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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.Inventory.cs
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2008-01-21
* Scripts edited within a prim will now be persisted correctly
Justin Clarke Casey
1
-1
/
+4
2008-01-21
Method rename
Justin Clarke Casey
1
-3
/
+5
2008-01-21
* Make object persistence more granular by separating prim and prim inventory...
Justin Clarke Casey
1
-1
/
+25
2008-01-17
* Added and implemented the LSL changed event.
Teravus Ovares
1
-1
/
+5
2008-01-16
* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...
Justin Clarke Casey
1
-90
/
+119
2008-01-16
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
1
-37
/
+53
2008-01-15
* Mother of all commits:
Adam Frisby
1
-2
/
+2
2008-01-11
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
1
-12
/
+7
2008-01-09
Prim inventory script saving phase 2.
Justin Clarke Casey
1
-18
/
+89
2008-01-07
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
1
-1
/
+8
2008-01-07
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
1
-6
/
+2
2008-01-07
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
1
-2
/
+24
2008-01-07
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
1
-0
/
+48
2008-01-06
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
1
-0
/
+244