Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fix thingd so that autoreturn also works when the user is not in the sim. | Melanie Thielker | 2008-10-18 | 1 | -1/+1 | |
| | | | | | | Also add experimental distance ordering for prims | |||||
* | Megapatch. :) Fix skull attachment editing. Streamline Object terse updates. | Melanie Thielker | 2008-10-18 | 1 | -32/+40 | |
| | | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts. | |||||
* | * minor: Make it clear that non-scheduled updates can happen outside of the ↵ | Justin Clarke Casey | 2008-10-14 | 1 | -3/+0 | |
| | | | | per frame update heartbeat | |||||
* | * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵ | Justin Clarke Casey | 2008-10-14 | 1 | -3/+3 | |
| | | | | descriptive of what it actually does | |||||
* | - Patching a symptom of the failed WP start. We really need to find the reason | Homer Horwitz | 2008-10-11 | 1 | -1/+8 | |
| | | | | | | for that... | |||||
* | Fix a nullref | Melanie Thielker | 2008-10-06 | 1 | -1/+1 | |
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* | Fix a privilege escalation with linked sets | Melanie Thielker | 2008-10-06 | 1 | -3/+6 | |
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* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-10-05 | 1 | -1/+1 | |
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* | Tiny performance tweak | Melanie Thielker | 2008-10-04 | 1 | -2/+1 | |
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* | Avoid a gratuitious KillObject storm on region crossing | Melanie Thielker | 2008-10-04 | 1 | -2/+5 | |
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* | Add "Drop" functionality to pie menu | Melanie Thielker | 2008-10-04 | 1 | -6/+6 | |
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* | Fix: Mantis#2326: Fix: privilege escalation through attach from ground | Melanie Thielker | 2008-10-03 | 1 | -13/+21 | |
| | | | | | | | | | | Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes | |||||
* | Cause objects to be removed from the database when they go temp or get | Melanie Thielker | 2008-10-03 | 1 | -1/+12 | |
| | | | | | | attached. Also make sure that parcel prim counts get updated | |||||
* | Implement temp-on-rez objecte really being temporary | Melanie Thielker | 2008-10-03 | 1 | -2/+5 | |
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* | Prevent attachments to be persisted in the destination region when the | Melanie Thielker | 2008-10-03 | 1 | -4/+4 | |
| | | | | | | avatar is not present there. | |||||
* | Attempt to prevent attached prims from being persisted. Attachments with | Melanie Thielker | 2008-10-03 | 1 | -1/+1 | |
| | | | | | | | invisiprim refresh scripts get sent to the database and remain there when the agent logs out. This tries to prevent that. | |||||
* | * Patch from JHurliman | Teravus Ovares | 2008-09-26 | 1 | -1/+1 | |
| | | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes.. | |||||
* | Fix another reason for #2218 | Homer Horwitz | 2008-09-21 | 1 | -3/+8 | |
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* | Don't attach attachements to child agents. This coincidentially fixes a race | Homer Horwitz | 2008-09-21 | 1 | -0/+3 | |
| | | | | | | condition that was the reason for mantis #2218. | |||||
* | Kan-Ed fix series. | Melanie Thielker | 2008-09-18 | 1 | -0/+8 | |
| | | | | | | | | Correct a condition where a prim is linked before it has been persisted for the first time and is then persisted through it's former SOG with a bad offset position. | |||||
* | Kan-Ed fix series. Fix llTakeControls to behave as documented. | Melanie Thielker | 2008-09-17 | 1 | -1/+1 | |
| | | | | | | | | | XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics. | |||||
* | * minor: oops, remove a warning I just inserted myself - naughty boy | Justin Clarke Casey | 2008-09-16 | 1 | -1/+1 | |
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* | * If an individual scene object throws an exception while storing, deal with ↵ | Justin Clarke Casey | 2008-09-16 | 1 | -22/+33 | |
| | | | | | | | | this locally rather than letting it propogate up the stack * This will allow other scene objects to persist and stop the exception taking down the whole region server | |||||
* | * Move the ResetChildPrimPhysics() calls to after physics have been applied ↵ | Justin Clarke Casey | 2008-09-12 | 1 | -5/+5 | |
| | | | | | | | | | | to the parts rather than after each individual part * From looking at the code there shouldn't be any difference, and this appears to speed up prim loading and make a certain failure case (where prims seem to be going out of bounds on startup) less of a problem. * However, if I've been bad please revert this patch | |||||
* | * minor: various doc and tidy up, logging increase to make it clearer which ↵ | Justin Clarke Casey | 2008-09-12 | 1 | -5/+13 | |
| | | | | prim is failing a border crossing | |||||
