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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectGroup.cs
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Author
Age
Files
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*
* refactor: Replace derez destiation magic numbers with an enumeration
Justin Clarke Casey
2008-11-28
1
-2
/
+2
*
Committing the LCO database layer. Native MySQL, no ADO. New reconnect
Melanie Thielker
2008-11-26
1
-4
/
+16
*
Try to keep autoreturn from IM spamming users if the prims take a bit
Melanie Thielker
2008-11-23
1
-0
/
+1
*
Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
Melanie Thielker
2008-11-21
1
-3
/
+3
*
* refactor: Rip out SOP inventory from the partial into a separate class
Justin Clarke Casey
2008-11-21
1
-3
/
+3
*
Update svn properties, minor formatting cleanup.
Jeff Ames
2008-11-21
1
-4
/
+3
*
Fully implement object return from the parcel dialog
Melanie Thielker
2008-11-21
1
-1
/
+1
*
From: Christopher Yeoh <cyeoh@au1.ibm.com>
Sean Dague
2008-11-20
1
-4
/
+6
*
Prevent a nullref when building new prims while others watch
Melanie Thielker
2008-11-18
1
-0
/
+2
*
Set group on newly rezzed objects to the rezzer's (or rezzing object's)
Melanie Thielker
2008-11-17
1
-0
/
+1
*
* Make sure that deleted objects do not send further object updates to the cl...
Justin Clarke Casey
2008-11-17
1
-0
/
+6
*
* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...
Justin Clarke Casey
2008-11-17
1
-24
/
+0
*
* Stop nulling SOG.m_rootPart and parts on object deletion
Justin Clarke Casey
2008-11-17
1
-10
/
+6
*
* Abstracted some methods from SceneObjectGroup to allow them to be overridde...
Adam Frisby
2008-11-16
1
-2
/
+13
*
Introduces the message transfer module. It splits the transfer mechanics off
Melanie Thielker
2008-11-16
1
-0
/
+3
*
Mantis #2621: Thanks idb, for a patch that will persist regularily changed ob...
Homer Horwitz
2008-11-15
1
-18
/
+53
*
Detach dropped attachments from the scene presence so they don't get cleaned
Melanie Thielker
2008-11-14
1
-0
/
+5
*
* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...
Justin Clarke Casey
2008-11-12
1
-3
/
+3
*
* refactor: clean up SOG xml2 reloading to reuse more code
Justin Clarke Casey
2008-11-10
1
-11
/
+4
*
* refactor: Make xml (orig format) loading method reuse existing set root par...
Justin Clarke Casey
2008-11-10
1
-9
/
+15
*
* minor: remove useless exception catch
Justin Clarke Casey
2008-11-10
1
-9
/
+1
*
* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...
Justin Clarke Casey
2008-11-10
1
-3
/
+5
*
* Refactor the callers of SOG.SetPartAsRoot() to use common code
Justin Clarke Casey
2008-11-10
1
-31
/
+18
*
* Extend basic scene test to retrieve the object from the scene and match uuids
Justin Clarke Casey
2008-11-10
1
-3
/
+6
*
Keep dropped prims from being temp-on-rez and getting cleaned up
Melanie Thielker
2008-11-10
1
-0
/
+1
*
Stop attachments from causing an update to be sent on every frame in which
Melanie Thielker
2008-11-10
1
-2
/
+5
*
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
Jeff Ames
2008-11-08
1
-1
/
+1
*
* Apply http://opensimulator.org/mantis/view.php?id=2582
Justin Clarke Casey
2008-11-07
1
-27
/
+16
*
* Fix bug in r7162 where avatars could not move
Justin Clarke Casey
2008-11-07
1
-5
/
+5
*
* Rename PrimIDAllocate() to more effectively convey what it does, and put th...
Justin Clarke Casey
2008-11-07
1
-5
/
+6
*
* Stop requiring local ids in the SOG constructors.
Justin Clarke Casey
2008-11-07
1
-5
/
+11
*
* refactor: stop unnecessary passing of scene to sog copy constructor
Justin Clarke Casey
2008-11-07
1
-6
/
+2
*
* Stop prim attach being signalled twice (it is already been done outside Att...
Justin Clarke Casey
2008-11-07
1
-5
/
+1
*
* Remove more UpdateParentIDs() calls that are now duplicates
Justin Clarke Casey
2008-11-07
1
-6
/
+2
*
* Apply http://opensimulator.org/mantis/view.php?id=1883
Justin Clarke Casey
2008-11-07
1
-22
/
+8
*
* Stop now unnecessary separate local id allocation for restored objects
Justin Clarke Casey
2008-11-07
1
-2
/
+2
*
* refactor: allocate local ids to prims only when an object is attached to a ...
Justin Clarke Casey
2008-11-07
1
-13
/
+29
*
Attachments, attachments, and, did I say attachments?
Melanie Thielker
2008-11-07
1
-20
/
+40
*
* Remove SceneObjectPart.AttachToScene() since the remaining instruction can ...
Justin Clarke Casey
2008-11-06
1
-8
/
+1
*
* refactor: Attach a scene object to a scene separately from its construction
Justin Clarke Casey
2008-11-06
1
-18
/
+31
*
* Minor cleanup
Adam Frisby
2008-11-01
1
-2
/
+2
*
* refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ...
Justin Clarke Casey
2008-11-01
1
-6
/
+6
*
* Introduce an IsAttachment property on the group level (which just returns f...
Justin Clarke Casey
2008-11-01
1
-0
/
+20
*
* Fix http://opensimulator.org/mantis/view.php?id=2517
Justin Clarke Casey
2008-11-01
1
-1
/
+0
*
Minor formatting cleanup.
Jeff Ames
2008-10-29
1
-37
/
+37
*
From: Christopher Yeoh <yeohc@au1.ibm.com>
Dr Scofield
2008-10-28
1
-28
/
+39
*
Thank you both Nlin and M.Igarashi for a patch that:
Charles Krinke
2008-10-22
1
-1
/
+4
*
Mantis #2439
Melanie Thielker
2008-10-20
1
-1
/
+3
*
A small attempt to make persisting prims more reliable
Melanie Thielker
2008-10-19
1
-1
/
+1
*
Prevent a null root part from stopping objects from being persisted, also
Melanie Thielker
2008-10-18
1
-0
/
+7
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