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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (unfollow)
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2008-11-17Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker1-0/+1
2008-11-17* Make sure that deleted objects do not send further object updates to the cl...Justin Clarke Casey1-0/+6
2008-11-17* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...Justin Clarke Casey1-24/+0
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey1-10/+6
2008-11-16* Abstracted some methods from SceneObjectGroup to allow them to be overridde...Adam Frisby1-2/+13
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker1-0/+3
2008-11-15Mantis #2621: Thanks idb, for a patch that will persist regularily changed ob...Homer Horwitz1-18/+53
2008-11-14Detach dropped attachments from the scene presence so they don't get cleanedMelanie Thielker1-0/+5
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...Justin Clarke Casey1-3/+3
2008-11-10* refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey1-11/+4
2008-11-10* refactor: Make xml (orig format) loading method reuse existing set root par...Justin Clarke Casey1-9/+15
2008-11-10* minor: remove useless exception catchJustin Clarke Casey1-9/+1
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...Justin Clarke Casey1-3/+5
2008-11-10* Refactor the callers of SOG.SetPartAsRoot() to use common codeJustin Clarke Casey1-31/+18
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-3/+6
2008-11-10Keep dropped prims from being temp-on-rez and getting cleaned upMelanie Thielker1-0/+1
2008-11-10Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker1-2/+5
2008-11-08Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames1-1/+1
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey1-27/+16
2008-11-07* Fix bug in r7162 where avatars could not moveJustin Clarke Casey1-5/+5
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey1-5/+6
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-5/+11
2008-11-07* refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey1-6/+2
2008-11-07* Stop prim attach being signalled twice (it is already been done outside Att...Justin Clarke Casey1-5/+1
2008-11-07* Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey1-6/+2
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=1883Justin Clarke Casey1-22/+8
2008-11-07* Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey1-2/+2
2008-11-07* refactor: allocate local ids to prims only when an object is attached to a ...Justin Clarke Casey1-13/+29
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-20/+40
2008-11-06* Remove SceneObjectPart.AttachToScene() since the remaining instruction can ...Justin Clarke Casey1-8/+1
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-18/+31
2008-11-01* Minor cleanupAdam Frisby1-2/+2
2008-11-01* refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ...Justin Clarke Casey1-6/+6
2008-11-01* Introduce an IsAttachment property on the group level (which just returns f...Justin Clarke Casey1-0/+20
2008-11-01* Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey1-1/+0
2008-10-29Minor formatting cleanup.Jeff Ames1-37/+37
2008-10-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-28/+39
2008-10-22Thank you both Nlin and M.Igarashi for a patch that:Charles Krinke1-1/+4
2008-10-20Mantis #2439Melanie Thielker1-1/+3
2008-10-19A small attempt to make persisting prims more reliableMelanie Thielker1-1/+1
2008-10-18Prevent a null root part from stopping objects from being persisted, alsoMelanie Thielker1-0/+7
2008-10-18Guard against a null ref that can prevent objects from being persistedMelanie Thielker1-1/+2
2008-10-18Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker1-1/+1
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-32/+40
2008-10-14* minor: Make it clear that non-scheduled updates can happen outside of the p...Justin Clarke Casey1-3/+0
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ...Justin Clarke Casey1-3/+3
2008-10-11- Patching a symptom of the failed WP start. We really need to find the reasonHomer Horwitz1-1/+8
2008-10-06Fix a nullrefMelanie Thielker1-1/+1
2008-10-06Fix a privilege escalation with linked setsMelanie Thielker1-3/+6
2008-10-05Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1