* | Preserve link numbers when items are taken into inventory and re-rezzed. | Melanie Thielker | 2008-09-09 | 1 | -1/+6 | |
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* | Update svn properties, formatting cleanup. | Jeff Ames | 2008-09-09 | 1 | -1/+1 | |
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* | Implement proper persistence of the following prim properties: | Melanie Thielker | 2008-09-08 | 1 | -0/+4 | |
| | | | | | | | | | Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite. | |||||
* | * Fixes linking using the new types. | Teravus Ovares | 2008-09-07 | 1 | -1/+1 | |
| | | | | | quaternions are not communicative! | |||||
* | * Addresses the same issue as last commit on SceneObjectGroup border crossings | Teravus Ovares | 2008-09-06 | 1 | -0/+8 | |
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* | * Fixes a few type changes that caused the XML Format to break. | Teravus Ovares | 2008-09-06 | 1 | -0/+6 | |
| | | | | | | * Testers, please try rezzing your inventory on this revision and sending me feedback in mantis. * Users, it's not time to update yet. The dust still hasn't settled. | |||||
* | * This is the fabled LibOMV update with all of the libOMV types from JHurliman | Teravus Ovares | 2008-09-06 | 1 | -179/+140 | |
| | | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. | |||||
* | * refactor: Make SOG itself responsible for checking whether it's already ↵ | Justin Clarke Casey | 2008-09-06 | 1 | -0/+7 | |
| | | | | been deleted on an update request from the regular sweep | |||||
* | * minor: change hard tabs back to spaces in previous commit | Justin Clarke Casey | 2008-09-06 | 1 | -2/+2 | |
| | | | | | | * my excuse is that I hadn't used this monodevelop exe before... | |||||
* | * Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵ | Justin Clarke Casey | 2008-09-06 | 1 | -17/+5 | |
| | | | | | | | | sweep occurs * Fold m_deleted and m_isDeleted together (ugh!) | |||||
* | Mantis #2111 | Melanie Thielker | 2008-09-03 | 1 | -2/+17 | |
| | | | | | | | | | | | | Eliminate gretuitious KillObject packets. KillObject is sent to the viewer for the root part only. Also prevents the full update on deselect that makes a deleted object reappear and stay visible until the background deleter got around to it. We still send 2 KillObject packets for the root prim, that could be avoided only at a cost in reliability. One packet seems an acceptable price to pay for consistency. | |||||
* | Formatting cleanup. | Jeff Ames | 2008-08-18 | 1 | -39/+39 | |
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* | Fix one more instance of a bad bit value for the collision event | Melanie Thielker | 2008-08-04 | 1 | -1/+1 | |
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* | * Changed a number of field names to ccc (public members shouldn't be called m_) | lbsa71 | 2008-07-26 | 1 | -25/+25 | |
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* | Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to ↵ | Dahlia Trimble | 2008-07-26 | 1 | -2/+2 | |
| | | | | coexist peacefully (as per justincc's recommendations) | |||||
* | reinstated ResetChildPrimPhysicsPositions() as some prims had bad/missing ↵ | Dahlia Trimble | 2008-07-26 | 1 | -6/+8 | |
| | | | | proxies without it | |||||
* | * Stop the HasGroupChanged flag being reverted for newly restored prims ↵ | Justin Clarke Casey | 2008-07-25 | 1 | -17/+18 | |
| | | | | | | | | | which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent | |||||
* | * Remove dumb bug I put in which meant that an archive save would never ↵ | Justin Clarke Casey | 2008-07-25 | 1 | -1/+1 | |
| | | | | complete if there were any missing assets | |||||
* | From: Christopher Yeoh <yeohc@au1.ibm.com> | Dr Scofield | 2008-07-25 | 1 | -0/+1 | |
| | | | | | | | | | The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same. | |||||
* | Update svn properties. Formatting cleanup. Remove a compiler warning. | Jeff Ames | 2008-07-23 | 1 | -28/+30 | |
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* | Make the max sizes of physical and nonphysical prims configurable in OpenSim.ini | Melanie Thielker | 2008-07-20 | 1 | -36/+36 | |
| | | | | | | Defaulted to 65536 and 10, respectively | |||||
* | Fix prim link numbers (Mantis #1781) | Melanie Thielker | 2008-07-19 | 1 | -5/+41 | |
| | | | | | | | | | | | Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed. | |||||
* | * Actually persist restored archives to the database - wasn't actually doing ↵ | Justin Clarke Casey | 2008-07-13 | 1 | -1/+1 | |
| | | | | | | | | this before (doh) * Not quite perfect yet | |||||
* | minor: method documentation | Justin Clarke Casey | 2008-07-12 | 1 | -2/+4 | |
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* | * Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags() | Justin Clarke Casey | 2008-07-12 | 1 | -14/+6 | |
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