
/
+8
*
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2008-01-07
1
-6
/
+2
*
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
2008-01-07
1
-2
/
+24
*
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
2008-01-07
1
-0
/
+48
*
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2008-01-06
1
-0
/
+244